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Examining CLG-EU vs. Eclypsia

Creator: Mowen
May 31, 2012 7:17pm
8 posts page 1 of 1 Forums » News & Patch Notes » Examining CLG-EU vs. Eclypsia
Permalink | Quote | PM | +Rep | Commend by Mowen » May 31, 2012 7:17pm | Report


CLG-EU played another The Gaming Series match versus Eclypsia today. CLG won 2 to 0 earning 3 points towards the TGS circuit. They are now leading their circuit group with 4 points, but there are many more games to come! I’d like to share with you some of the highlights and take-aways from these matches.

Game 1

CLG:

APWickd – Renekton
Snoopeh – Dr. Mundo
Froggen – Kog’maw
Yellowpete – Corki
S***bag Krepo - Soraka
Eclypsia:

Arquel – Darius
Imsofresh – Nocturne
Shlava – Galio
Fredy123 – Tristana
Havoc24 – Taric

(skip to 13:00)


The first thing you might notice is Froggen plays AP Kog’maw, which is an unusual pick. If you watch the match you will see he is a force to be reckoned with. With his build of Archangel’s Staff and Rylai’s Crystal scepter he can kill people with just spamming his ult, and with that range it’s a very intimidating thing.

Playing AP Kog’maw with an AD Carry like Corki makes for a great poke team composition. You will see that later Eclypsia can’t even get near the enemy team because they get poked down too fast to put up a fight. Soraka supports this composition by providing mana and ensuring her teams health stays higher than the enemy’s.

Something worth pointing out is that Nocturne starts at his red so that mundo can’t steal it. A common jungle mundo strategy (and fast jungler strategy in general) is to get a strong leash on Blue so that they can save smite and steal the enemy jungler’s red. Recognizing possibilities like these and countering it will make you a stronger player.

You will notice that the Taric Tristana lane is super aggressive, and this is exactly how it should be. Tristana is great in a kill lane because of her insane level 2 damage. They don’t get a kill until pretty lane in the lane phase because Soraka can just heal up all of their damage, but they bring Corki down to less than 100 health multiple times.

Mundo gets first blood on Darius and makes a point of ganking top frequently. One of the problems with Darius top is that he has no escape, which is why it was a bit of a risky pick. Mundo capitalized on this by ganking frequently. APWickd also made sure to get Renekton because of his strong early game and lane phase so that Darius couldn’t bully him with hemorrhage.

Pay attention to how well CLG wards the enemy jungle. This gives them such an advantage in later teamfights and lets Kog snipe like crazy.

Game 2

CLG:

APWickd – Malphite
Snoopeh – Maokai
Froggen – Kog’maw
Yellowpete – Ezreal
S***bag Krepo - Soraka
Eclypsia:

Arquel – Jax
Imsofresh – Alistar
Shlava – Anivia
Fredy123 – Ashe
Havoc24 – Zilean



We see Froggen on AP Kog’maw again. Once again they pick an AD carry with great poke, in this case Ezreal, combined with Soraka to create a great poke team composition.

There was a very interesting strategy on Eclypsia’s part, and that was to have Zilean start with a Doran’s Ring and Ashe to start with boots of speed, a sight ward, and a health pot. I think this is a pretty good strategy, because Ashe’s and Zilean’s poke is SO strong when Zilean starts with some AP. However, I would have banned Soraka if you were going for this strategy since she counters it with her amazing sustain.

Maokai secures first blood on bottom lane with a well timed gank. I point this out because CLG has the timing down perfectly on Eclypsia’s wards. You will watch a ward run out and then Snoopeh just sneak in for the kill! It’s really amazing gameplay and timing wards is something every serious player should try to do.

Alistar tried to gank malphite top multiple times, but Malphite had perfect timing on using his ult to either kill or survive. There is an absolutely AMAZING juke by Wickd you should all watch at 23:45. Let’s just say he lives through a 3 man gank. ;)

Taking cleanse on Kog’maw saved Froggen from several Ashe / Alistar initiations. It’s amazing to see super speed alistar barreling at a kog’maw, just for the kog’maw to cleanse an Ashe arrow and walk away. AP Kog really doesn’t need ignite since he can kill from so far away, so taking cleanse is a really smart choice. There’s a HILARIOUS moment at 30:00 where Kog escapes using cleanse, then almost takes Zilean down from full health.
- - -

All I can say is these matches were really fun to watch. Game 2 was one of my favorite games I’ve watched recently. Watching Froggen pew pew with AP Kog’maw is really enjoyable. I get the feeling I’m going to see a lot more AP Kog’maws in my games in the near future. :)
Thanks to GrandMasterD for my sig!
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Permalink | Quote | PM | +Rep | Commend by CasterMaster » May 31, 2012 7:34pm | Report
That Malphite move...

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Permalink | Quote | PM | +Rep | Commend by wRAthoFVuLK » May 31, 2012 8:59pm | Report
so you gonna be doin more stuff like this Mowen? This is pretty cool, nice work, I dig ^^

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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Permalink | Quote | PM | +Rep | Commend by Mowen » May 31, 2012 9:03pm | Report
Yeah, tell me what stuff you guys like to see!
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Permalink | Quote | PM | +Rep | Commend by koksei » June 2, 2012 4:02am | Report
you doin these artworks yourself?:P
they are pretty cool.. gonna watch the game soon and I like these kind of posts keep them coming! :)


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Permalink | Quote | PM | +Rep | Commend by Mowen » June 2, 2012 1:10pm | Report
Yes koksei these are my artz. :) I plan on posting more analysis of games so just keep checking the news section! :D
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Permalink | Quote | PM | +Rep | Commend by CasterMaster » June 2, 2012 1:18pm | Report
So great at drawing =D I could never draw that well lol

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Permalink | Quote | PM | +Rep | Commend by AvengerXZeroHero » June 6, 2012 4:01am | Report
I like the insight you gave Mowen. I still think your AD Kog is #1 though :P!!! Good analysis!!! Keep up the good work I think you should keep doing this as it gives insight into higher levels of play.
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