"I'm ebolakin. You can refer to me as Ebola-Chan." - Vurtax
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
"I also am Otherkin. Whenever autumn rolls around I can feel my kin-type slowly taking over my body. You must know, I identify as pumpkin. I can control it pretty good most of the time, but when September ends, I just cant hold it in anymore. Whenever Im outside I see my brothers and sisters being chopped into soup, coffee, donuts, cake, drinks, bread - ppl even cut human faces into their skin, making a mockery out of their noble appearance. When I see things like that I cant control my pumpkin urges anymore. My natural instincts kick in. I then sit down motionless, while getting bright orange." - Morgana L
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I do agree that indication of creeps getting stronger or getting hurt is good design (again, not something that could be incorporated into a WCIII map)
Actually, it probably could, but it would be very complicated (painfully so).
Erm.. You didn't play Tower Tournament, did you? That problem simply doesn't apply the way Tower Tournament is set up to work. There is simply no need to upgrade towers in TT.
If one were to make a game with a similar set of towers, but with persistent game modes then you'd simply make the towers upgradeable and the problem is solved. Complexity shouldn't come in the form of towers, it should come in the form of placement (pathing/mazing, range optimization and such) and tower combos.
Of course it would be better, but it still wouldn't be all that good. There are many deliberate design decisions that are bad. Like the unnecessary stats and modifiers. Those will not disappear, they are intentional.
The only poor design that will disappear is the unintentional, deliberate bad design will remain.