Dark rooms that expect me to find something small... that doesn't shine... and that has no indicator of that I can pick it up.
Also, being forced to revisit a place, but with stronger enemies. I just killed the boss, I don't want to have to do it again.
Also, being forced to revisit a place, but with stronger enemies. I just killed the boss, I don't want to have to do it again.
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Lugignaf wrote:
Also, being forced to revisit a place, but with stronger enemies. I just killed the boss, I don't want to have to do it again.
revisiting areas in general (unless there is an extremely good reason to story wise, i cant think of any examples right now but maybe.)
I like things that make me feel stupid. - Ken Levine
Games with that annoying instant death thing, that kill you forcing you to restart the level or at a checkpoint that you passed. 10 minutes ago....
In my eyes there is only justice

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tetris based inventory in games where you can't ****ING ROTATE ANYTHING. I SERIOUSLY ****ING HATE TRYING TO PICK UP A SPEAR WHEN I CANT ROTATE IT TO FIT IN THAT SPARE ROW IN THE BOTTOM.
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK YOU!