Vynertje wrote:
Gp10 is good if you don't need extra defense. I die very little on janna due to insane mobility and disengage so I'm fine skipping the extra armor

EDIT: Given that I used my

Sirnikolai wrote:
Say your using
trying stacking with runes MP and MR, because most attackers like ADC like to use Thornmail.
Note: any advice on how to make these images samll thx.

Note: any advice on how to make these images samll thx.
[icon=katarina size=32]


or how about [[Katarina]] =
Katarina

Vynertje wrote:
I'm on phone so can't go too in depth but armor quints and health seals beat armor seals and hp quints all day, check my nami guide for explanation. I dont go full armor.
Okay let me check, ~13 armor which is ~88 effective hp.
8 x 9=72 hp from seals
0,91 x 9=~8 armor from marks
8 x 6,8 (like before, the 1 % of

In total you get 21 armor which is 142 effective hp against physical damage and 72 hp from the seals plus the 11 mr.
Comparing to mine, I get 110 hp from 5x seals and 3 quints and 14 armor (95 effective hp) which is 7 armor less or 47 effective hp less in physical damage and the 11 mr.
In total to sum it up, you get with your build if we take thresh as the support you are playing: 680 + 72 + 142=894 hp against physical damage.
My build gets 680 + 110 + 95=885.
One final calculation with the mr to see how much effective hp you get with your build against magic damage.
11 + 6,8 = 74 effective hp against ap.
74 + 72=146 effective hp against ap in total.
For my build it's
74 + 110=184 effective hp against ap in total.
In terms of balance between physical defense and ap defense(total efficient hp against both these types of damages), yours has an increase of 9 effective hp against physical damage and a decrease of 38 effective hp against magic damage.
To be honest with you, magic resist and armor have the same amount of value in comparison to each other, they are both going by the same principal of being 1% of your champion's hp in effective hp.
Your build is in some sense better, because it gives 9 extra hp against physical damage which is the primary source of damage in botlane. But in terms of raw numbers, mine beats yours when it comes to the balance between these two defensive stats.
I feel like your build has a bit better stats actually than mine, but the 9 extra efficent hp against physical damage while sacrificing 34 effective hp against magic damage bothers me. I'm sorry, but that's really how I feel about it. You can tell me there won't be much magic damage in the lane, sure, but against someone who got magic pen(which is highly likely), there's a huge difference between your build and mine. However, I will admit your build works against less ap focused botlane compositions.
I don't mean to be picky or narcissistic/arrogant when I say all this, I just want to be clear your build has it's flaws, so do mine. Maybe I'm wrong, I don't know, but I won't change my opinion (yet) untill I maybe test your rune page in the future when school isn't bothering me.
EDIT: ERR MERR GERRWD, I just did a checkup and I ****ed up, it's not 110 hp, it's 118hp. SO basically redoing everything I just did earlier, mine gets you 1 less efficient hp against physical damage compared to your build! but even more to the mr in efficent hp. PHEW, I'm glad I found that out in time, otherwise there would have been a mess here XD Good god, I'm so embarrased right now, but the point stays the same though (luckily) my build is still a bit better.
(hopefully I'm not wrong this time either .___. )
Well, tried the gold quints on
Janna and the extra gold was noticeable, but not enough to feel worth it, I suppose. Probably just gonna stick with the set-up I was already using.

Simple thing is, in the current game, you have to win the earlygame as hard as possible, if you have full health and the enemy is still alive you definitly do not use your defense intelligently to trade.
You should give up everything except 1 HP in order to bring the enemy down or zone him out so your ADC has the advantage, otherwise, you are a huge failure.
You should give up everything except 1 HP in order to bring the enemy down or zone him out so your ADC has the advantage, otherwise, you are a huge failure.

NicknameMy wrote:
Simple thing is, in the current game, you have to win the earlygame as hard as possible, if you have full health and the enemy is still alive you definitly do not use your defense intelligently to trade.
You should give up everything except 1 HP in order to bring the enemy down or zone him out so your ADC has the advantage, otherwise, you are a huge failure.
You should give up everything except 1 HP in order to bring the enemy down or zone him out so your ADC has the advantage, otherwise, you are a huge failure.
You are absolutely right! I agree with you, but not really as harshly as you put it "a huge failure". *Gives you a medal of a weasel*
Sacrificing everything for your adc is a must, going in on the other team just to bring them down to that last bit of health that your adc could just use his "XXX" primary ability and some autos to finish, is your main priority in some cases with supports like


Some supports are a bit different, but the concept of giving up everything for your adc is still the same.
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@other I may play with gp10 quints on