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TFT Set 8 Overview!

Creator: Hades4u December 6, 2022 8:56am
Hades4u
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Permalink | Quote | PM | +Rep December 6, 2022 8:56am | Report
Teamfight Tactics Monsters Attack is finally here, featuring new and exciting origins, classes, champions, items and augments! 🎉

Our TFT resources are currently being updated for the Monsters Attack patch, make sure to follow these pages to find out what's best in the new patch:


Let's look over all the champions and their abilities. The values next to each champion's name is the cost.

ASHE ¹
LaserCorps ~ Recon

Ranger's Focus - Ashe gains Attack Damage for the next 4 seconds.

Percent Of Attack Damage: 45% / 50% / 55%
Damage: 12 / 20 / 30


BLITZCRANK ¹
A.D.M.I.N. ~ Brawler

Static Defenses - Blitzcrank creates an empowered field around himself, reducing all damage taken by for 4 seconds.

Damage Reduction: 45% / 55% / 65%

GALIO ¹
Civilian ~ Mascot

Outta My Way! - Galio dashes toward the nearest enemy, dealing magic damage. He then grants himself and the closest ally Health shield for 4 seconds.

Damage: 160 / 240 / 360
Shield Amount: 200 / 250 / 325

GANGPLANK ¹
Supers ~ Duelist

Trial by Fire - Gangplank sheds crowd control effects, then fires a flaming bullet at his target. It deals magic damage and Wounds the enemy for 8 seconds. Wound: reduces healing received by 33%

Damage: 200 / 300 / 450
KAYLE ¹
Underground ~ Duelist

Starfire Spellblade - Kayle's next 3 attacks deal physical damage to her target, and magic damage to enemies within 1 hex of the target.

% Attack Damage: 150%
Damage: 20 / 30 / 45

LULU ¹
Astral ~ Shapeshifter

Glitterlance - Lulu fires a magic bolt at her target, dealing magic damage to the first enemy hit and to other enemies behind.

Damage: 240 / 360 / 540
Secondary Damage: 120 / 180 / 270


LUX ¹
Star Guardian ~ Spellslinger

Lucent Singularity - Lux sends out a singularity to random enemy. When it detonates, it reduces the target's Attack Damage by 40% for 4 seconds,
and deals to nearby enemies.

Damage: 190 / 285 / 425



NASUS ¹
Anima Squad ~ Mascot

Last Embrace - Nasus slams his staff on his target dealing physical damage and Chilling them for 3 seconds. Chill: reduce Attack Speed by 40%

Bonus Damage: 60 / 90 / 135




POPPY ¹
Gadgeteen ~ Defender

Buckler Toss - Poppy throws her buckler at the farthest enemy, dealing % of her Armor as magic damage. The buckler then bounces back. granting Poppy a shield that blocks damage for 3 seconds.

Percent of Armor as Damage: 175% / 250% / 375%
Shield Amount: 250/ 300 / 375

RENEKTON ¹
LaserCorps ~ Brawler

Dominus - Renekton empowers himself for 8 seconds, gaining maximun Health, and causing his attacks to deal 6% of his maximum Health as bonus magic damage.

Health Increase: 240 / 320 / 400
SYLAS ¹
Anima Squad ~ Renegade

Seastone Volley - Sylas whirls his chains around him, healing himself for health and dealing magic damage to nearby enemies.

% Health as Damage: 10% / 12% / 18%
Heal: 150 / 175 / 200
TALON ¹
Ox Force ~ Renegade

OX-ian Diplomacy - Talon jumps to the furthest unit from the center of the board and stabs them magic damage. If this kills them, Talon heals.

Damage: 200 / 300 / 450
Heal: 100 / 200 / 250

WUKONG ¹
Mecha: PRIME ~ Defender

Stone Skin - Wukong spins his staff around him, dealing magic damage to nearby enemies. He gains Armor and Magic Resist for each enemy hit for 3 seconds.

Damage: 140 / 210 / 315
Armor and Magic Resist: 50 / 75 / 100

ANNIE ²
Gadgeteen ~ Ox Force ~ Spellslinger

Burst Shield - Annie blasts a cone of fire, dealing magic damage to enemies in front of her, then creates a Health shield on herself for 4 seconds.

Damage: 140 / 210 / 335
Shield Amount: 325 / 400 / 500


CAMILLE ²
A.D.M.I.N. ~ Renegade

Tactical Sweep - Camille sweeps with her leg, dealing physical damage and Disarming enemies hit for a few seconds. Disarm: target cannot move or attack

Percent of Attack Damage: 180% / 200% / 225%
Bonus Damage: 60 / 75 / 100
Disarm Duration: 1.5 / 1.6 / 1.75

DRAVEN ²
Mecha: PRIME ~ Ace

Whirling Death - Draven hurls 2 massive axes at his target's direction, which reverse on the way back to him. Enemies caught in their path take physical damage, reduced by 25% for each enemy they have already passed through.

Damage: 65 / 100 / 175
EZREAL ²
Underground ~ Recon

Sabotage - Ezreal fires an orb of physical sabotage at his target, Chilling them for 4 seconds. Then he fires another shot, which deals magic damage to the target and nearby enemies. Chill: reduce Attack Speed

Attack Speed Reduction: 30 / 40 / 50
Damage: 215 / 320 / 510
FIORA ²
Ox Force ~ Duelist

En Garde! - Fiora lunges at her enemy, dealing physical damage to all enemies hit. For the next 8 seconds, she takes 15% less damage and her attacks restore Health.

Percent of Attack Damage: 225% / 225% / 250%
Heal: 30 / 40 / 50


JINX ²
Anima Squad ~ Prankster

Fishbones - Jinx fires a rocket at her target that explodes on impact, damaging all nearby enemies for magic damage and stunning them for 1.5 seconds. Stun: cannot move, attack, or cast Abilities

Damage: 200 / 300 / 480

LEE SIN ²
Supers ~ Brawler ~ Heart

Safeguard - Lee Sin dashes towards a nearby ally, shielding them and himself for 4 seconds. He then dashes back and deals physical damage to his target. If there are no nearby allies, he gains more health shield instead.

