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Masteries not taken into final calculation.

Creator: JareX September 16, 2012 7:53pm
JareX
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Adding the "Alacrity" mastery into a build does not change the final attack speed value.

Adding "Deadliness" mastery does not change the attack damage value shown on the final calculation


and so on...

To check this make a freshly new build, and only play around with masteries without adding any rune or item. You will see that adding/removing masteries does not change the final values shown on the chart.

I don't know if im missing something, but I think I should report this.
Lugignaf
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This is a known issue and has been for a long time.

As far as I know, we're working on it.
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jhoijhoi
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To my knowledge, this has been an issue since before I joined, and hasn't ever been officially responded to.
Temzilla
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This has been an issue for at least 2 years.
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JareX
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I guess there is no hope for it to be fixed then? :(
Jpikachu1999
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Probably not. Sorry.

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BarbJ
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Honestly though, the differences it will make in the cheat sheet are rather pointless. At level 18 and a full build, what does the 4% attack speed really mean to an AD carry? Or the 100 health from the veteran's scars, you know?

I mean it would be nice to have correct, but since masteries are such a small difference to the end game, I don't see a real reason to put it at a high priority. Kind of sad really :(
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jhoijhoi
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The point is that everything should be correct. If Havoc said it could add 25% extra damage, someone would fix it in the database. The same principal should be applied to the cheat sheet information. Especially if it's been an issue for more than 2 years.

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