OOOOH, new patch incoming next week(?)!
Cards that are being changed:
I think their Novice Engineer, Pyroblast and Sylvana nerfs were kind of off the mark..
BUT HEY, NOW I CAN DE MY 3 PYROS AND 2 SYLVANAS FOR FULL COST. (that's 4400dust) Awesome for me :D
I'm not even sure Novice needed a nerf..
I'm unsure about the viability of Pyro after this. It will probably be a rare occurance now that it can be played turn 10 at it's earliest. The problem was the sniping, why don't they nerf that part specifically then?
For Sylvana I'd like to have seen a nerf to 4/4 remaining at 5-cost. It would promote play around the deathrattle, while reducing her absolutely insane cost effectiveness.
I do like the nerfs to Blood Imp and Dark Iron Dwarf though.
UNLEASH THE HOUNDS DOESN'T SUCK DONKEY D ANYMORE, WOOO(I don't really care). Now it's so-so.
RIP Warrior OTK.
This change is probably for the better. It was pretty OP.. (I just got the cards needed to play it though ;( )
I'm not sure about how I feel about those cards after the nerfs though..
I feel like Warrior was kind of thrown off the cliff with these nerfs. Warrior will be in serious need of buffs after these nerfs.

I think their Novice Engineer, Pyroblast and Sylvana nerfs were kind of off the mark..
BUT HEY, NOW I CAN DE MY 3 PYROS AND 2 SYLVANAS FOR FULL COST. (that's 4400dust) Awesome for me :D
I'm not even sure Novice needed a nerf..
I'm unsure about the viability of Pyro after this. It will probably be a rare occurance now that it can be played turn 10 at it's earliest. The problem was the sniping, why don't they nerf that part specifically then?
For Sylvana I'd like to have seen a nerf to 4/4 remaining at 5-cost. It would promote play around the deathrattle, while reducing her absolutely insane cost effectiveness.
I do like the nerfs to Blood Imp and Dark Iron Dwarf though.
UNLEASH THE HOUNDS DOESN'T SUCK DONKEY D ANYMORE, WOOO(I don't really care). Now it's so-so.
RIP Warrior OTK.
This change is probably for the better. It was pretty OP.. (I just got the cards needed to play it though ;( )
I'm not sure about how I feel about those cards after the nerfs though..
I feel like Warrior was kind of thrown off the cliff with these nerfs. Warrior will be in serious need of buffs after these nerfs.
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wrote:
Novice needed a nerf
Possibly, but was this a reasonable nerf? Didn't they just kill the card?
I know I'll be running Loot Hoarder instead of it in every deck personally.
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yeah I only took novice because I prefered the "stat distribution" (is that what it's called?) of 1/2 over 2/1 and also the instant draw but now I'm going to run Loot Horder

Thanks to FatelBlade, JEFFY40HANDS, Nyoike, TheNamelessBard, GrandmasterD, aviseras and koksei for the awesome signatures
wrote:
depends, novice hoarder you get card instantly and you can still have a minion left on the field.
Dat Novice Hoarder, yo.
Well, part of the reason why Novice was so good is the huge prevalence of buff minions. But now that all three of the biggest buff minions have been hit with the nerf-hammer I think that alone would reduce the popularity of the engineer.
Reasons why the Novice Engineer was good:
1. Free minion. (cycles itself instantly)
2. It can't be pinged by hero power (2HP).
3. The prevalence of strong buff minions.
Now that two of those strengths have been removed (at least partially) I don't think that it has the ability to compete much with the Loot Hoarder.
Reasons why the Loot Hoarder is good:
1. Free-ish minion. (cycles itself on death, providing some weaknesses in delay and vulnerability to silence and Shadowmadness)
2. It trades with 3/2 units. 3/2 is a very common stat combination.
The fact that it can trade for same-cost minions while cylcling itself is a pretty big thing. Especially now with the buff-minion nerfs.
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"MY WHOLE LIFE IS A WANK." - WTTNHK
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"MY WHOLE LIFE IS A WANK." - WTTNHK
"There are boobs...LOTS OF BOOBS. And then Obama comes out of no where." - JEFFY40HANDS, on Air Gear
Bwahahahaha, saving cards to disenchant after patches is the smartest idea ever :D
I got 7000dust for just the cards that were nerfed XD
I had a total of ~8500 in "Disenchant extra cards" before the patch. Now I'm down to 7000 in extra cards and have 7000 to use :D
I did DE all my copies of nerfed cards though, not only spares. I also had 3 golden cards among nerfed cards, Dark Iron Dwarf, Blood Imp and Defender of Argus, those net me a total of 1600dust.
I got 7000dust for just the cards that were nerfed XD
I had a total of ~8500 in "Disenchant extra cards" before the patch. Now I'm down to 7000 in extra cards and have 7000 to use :D
I did DE all my copies of nerfed cards though, not only spares. I also had 3 golden cards among nerfed cards, Dark Iron Dwarf, Blood Imp and Defender of Argus, those net me a total of 1600dust.
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I got 10 legendaries:
2*Sylvanas (happy, but why spares --.--)
2*Tinkmaster Overspark
Cenarius (golden)
Edvin VanCleef
Deathwing
Nozdormu
Malygos
Gruul
And a ton of epics (5 Bestial Wrath ._.) . So I'm pretty happy with this despite getting spare legendaries when I had less than 10 total.
Just missing 27epics now, out of which I only really want 8.
The packs gave me about 7000dust (making my dust total ~8500).
I decided to craft a golden Keeper of the Grove and golden Argent Commander because I was missing(even in non-golden) those and wanted them.
I'll probably craft a golden Bloodmage Thalnos soon, cuz he's amazing.
And a Leeroy, possibly golden. Not sure.