Shield Amount : 180 / 220 / 270
Percent Of Attack Damage : 240% / 240% / 250%
MALPHITE ²
Supers ~ Mascot

Ground Slam - Malphite slams the ground, dealing magic damage to nearby enemies and granting himself Armor for 4 seconds.

Damage: 140 / 215 / 335
Armor: 80 / 100 / 125



RELL ²
Star Guardian ~ Defender

Iron Bond - Rell forms a tether between herself and her lowest percent Health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally % of Rell's current Armor and Magic Resist for 4 seconds.

% Armor and Magic Resist : 50 / 60 / 70
Damage : 140 / 210 / 335
SIVIR ²
Civilian ~ Sureshot

Pizza Delivery - Sivir throws her pizza at her target, dealing physical damage. It then splits into slices and gets delivered to the nearest allies, healing them.

Allies Healed: 3 / 3 / 3
Healing: 80 / 100 / 125
Percent Of Attack Damage: 400% / 400% / 425%


VI ²
Underground ~ Aegis ~ Brawler

Blast Shield - Vi grants herself a Health shield for 4 seconds and Sunders nearby enemies for 4 seconds. Then she deals dealing physical damage to nearby enemies. Sunder: Reduce Armor

Shield Amount: 275 / 350 / 450
Armor Reduction: 40% / 50% / 70%



YASUO ²
LaserCorps ~ Duelist

Steel Tempest - Yasuo fires a whirlwind at his target dealing magic damage and knocking up units hit for a few seconds. If the current position isn't ideal, he will dash up to 1 hex to find more units in a line.

Magic Damage : 210 / 315 / 500
Duration : 1.5 / 1.5 / 1.5
YUUMI ²
Star Guardian ~ Heart ~ Mascot

Prowling Projectile - Yuumi fires a curved missile at the furthest target in her attack range, dealing magic damage to the first unit hit.

Damage: 300 / 400 / 575
Stun Duration: 1.5 / 2 / 2.5


ALISTAR ³
Ox Force ~ Aegis ~ Mascot

Pulverize - Alistar slams the ground underneath his target, dealing magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum health.

Damage: 140 / 210 / 375


CHO'GATH ³
Threat

Cosmic Bellow - Passive: +75 Magic Resist. Active: Cho'Gath breathes a cosmic beam in a forward arc that deals magic damage and Mana Reaves the target. Mana Reave: Increase maximum Mana util the next cast.

Magic Resist Bonus : 75 / 100 / 150
Magic Resist Ratio : 150% / 200% / 250%
Mana Cost Increase : 35% / 35% / 50%
Bonus Damage : 70 / 105 / 165
JAX ³
Mecha: PRIME ~ Brawler

Adaptive Strike - Passive: Jax leaps to his target and deals bonus magic damage every 3rd attack. The bonus damage increases every third attack up to 8 times.

Base Damage: 110 / 165 / 285
Stacking Damage: 30 / 45 / 75



KAI'SA ³
Star Guardian ~ Recon

Starcharged - Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deal magic damage. Active: Kai'Sa gains Attack Speed for 10 seconds. This bonus stacks!

Attack Speed: 40% / 50% / 65%
Damage: 150 / 225 / 385



LEBLANC ³
A.D.M.I.N. ~ Hacker ~ Spellslinger

Sigil of Malice - Leblanc fires sigils at her target each dealing magic damage. If the target dies, she completes casting the remaining sigils at the nearest enemy but adds 1 more sigil.

Damage: 80 / 100 / 130
Number of Sigils: 5 / 6 / 8


NILAH ³
Star Guardian ~ Duelist

Apotheosis - Nilah whirls her whip-blade. dealing magic damage to nearby enemies while healing herself and allies health over 1 seconds. She finishes with a burst that deals magic damage.

Heal: 275 / 325 / 400
Damage: 90 / 135 / 235


RAMMUS ³
Threat

Sand Slam - Passive: +50 Armor. Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing magic damage, knocking them up for 1.25 seconds, and reducing their Attack Damage by 40% for 4 seconds.

Armor : 60 / 90 / 150
Armor Ratio : 130% / 175% / 225%
Bonus Damage : 30 / 50 / 80

RIVEN ³
Anima Squad ~ Brawler ~ Defender

Bunny Blade - Riven gains a Health shield for 4 seconds and empowers her next 3 attacks with bonus magic damage. If Riven has more Health than than her target, she deals 100% more bonus magic damage.

Shield Amount: 325 / 400 / 500
Damage: 90 / 135 / 235





SENNA ³
LaserCorps ~ Sureshot

Piercing Darkness - Senna fires a laser beam in the direction of a nearby enemy. dealing physical damage to all enemies in a line.

Percent of Attack Damage: 170% / 180% / 190%
Bonus Damage: 45 / 65 / 120







SONA ³
Underground ~ Heart ~ Spellslinger

Relentless Storm - Sona fires 2 beams that cycle between 3 phases:
1. Deals magic damage to the nearest enemies
2. Heals the lowest health allies
3. Deals magic damage to the nearest enemies and Stuns them

Stun: cannot move, attack, or cast Abilities.

Phase 1 Damage: 150 / 225 / 395
Healing: 180 / 220 / 300
Phase 3 Damage: 100 / 150 / 265

VAYNE ³
Anima Squad ~ Duelist ~ Recon

Silver Bolt - Vayne fires a heavy bolt at her target, dealing true damage.

Percent of Attack Damage: 120% / 120% / 130%
Bonus Physical Damage: 18 / 25 / 40



VEL'KOZ ³
Threat

Frozen Tomb - Vel'koz Stun the enemy champion that has dealt the most damage this round for a few seconds, dealing magic damage to them. Stun: cannot move, attack, or cast Abilities.

Damage : 325 / 500 / 850
Stun Duration : 2 / 2.25 / 2.5
ZOE ³
Gadgeteen ~ Hacker ~ Prankster

Trouble Bubble - Zoe launches a bubble at the nearest non-infected enemy, infecting them with a virus that deals magic damage over 10 seconds. Infected enemies take more damage.

