"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
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I do agree that indication of creeps getting stronger or getting hurt is good design (again, not something that could be incorporated into a WCIII map)
Actually, it probably could, but it would be very complicated (painfully so).
Erm.. You didn't play Tower Tournament, did you? That problem simply doesn't apply the way Tower Tournament is set up to work. There is simply no need to upgrade towers in TT.
If one were to make a game with a similar set of towers, but with persistent game modes then you'd simply make the towers upgradeable and the problem is solved. Complexity shouldn't come in the form of towers, it should come in the form of placement (pathing/mazing, range optimization and such) and tower combos.
Of course it would be better, but it still wouldn't be all that good. There are many deliberate design decisions that are bad. Like the unnecessary stats and modifiers. Those will not disappear, they are intentional.
The only poor design that will disappear is the unintentional, deliberate bad design will remain.