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Early Game Tryndamere

Creator: redheadtn
March 5, 2012 8:52am
15 posts page 1 of 2 Forums » New Player Help » Early Game Tryndamere
Permalink | Quote | PM | +Rep | Commend by redheadtn » March 5, 2012 8:52am | Report
I don't understand how you do anything as tryndamere without atleast 100+ Cs already under your belt. Playing him without runes is next to impossible. Any lane/team comps that help turtle till late game so he can get items or should i just wait till i have a full rune page?
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » March 5, 2012 8:59am | Report
Actually Trynda can be pretty ridiculous early game in top. Check Duff's guide.

From what I gather the basic strategy is to autoattack creeps for max fury, charge in and crit the **** out of your lane opponent. I had a Tryndamere once do this to me on Gangplank, I was unprepared and he forced me to use flash. Would have killed me if he used ignite.
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Permalink | Quote | PM | +Rep | Commend by DuffTime » March 5, 2012 12:42pm | Report
Tryn is strongest early game, and kinda ****ty late game.

In low elo where players are fairly bad, he is good all game.
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Permalink | Quote | PM | +Rep | Commend by fr3nchtoa5t » March 23, 2012 8:38am | Report
get bloodlust first and brawler gloves and pots this helps get fury up so you can heal. then grab yourself spinning slash then mocking shout. max bloodlust first then spinning slash. at 6 get your ult and level it as usual. also play bot matches so you can work with last hitting. if you need any more help just ask. :)
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Permalink | Quote | PM | +Rep | Commend by the chaos bringer 00 » March 23, 2012 2:40pm | Report
listen man max out first blood lust so that you get lane sustain and AD from the passive of bloodlust. So you are gonna be able to get AS which is great for last hitting. If you want check out my tryndamere guide to see what i mean.
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Permalink | Quote | PM | +Rep | Commend by DuffTime » March 26, 2012 12:22pm | Report
Don't do any of that ^

Boots 3/4 pots, get full rage bar, run a full AD set of reds/quints, and go hard in the paint during levels 2-5 to try to kill them. Ignite them, do whatever you have to.
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Permalink | Quote | PM | +Rep | Commend by Taffy » March 29, 2012 8:03pm | Report
Wow, I normally have problems laning AGAINST Tryndamere early game. He has a heal move, can dash towards/away from you and has stupid health/attack damage/attack speed. Where's the problem? lol.

You try switching to Ashe and see how much you struggle then :P

But yes, being aggressive when you get an opening and forcing your opponent back to their tower/spawner is a sure way to give yourself time to last hit mobs. Remember to try and spin out of bushes to surprise squishy, ranged characters for maximum damage and minimum damage to yourself.


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Permalink | Quote | PM | +Rep | Commend by Kantelar » April 4, 2012 12:01pm | Report
Tryn is kinda ****ty before ulti in a lane against a range ad. I think you must have the exact combo of masteries + runes to survive and be aggressive in that line.
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Permalink | Quote | PM | +Rep | Commend by MildlyMalicious » April 5, 2012 10:06am | Report
Kantelar wrote:

Tryn is kinda ****ty before ulti in a lane against a range ad. I think you must have the exact combo of masteries + runes to survive and be aggressive in that line.


The reason most people fail the early game as Trynd is they attempt to charge in with little no no rage and at lvl 1-2 and end up dying to the turret/minions. The idea is to build up that rage, wait for them to get close, spin in and hit them a couple times. Hopefully one of those hits will crit and you casually walk away as they cower by their turret. That's also why you start with boots so you can chase/run faster than your opponent since 9/10 they pick either a dorans item or something with sustain. Being a cowardly Trynd will bring doom to you and your teammates.
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Permalink | Quote | PM | +Rep | Commend by DuffTime » April 5, 2012 4:32pm | Report
Kantelar wrote:

Tryn is kinda ****ty before ulti in a lane against a range ad.


No.

Kantelar wrote:

I think you must have the exact combo of masteries + runes to survive and be aggressive in that line.


It helps a lot.


The reason most people fail the early game as Trynd is they attempt to charge in with little no no rage and at lvl 1-2 and end up dying to the turret/minions. The idea is to build up that rage, wait for them to get close, spin in and hit them a couple times. Hopefully one of those hits will crit and you casually walk away as they cower by their turret. That's also why you start with boots so you can chase/run faster than your opponent since 9/10 they pick either a dorans item or something with sustain. Being a cowardly Trynd will bring doom to you and your teammates.


Yes. :)
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