Damage : 400 / 600 / 1100
Percent Bonus Damage : 10% / 10% / 20%

AURELION SOL ⁴
Threat

Meteor Shower - Aurelion Sol calls down meteors on random enemies that explode on impact. Each meteor deals magic damage and applies a burn for 10 seconds, dealing % of the target's maximum Health as true damage and reducing incoming healing by 33%.

Meteors: 3 / 3 / 5
Damage: 170 / 255 / 500
% Health as Damage: 10 / 10 / 10
BEL'VETH ⁴
Threat

Apotheosis - Bel'Veth dashes around her target and unleashes a flurry of attacks, each dealing physical damage. Each time this is cast, Bel'Veth gains 30% bonus Attack Speed for the rest of combat.

Damage: 25 / 40 / 160
Percent of Attack Damage: 50% / 50% / 150%


EKKO ⁴
Star Guardian ~ Aegis ~ Prankster

Star Diver - Ekko dives in, granting himself a shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing damage to nearby enemies and slowing their attack speed by 50% for 2 seconds.

Shield Amount : 550 / 700 / 3000
Damage : 100 / 150 / 1500



MISS FORTUNE ⁴
Anima Squad ~ Ace

Bullet Time - Miss Fortune fires 8 waves of bullets in her target's direction within channels for 2 seconds. Enemies take magic damage from the first bullet that hits them, and less magic damage from any other bullets that hit.

Damage: 45 / 65 / 250
Reduce Damage: 25 / 35 / 150
SAMIRA ⁴
Underground ~ Ace ~ Sureshot

Flair - Samira rapidly firing bullets that deal physical damage for 1.5 seconds. Bullets ricochet to nearby enemies, for 20% less damage.

Percent of Attack Damage: 500% / 525% / 1000%
Damage: 100 / 130 / 666


SEJUANI ⁴
LaserCorps ~ Brawler

Cryo Grenade - Sejuani throws a cryo grenade at the closest enemy that explodes after a 2-second delay. Enemies within a 3-hex radius are Stunned and take magic damage. Stun: cannot move, attack, or cast abilities.

Damage: 125 / 200 / 1200
Stun Duration: 1.5 / 2 / 8

SETT ⁴
Mecha: PRIME ~ Defender

Mecha SLAM! - Sett gains a Health shield and becomes immune to crowd control for 2.5 seconds. He charges up while the shield is active; when the shield breaks or expires, he deals physical in a cone to all enemies caught within the blast. The blast damage increases depending on how long Sett was charged up.

Shield Health: 325 / 425 / 1500
Min Attack Damage: 140% / 150% / 300%
Max Attack Damage: 240% / 250% / 400%
SORAKA ⁴
A.D.M.I.N. ~ Heart

Starcall - Soraka launches a star at her target, which deals magic damage and heals Soraka for 10% of her maximum Health. Every 3 casts, she launches stars at each of the nearest enemies.

Damage: 225 / 340 / 750
Empowered Stars: 3 / 3 / 5





TALIYAH ⁴
Star Guardian ~ Spellslinger

Weaver's Wall - Taliyah summon a torrent of spiraling rocks in a line of enemy units, dealing magic damage to all enemies it hits. After a brief delay, the wall explodes, dealing additional magic damage to nearby enemies.

Damage : 70 / 100 / 250
Explosion Damage : 200 / 300 / 900





VIEGO ⁴
Ox Force ~ Renegade

Heartbreaker - Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest Health, dealing magic damage to the primary target and magic damage to enemies nearby. If Viego kills an enemy, he casts again with reduced damage.

Damage: 270 / 400 / 900
AOE Damage: 135 / 200 / 450
Falloff Percent: 15% / 15% / 1%
ZAC ⁴
Threat

Windblast - Passive: Upon dying, split into smaller Zac Blobs with % of Zac's maximum Health that taunt nearby enemies. Active: Zac bounces into the air and slams down, dealing magic damage to nearby enemies. Then he heals 20% of his missing Health.

Blobs: 2 / 2 / 4
Blob Health: 40% / 40% / 50%
Damage: 100 / 150 / 1500


ZED ⁷
LaserCorps ~ Duelist ~ Hacker

Empowered Kill Mode - Zed teleports behind his target and Sunders Armor for a few seconds and enters KILL Mode for a few seconds: Attacks deal bonus physical damage and every 3rd attack deals physical damage to all adjacent enemies. Sunder: Reduce Armor.

Armor Shred: 15 / 20 / 50
Bonus Damage: 30 / 45 / 200
Duration: 6 / 6 / 15



APHELIOS ⁵
Arsenal ~ Ox Force ~ Sureshot

Weapons of the Faithful - Player select a weapon when place Aphelios on board:

Binding Eclipse
Aphelios casts forth a lunar spotlight towards the largest group of units, dealing physical damage and stunning all enemies in the area.

Binding Eclipse Base Damage: 55 / 85 / 2000
Binding Eclipse Stun Duration: 1.5 / 2 / 15

Duskwave
Aphelios unleashes a wave of energy in a cone in his target's direction, dealing magic damage to all units hit and locking on to them. After a delay, Aphelios fires a volley of attacks at each locked-on target, dealing physical damage.

Duskwave Percent of Attack Damage: 200% / 200% / 800%
Duskwave Magic Damage: 45 / 75 / 2000
Duskwave Num Bullets: 7 / 7 / 15

Onslaught
Aphelion enters an onslaught for 1.75 seconds, automatically performing 6 attacks over the duration at the nearest 2 enemies, dealing physical damage to each enemy.

Onslaught Base Damage: 55 / 85 / 2000
FIDDLESTICKS ⁵
Threat ~ Corrupted

Dark Harvest - Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next a few seconds, Fiddle drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.

