"I sexually Identify as an Attack Helicopter. Ever since I was a boy I dreamed of soaring over the oilfields dropping hot sticky loads on disgusting foreigners. People say to me that a person being a helicopter is Impossible and I’m ****ing ******ed but I don’t care, I’m beautiful. I’m having a plastic surgeon install rotary blades, 30 mm cannons and AMG-114 Hellfire missiles on my body. From now on I want you guys to call me “Apache†and respect my right to kill from above and kill needlessly. If you can’t accept me you’re a heliphobe and need to check your vehicle privilege. Thank you for being so understanding." - Guuse
"uh, I identify as counterstrike and I find this globally offensive" - ???
"uh, I identify as counterstrike and I find this globally offensive" - ???
It reminded me of Dust an elisian tail, and it seemed like a worst game until they showed the battle system. I'm guessing it has the potential to be a really unique system if there is a lot of synergy between skills, so that you actually have to combo to deal damage.
|
Imma 'bout to end this man's whole career My rather unimpressive and slowly growing anime list! Currently watching:
Nisekoi: False Love |
|
You need to log in before commenting.


This is looking really interesting. I love the art-style and character design, especially that of the shaman and turban dude. I loved that part of Skullgirls too, I'm just not really that big into fighting games.
The game seems to have a lot of interesting ideas. What I'm most concerned with is the combat system. It seems to favor form over function, which with gorgeous animation could be okay, but I'm worried it's gonna be mindless.
And unlike other campaigns *cough*shenmue*cough* they're completely transparent with how the funding is gonna work.