Janitsu wrote:
Mana regen mages are doable early game and bland late game
Other mages are impossible early game and OP late game
Aren't builds with normal waepons far better damage-wise?
You can grab mana regen very early on and something viable(aka enchantment) later when you can easily do dwemer ruins for soulgems btw.

Thanks to IPodPulse for this <3^
mastrer1000 wrote:
Aren't builds with normal waepons far better damage-wise?
Depends on the combination of weapons and perks. Mages are usually heavy utility rather than heavy damage. Only noobytoobys go for destruction mages :^^)
Janitsu wrote:
Depends on the combination of weapons and perks. Mages are usually heavy utility rather than heavy damage. Only noobytoobys go for destruction mages :^^)
but what if I am too lazy to level my enchantment from the point where i can get free destruction to the 100 fo the double enchantment thingy? I can' t use magic if it isn't free !!11111
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mastrer1000 wrote:
but what if I am too lazy to level my enchantment from the point where i can get free destruction to the 100 fo the double enchantment thingy? I can' t use magic if it isn't free !!11111
you can't use 30 mastery points until you are lvl 30 either
wats ur point :^^^^^^))))))))
Janitsu wrote:
Only noobytoobys go for destruction mages :^^)
Seriously though, I think that destruction + restoration is a decent option for the sneaky hit-and-run mage. Conjuration is annoying because the follower system sucks, and spellblade dies on me all the time. Some alteration and illusion is nice too but not really necessary in my opinion.
I wanted to go for staff mage once, but then I realized how heavy those things are.
I dunno, I like (cross)bows and daggers but I'm not really into the sword and board style. Leaves little room for tricks when you're exploring things you shouldn't explore at a low level.
********'s a pretty good fertilizer
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