Fear Duration: 1 / 1 / 5
Magic Damage: 85 / 125 / 750
Spell Duration: 5 / 5 / 30
























JANNA ⁵
Civilian ~ Forecaster ~ Spellslinger

Twister! - Janna sends a twister towards the largest group of enemies. The twister expands when it reaches its destination, knocking all nearby enemies up in the air, Stunning them for 1.5 seconds, and dealing 70 magic damage each second for 3 seconds.

Damage: 100 / 150 / 3000
Stun Duration: 1.5 / 2 / 3


























LEONA ⁵
Mecha: PRIME ~ Aegis ~ Renegade

Deus Ex Machina - Leona locks onto and calls an orbital laser strike onto her target. After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.

Max Health Reduction Per Sec: 450 / 675 / 5000
Damage: 80 / 120 / 2000
MORDEKAISER ⁵
LaserCorps ~ Ace

Skylines - Mordekaiser transports the arena into his realm for a few seconds. He Shreds ALL enemies, then slams a building onto the arena that deals magic damage to enemies hit. Shred: Reduce Magic Resist.

Damage: 400 / 600 / 3000
Magic Resist Shred: 50% / 50% / 70%
Realm Duration: 4 / 4 / 6
NUNU ⁵
Gadgeteen ~ Mascot

Biggest Roboball Ever! - Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining 30 mana per second. Nunu and Willump grow the ball, increasing their speed, radius of the ball, and its damage dealt by 40%.

Damage: 135 / 205 / 2000

SYNDRA ⁵
Star Guardian ~ Heart

Force of Will - Syndra enshrouds a random unit on your bench in an orb, granting them a health shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.

Shield Amount: 200 / 600 / 4000
Stun Duration: 1 / 1 / 8
Damage: 100 / 300 / 2000


URGOT ⁵
Threat

Earthquake - Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage. Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot). Stun: cannot move, attack, or cast Abilities

Max Health % : 10% / 15% / 99%
Stun Duration : 1.25 / 1.5 / 5
Treasure Chance : 12% / 15% / 100%

That's all for the champions. Now let's move to the next post and see the new augments!
Hades4u
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Permalink | Quote | PM | +Rep December 6, 2022 9:11am | Report
Hero Augments:
  • Smash! -Gain an Alistar. He restores 10 Mana per second and his Ability hits all enemies within 1 hex.
  • Behemoth - Gain an Alistar. He gains 300 bonus Health and his Ability deals bonus damage equal to 30% of his maximum Health.
  • Reflector Shield - Gain an Annie. While her Ability's shield is active, enemies that attack her take 150 magic damage (once every 0.5 seconds).
  • Burning Spirit - Gain an Annie. When you field her, your team gains 15 Ability Power, tripled while they are below 50% Health.
  • Armor Piercing Rounds - Gain an Aphelios. His attacks reduce the target's Armor by 10% for the rest of combat (this can stack).
  • Locked and Loaded - Gain an Aphelios. When you field him, your team gains 15% Attack Damage and an additional 5% every 5 seconds.
  • Laser Focus - Gain an Ashe. She gains 40% Attack Speed, doubled while her Ability is active.
  • Corps Focus - Gain an Ashe. When you field her, your team gains 15% Attack Speed, doubled while her Ability is active.
  • Extinction Event - Gain an Aurelion Sol. He gains 10 Ability Power and his Ability's meteors are larger.
  • Velocity Impact - Gain an Aurelion Sol. His Ability stuns enemies hit for 2 seconds.
  • Back for Blood - Gain a Bel'Veth. She gains 25% Omnivamp, tripled while under 50% Health.
  • Voidmother - Gain a Bel'Veth. Combat Start: Your strongest Bel'Veth creates 2 Voidspawns with 75% of their normal Health in front of her.
  • Dynamic Defenses - Gain a Gargoyle Stoneplate and a Blitzcrank. When he casts his Ability, its duration increases by 2 second per enemy targeting him.
  • Rocket Grab - Gain a Blitzcrank. Gain a 300 Health. Combat Start: He pulls the farthest enemy and stuns them for 1.5 seconds.
  • Adaptive Defensives - Gain a Camille. She gains 35% Attack Damage. The first time she drops below 50% Health, she gains a shield equal to 600% of her Attack Damage .
  • Hextech Retribution - Gain a Camille. When you field her, your team deals 10% bonus damage, increasing by an additional 5% whenever an ally dies.
  • Energy Void - Gain a Cho'Gath. Each time his Ability hits an enemy, he steals 20% of their Magic Resist.
  • Cosmic Barrier - Gain a Cho'Gath. When you field Cho'Gath, your team gains 50 Magic Resist, doubled for Cho'Gath.
  • League of Draven - Gain a Draven. He gains 35% Attack Damage. When he kills an enemy, there is a 35% chance to gain 1 gold.
  • Ruthless Blades - Gain a Draven. When you field him, your team gains 55% Critical Strike Chance.
  • Resonance - Gain an Ekko. His ability hits all enemies within 2 hexes and deals additional damage equal to 300% of his Magic Resistance.
  • Chronobreak - Gain an Ekko. When you field him, he stuns all enemies for 2 seconds after 10 seconds of combat.
  • Rising Spell Force - Gain an Ezreal. When he casts his Ability, he gains 20% Attack Speed and 20 Ability Power for the rest of combat (this can stack).
  • Raider's Spoils - Gain an Ezreal. Combat Start: Your strongest Ezreal grants his nearest ally a temporary Artifact for the rest of combat and gains 1 gold.
  • Traumatic Memories - Gain a Fiddlesticks. When an ally dies, it gains 200 bonus Health for the rest of combat.
  • Absolute Corruption - Gain a Fiddlesticks. Combat Start: Fiddlesticks grants its nearest ally 30 Ability Power and allows them to share its Corrupted souls.
  • Frontline Fencing - Gain a Fiora. While her Ability is active, she gains 150 Armor and Magic Resist.
  • Vitality of the Ox - Gain a Fiora. When you field her, your team heals 2% of their maximum Health when they attack.
  • Justice Punch - Gain a Galio. His Ability deals 50% more damage and knocks up its target for 1.5 seconds.
  • Safety First - Gain a Galio. When you field him, your team gains 20 Armor and Magic Resist, doubled for 4 seconds after being shielded.
  • Flaming Ricochet - Gain a Gangplank. His Ability bounces to a second target dealing 60% damage.
  • Get Paid - Gain a Gangplank. When you field him, your team has a 33% chance to gain 1 gold on kill.
  • Rapid Reporting - Gain a Janna. Her Ability restores 5 Mana per enemy hit.
  • Exaggerated Reporting - Gain a Janna. Forecaster's effects are increased by 100%.
  • Relentless Assault - Gain a Jax. After every 3rd attack, he gains 20% Attack Speed for the rest of combat (this can stack).
  • Evasion - Gain a Jax. When you field him, your team gains 100% Dodge Chance for 2 seconds the first time they fall below 50% Health each combat.
  • Get Excited! - Gain a Jinx. When she scores a takedown, she gains 110% Attack Speed and Movement Speed for 5 seconds.
  • Everyone Goes BOOM! - Gain a Jinx. When you field her, your team gains 9% Attack Speed, tripled after the first enemy dies each combat.
  • Multi-Shot - Gain a Kai'Sa. Every 3 attacks, she fires a bonus attack at a nearby enemy.
  • Star-Crossed - Gain a Kai'Sa. She grants 100% of her Ability's Attack Speed bonus to her nearest ally.
  • Divine Ascent - Gain a Kayle. She gains bonuses per star level. 1: 30% Attack Speed 2: +2 Attack Range 3: Attacks fire 2 additional bolts dealing 50% damage.
  • Righteous Range - Gain a Kayle. Combat Start: She and her 2 nearest allies gain +2 Attack Range and 25% Attack Speed.
  • Aim Assist - Gain a LeBlanc. For every 2 sigils fired by her Ability, she fires an additional sigil at the lowest Health enemy.
  • Mirror Image - Gain a LeBlanc. Combat Start: Your strongest LeBlanc creates a 70% Health, itemless clone of her nearest ally.
  • Flurry - Gain a Lee Sin. He gains 60% Attack Speed, tripled for 5 seconds after casting his Ability.
  • Invigorate - Gain a Lee Sin. When your field him, your team gains 15% Attack Speed, doubled for 3 seconds after being shielded.
  • Perfected Solar Flare - Gain a Leona. She gains 30 Ability Power and her maximum Mana is reduced by 30.
  • Eclipse Prime - Gain a Leona. When you field her, your team reduces all incoming damage by 30.
  • Growth Spurt - Gain a Lulu. When she casts her Ability, she gains 100 bonus Health and 20 Ability Power (this can stack).
  • Foster Growth - Gain a Lulu. When you field her, she and her allies gain 35 Ability Power when equipped with an item.
    Illuminating Singularity Gain a Lux. Every 2nd cast, her Ability deals 200% increased damage.
  • Lucent Barrier - Gain a Lux. Combat Start: She grants her 2 nearest allies a 400 Health Shield and 40 Ability Power.
  • Rock Solid - Gain a Malphite. He gains Ability Power equal to 75% of his Armor and his Ability's Armor duration is increased by 4 seconds.
  • Guardian Spirit - Gain a Malphite. When you field him, your team restores 20% of their missing Health on cast.
  • Bunny Mercenary - Gain a Miss Fortune. Her Ability covers a wider cone and she gains a 250 Health shield while channeling.
  • Make It Rain - Gain a Miss Fortune. After every 3 player combats fielded, she drops 20 gold.
    Not So Heavy Metal -Gain a Mordekaiser. He gains 20 Ability Power every 5 seconds.
  • Obliterate - Gain a Mordekaiser. Combat Start: He reduces enemy Armor and Magic Resist by 20%.
  • Stacks on Stacks - Gain a Nasus. He gains 20% Attack Damage, increased by 3% permanently each time he casts his Ability.
  • Soul Eater - Gain a Nasus. When you field him, he and his allies heal 300 Health on takedowns.
    Gifted Gain a Nilah. She gains 40 Ability Power. Combat Start: Your strongest Nilah grants her nearest ally a temporary copy of one of her normal items.
  • Jubilant Veil - Gain a Nilah. Combat Start: She and her 2 nearest allies gain immunity to crowd control for 20 seconds.
  • They See Me Rolling Gain a Nunu. When you field him, your team gains 20 Ability Power and an additional 5 every 5 seconds.
  • Contagious Laughter Gain a Nunu. He gains 30 Ability Power and restores 10 Mana per second.
  • Bigger, Better Buckler - Gain a Poppy. She gains 150 Armor.
  • Steadfast Presence - Gain a Poppy. Combat Start: Your strongest Poppy grants all allies a 325 Health shield.
  • Armored-dillo - Gain a Rammus. When you field him, your team gains 40 Armor, doubled for himself.
  • Spiked Shell - Gain a Rammus. When struck by an attack, he deals magic damage equal to 180% of his Armor to all nearby enemies (once every 2.5 seconds).
  • Hold the Line - Gain a Rell. She gains 50 Ability Power and 30% damage reduction.
  • Channelled Ferromancy - Gain a Rell. When you field her, your team gains 20 Armor and Magic Resist. Each ally gains an additional 5 when they cast (this can stack).
  • Partners in Crime - Gain a Viego. When you field him, your team gains 15% Omnivamp, tripled when 2 or less allies remain.
  • Reign of Anger - Gain a Renekton. He gains 40% Attack Speed and an additional 2% per 100 missing Health.
  • Cull the Meek - Gain a Renekton. When you field him, your team deals 10% bonus damage, tripled against enemies below 50% Health.
  • Reverberation - Gain a Riven. She gains 20 Ability Power and her Ability is additionally cast on her lowest Health ally.
  • Triumphant Return - Gain a Riven. Combat Start: She grants herself and adjacent allies a shield for 15 seconds equal to 40% of their maximum Health.
  • Style & Flair - Gain a Samira. She gains 30% Attack Damage. When she scores a takedown, she restores 30% of her maximum Mana.
  • Daredevil - Gain a Samira. For every 10 Tactician Health missing, she grants your team 4.5% Attack Speed.
  • Glacial Prison - Gain a Sejuani. She gains 20 Armor and Magic Resist and her Ability hits the entire board.
  • Shatter - Gain a Sejuani. Her Ability stuns for 1 more seconds, and enemies take 20% more damage while stunned.
  • Absolution - Gain a Senna. She gains 30% Attack Speed and an additional 10% every 5 seconds.
  • Corps Formation Gain a Senna. Combat Start: She grants herself and adjacent allies 30% Attack Damage.
  • Punch Protocol - Gain a Sett. He gains 40 Armor and Magic Resist. His Ability knocks back the first enemy struck, destroying them if knocked off the battlefield.
  • Regenerative Shields - Gain a Locket of the Iron Solari and a Sett. Briefly after the shields of his team break, he recharges them at 40% strength for 3 seconds.
  • Delivery Tips - Gain a Sivir. Every 2nd Ability cast, your strongest Sivir drops 1 gold with a 5% chance to gain 1 additional gold.
  • Endless Pizza - Gain a Sivir. When you field her, your team heals 15% of their missing Health every 5 seconds.
  • Power Grid - Gain a Sona. She gains 30 Ability Power and her Ability fires 1 additional beam.
  • Undercurrent - Gain a Sona. Combat Start: Your strongest Sona grants her 2 nearest allies 50 Mana.
  • Infuse - Gain a Soraka. Every 5 seconds, Soraka grants your team 20 Mana.
  • Upgrade: Berserk - Gain a Soraka. After 15 seconds of combat, all of her Ability casts are empowered.
  • Kingslayer - Gain a Sylas. His Ability deals 50% more damage and restores 15% of his missing Health.
  • Petricite Chains - Gain a Sylas. When you field him, your team gains 30 starting Mana and his Ability increases enemies' maximum Mana by 35%.
  • Power Overwhelming - Gain a Syndra. Allies summoned by her Ability gain 30% Attack Damage and 30 Ability Power, Armor, and Magic Resist.
  • Empowered Reserves - Gain a Syndra. When you field her, your team gains 5 Ability Power per unit on your bench.
  • Stoneweaver - Gain a Taliyah. She gains 25 Ability Power and her Ability deals 30% more damage to enemies above 1600 maximum Health.
  • Be the Stone - Gain a Taliyah. Combat Start: She shields the 3 highest Health allies for 60% of their maximum Health.
  • Edgelord - Gain a Talon. He gains 40 Ability Power. After killing an enemy, he restores 40 Mana.
  • OX-ian Rage - Gain a Talon. When you field him, your team gains 10% Attack Damage and 15 Ability Power, tripled when they are below 50% Health.
  • Shiny - Gain an Urgot. His Ability has an additional 25% chance to dredge up treasure.
  • Rising Tide - Gain an Urgot. Combat Start: He grants himself and adjacent allies 25 Ability Power and 15% Attack Speed.
  • Spread Shot - Gain a Vayne. Her Ability additionally fires at 2 other nearby enemies dealing 50% damage.
  • Into the Night - Gain an Edge of Night and a Vayne. When you field her, allies equipped with Edge of Night gain 35% Attack Speed.
  • Frostburn - Gain a Vel'Koz. His Ability deals an additional 200% of its damage over the next 15 seconds (this can stack).
  • Frozen Tundra - Gain a Vel'Koz. Combat Start: He slows the Attack Speed of all enemies by 30% for 6 seconds.
  • Unrelenting Force - Gain a Vi. When she takes damage, she gains 2% Attack Damage, 2 Armor, and 2 Magic Resist, stacking up to 25 times.
  • Boxing Lessons - Gain a Vi. When you field her, your team gains 250 bonus Health.
  • Heartstopper - Gain a Viego. He gains 10 Ability Power and his Ability deals up to 50% increased damage based on the enemy's missing Health.
  • Cyclone - Gain a Wukong. He gains 40 Ability Power and increases his Ability's range by 1 hex.
  • Re-Energize - Gain a Wukong. When you field him, your team restores 75% of their Mana after their first cast each combat.
  • Siphoning Winds - Gain a Yasuo. He gains 66% Omnivamp.
  • Spirit of the Exile - Gain a Yasuo. When you field him, allies who start combat with no adjacent allies gain 25% Attack Speed.
  • Predatory Precision - Gain a Yuumi. She gains 30 Ability Power, 75% Critical Strike Chance and her Ability can critically strike.
  • Zoomies! - Gain a Yuumi. When you field her, your team 20% Attack Speed, and zooms towards their targets.
  • Supersize - Gain a Zac. He gains 1000 bonus Health and is immune to crowd control.
  • Elastic Slingshot - Gain a Zac. Combat Start: He flings his 2 nearest allies to the enemy backline, knocking up enemies upon impact for 3 seconds.
  • Shadow Jutsu - Gain a Zed. He gains 15% Attack Damage. When he kills an enemy, he gains 15% of their Attack Damage for the rest of combat.
  • Contempt for the Weak - Gain a Zed. When you field him, your team gains 12% Attack Speed. Upon scoring a taking down their target, they dash to a new one and triple this bonus for 2.5 seconds.
  • Double Bubble - Gain a Zoe. Her Ability launches a second bubble at a different target, dealing 60% damage.
  • Sleepy Time - Gain a Zoe. Combat Start: She puts to sleep the 3 lowest Health enemies stunning them for 4 seconds.

Tier 1 Augments:
  • Battlemage I - Your units that start combat in the front 2 rows gain 15 Armor and 15 Ability Power.
  • Blue Battery I - After casting their Ability, your units restore 10 Mana.
  • Celestial Blessing I - Your units heal for 10% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 200 Health.
  • Cybernetic Implants I - Your champions holding an item gain 80 Health and 10% Attack Damage.
  • Cybernetic Shell I - Your champions holding an item gain 80 Health and 20 Armor.
  • Cybernetic Uplink I - Your champions holding an item gain 80 Health and restore 2 Mana per second.
  • Exiles I - Your units that start combat with no adjacent allies gain a 25% maximum Health shield for 10 seconds.
  • Stand United I - Your units gain 1.5% Attack Damage and 1.5 Ability Power per Trait active across your army.
  • Electrocharge I - When your units receive critical strikes, they deal 40-100 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
  • Featherweights I - Your 1 and 2 cost champions gain 20% Attack Speed and Move Speed.
  • First Aid Kit - All healing and shielding on your units is increased by 25%.
  • Future Sight I - Know who you will fight next. Gain a Zephyr.
  • Item Grab Bag I - Gain 1 random completed item.
  • Luden's Echo I - When your units cast and deal Ability damage, the first target hit and a nearby enemy take 40-100 (based on current Stage) magic damage.
  • Makeshift Armor I - Your units with no items gain 30 Armor and Magic Resist.
  • Knife's Edge I - Your units that start combat in the front 2 rows gain 15 Attack Damage.
  • Pandora's Items - Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
  • Recombobulator - Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
  • Second Wind I - After 10 seconds of combat, your units heal 40% of their missing Health.
  • Thrill of the Hunt I - Your units heal 300 Health on kill.
  • Tiny Titans - Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
  • Built Different I - Your units with no Traits active gain 200-300 Health and 25-55% Attack Speed. (based on current Stage)
  • Tri Force I - Your Tier 3 champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.
  • Double Trouble I - If you have exactly 2 copies of a champion on your board, they both gain 20 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • AFK - You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
  • Band of Thieves I - Gain 1 Thief's Gloves.
  • Big Friend I - Your units that start combat next to a unit with over 1650 Health take 9% less damage for the rest of combat.
  • Consistency - Gain double win and loss streak gold.
  • Lategame Specialist - Gain 40 gold when you reach Level 9.
  • Pandora's Bench - Gain 2 gold. At the start of every turn, Champions on the 3 rightmost bench slots transform into random champions of the same cost.
  • Preparation I - Champions on your bench permanently gain 25 Health, 3% Attack Damage and 3 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
  • A.D.M.I.N. Heart - Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.
  • Aegis Heart - Your team counts as having 1 additional Aegis. Gain a Vi.
  • Anima Squad Heart - Your team counts as having 1 additional Anima Squad. Gain a Jinx.
  • Brawler Heart - Your team counts as having 1 additional Brawler. Gain a Vi.
  • Spellslinger Heart - Your team counts as having 1 additional Spellslinger. Gain an Annie.
  • Sureshot Heart - Your team counts as having 1 additional Sureshot. Gain a Sivir.
  • Defender Heart - Your team counts as having 1 additional Defender. Gain a Rell.
  • Duelist Heart - Your team counts as having 1 additional Duelist. Gain a Fiora.
  • Hacker Heart - Your team counts as having 1 additional Hacker. Gain 2 gold.
  • Heart Heart - Your team counts as having 1 additional Heart. Gain a Lee Sin.
  • LaserCorps Heart - Your team counts as having 1 additional LaserCorps. Gain a Yasuo.
  • Mascot Heart - Your team counts as having 1 additional Mascot. Gain a Yuumi.
  • Ox Force Heart - Your team counts as having 1 additional Ox Force. Gain a Fiora.
  • Recon Heart - Your team counts as having 1 additional Recon. Gain an Ezreal.
  • Renegade Heart - Your team counts as having 1 additional Renegade. Gain a Camille.
  • Star Guardian Heart - Your team counts as having 1 additional Star Guardian. Gain a Yuumi.

Tier 2 Augments:
  • Aegis Crest - Gain an Aegis Emblem and a Vi.
  • Underground Heart - Your team counts as having 1 additional Underground. Gain a Vi.
  • Ascension - After 15 seconds of combat, your units deal 50% more damage.
  • Battlemage II - Your units that start combat in the front 2 rows gain 25 Armor and 25 Ability Power.
  • Calculated Loss - After losing your combat, gain 2 gold and a free Shop refresh.
  • Celestial Blessing II - Your units heal for 15% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 300 Health.
  • Clear Mind - If you have no champions on your bench at the end of a round, gain 3 experience points.
  • Component Grab Bag - Gain 3 random item components.
  • Cybernetic Implants II - Your champions holding an item gain 120 Health and 20% Attack Damage.
  • Cybernetic Shell II - Your champions holding an item gain 120 Health and 30 Armor.
  • Cybernetic Uplink II -Your champions holding an item gain 120 Health and restore 2.5 Mana per second.
  • Exiles II - Your units that start combat with no adajacent allies gain a 35% maximum Health shield for 10 seconds.
  • Stand United II - Your units gain 2 Attack Damage and 3 Ability Power per Trait active across your army.
  • Electrocharge II - When your units receive critical strikes, they deal 85-145 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
  • Featherweights II - Your 1 and 2 cost champions gain 30% Attack Speed and Move Speed.
  • Hustler - If you have less than 20 gold at the end of a round, gain 2 gold.
  • Jeweled Lotus - Magic and true damage from your units' Abilities can critically strike. Your units gain 25% Critical Strike Chance.
  • Luden's Echo II - When your units cast and deal Ability damage, the first target hit and a nearby enemy take 55-160 (based on current Stage) magic damage.
  • Makeshift Armor II - Your units with no items gain 45 Armor and Magic Resist.
  • Knife's Edge II - Your units that start combat in the front 2 rows gain 25 Attack Damage.
  • Metabolic Accelerator - Your Tactician moves faster and heals 2 Health after a PVP round.
  • Portable Forge - Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
  • Rich Get Richer - Gain 12 gold. Your maximum interest is increased to 7.
  • Rich Get Richer+ - Gain 20 gold. Your maximum interest is increased to 7.
  • Salvage Bin Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
  • Second Wind II - After 10 seconds of combat, your units heal 60% of their missing Health.
  • Sunfire Board - At the start of combat, burn all enemies for 10% of their maximum Health over 20 seconds and reduce healing received by 33%.
  • Phony Frontline - Gain 2 Target Dummies.
  • Three's Company - Gain 3 random 3-cost champions.
  • Thrill of the Hunt II - Your units heal 550 Health on kill.
  • Ancient Archives I - Gain 1 Tome of Traits.
  • Trade Sector - Gain a free Shop refresh each round.
  • Trade Sector+ - Gain a free Shop refresh each round. Gain 12 golds.
  • Built Different II - Your units with no Traits active gain 250-350 Health and 40-70% Attack Speed. (based on current Stage)
  • Tri Force II - Your Tier 3 champions gain 125 Health, 15 starting Mana, and 15% Attack Speed.
  • True Twos - Gain 1 random 2-star Tier 1 champions and 1 random 2-star Tier 2 champion.
  • Double Trouble II - If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Axiom Arc II - Your units gain 30 Mana on kill.
  • Big Friend II - Your units that start combat next to a unit with over 1650 Health take 15% less damage for the rest of combat.
  • Combat Training - Your Champions permanently gain 1 Attack Damage every time they kill an enemy unit. Champions start with 8% Attack Damage.
  • Cluttered Mind - If your bench is full at the end of a round, gain 3 experience points.
  • First Aid Kit II - All healing and shielding on your units is increased by 35%.
  • Gadget Expert - Direct Damage items deal 25% more damage as true damage. Gain a Statikk Shiv.
  • Last Stand - The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
  • Preparation II - Champions on your bench permanently gain 35 Health, 4% Attack Damage and 4 Ability Power every round. Champions start with I stack of this effect, and can stack up to 4 times.
  • Scoped Weapons I - Your units that start combat in the back 2 rows gain +2 Attack Range and 10% Attack Speed.
  • A.D.M.I.N Crest - Gain an A.D.M.I.N. Emblem and a Blitzcrank.
  • Ace Crest - Gain an Ace Emblem and a 2 gold.
  • Anima Squad Crest - Gain an Anima Squad Emblem and a Sylas.
  • Brawler Crest - Gain a Brawler Emblem and a Lee Sin.
  • Spellslinger Crest -Gain a Spellslinger Emblem and an Annie.
  • Civilian Crest - Gain a Civilian Emblem and a Galio.
  • Sureshot Crest - Gain a Sureshot Emblem and a Sivir.
  • Defender Crest -Gain a Defender Emblem and a Poppy.
  • Duelist Crest -Gain a Duelist Emblem and a Yasuo.
  • Mecha: PRIME Crest - Gain a Mecha: PRIME Emblem and a Draven.
  • Gadgeteen Heart - Your team counts as having 1 additional Gadgeteen. Gain an Annie.
  • Hacker Crest - Gain a Hacker Emblem and 2 gold.
  • Heart Crest - Gain a Heart Emblem and a Yuumi.
  • LaserCorps Crest - Gain an LaserCorps Emblem and a Yasuo.
  • Mascot Crest - Gain a Mascot Emblem and a Yuumi.
  • Ox Force Crest - Gain an Ox Force Emblem and an Annie.
  • Prankster Crest - Gain a Prankster Emblem and a Jinx.
  • Recon Crest - Gain a Recon Emblem.
  • Renegade Crest - Gain a Renegade Emblem and a Talon.
  • Star Guardian Crest - Gain a Star Guardian Emblem and a Rell.
  • Supers Heart - Your team counts as having 1 additional Super. Gain a Malphite.
  • Threat Level: Maximum - At the start of combat, your Threats gain 75 Maximum Health for every Threat champion on your board.
  • Underground Crest - Gain an Underground Emblem and a Vi.

New Tier 3 Augments:
  • Band of Thieves II - Gain 2 Thief's Gloves.
  • Battlemage III -Your units that start combat in the front 2 rows gain 35 Armor and 35 Ability Power.
  • Binary Airdrop - Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
  • Celestial Blessing III - Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 400 Health.
  • Cybernetic Implants III - Your champions holding an item gain 180 Health and 30% Attack Damage.
  • Cybernetic Shell III - Your champions holding an item gain 180 Health and 40 Armor.
  • Cybernetic Uplink III -Your champions holding an item gain 180 Health and restore 3 Mana per second.
  • Stand United III - Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
  • Electrocharge III - When your units receive critical strikes, they deal 115-235 (based on current Stage) magic damage to nearby enemies. (1 second cooldown).
  • Featherweights III - Your 1 and 2 cost units gain 50% Attack Speed and Move Speed.
  • New Recruit - Gain +1 maximum team size.
  • Future Sight II - Know who you fight next. Gain a Radiant Zephyr.
  • Golden Ticket - Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
  • High Roller Gain 3 - Loaded Dice and 6 gold.
  • Item Grab Bag II - Gain 2 random completed items and 2 Reforgers.
  • Luden's Echo III - When your units cast and deal Ability damage, the first target hit and a nearby enemy take 90-240 (based on current Stage) magic damage.
  • Knife's Edge III - Your units that start combat in the first 2 rows gain 40 Attack Damage.
  • Radiant Relics - Open an Armory and choose 1 of 5 unique Radiant items.
  • March of Progress - Gain 5 bonus experience points per round. You can no longer use gold to level up.
  • The Golden Egg - Gain a massive golden egg that hatches in 10 turns. If you won vs player, receive bonus turn.
  • Wise Spending - Gain 2 experience points when you refresh your Shop.
  • Built Different III - Your units with no Traits active gain 300-450 Health and 50-80% Attack Speed. (based on current Stage)
  • Tri Force III - Your Tier 3 champions gain 200 Health, 25 starting Mana, and 25% Attack Speed.
  • Double Trouble III - If you have exactly 2 copies of a champion on your board, they both gain 45% Attack Damage and 45 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
  • Verdant Veil - Your units are immune to crowd control effects for the first 20 seconds of combat. Gains 15% Attack Speed.

Let us know which are your favourite changes and what you're looking up to the most in the new Teamfight Tactics Monsters Attack update! 🔥

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Teamfight Tactics Guide