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Akali needs help.

Creator: Pølsemanden September 29, 2012 3:43am
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Pølsemanden
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Don't know if wrong section but i quess i'm just gonna post it regardless.

"Akali simply got too nerfed, she fell out of favor and the meta has not been helping her either. Even worse, every squishy and their mother are now getting GA and that's not helping her either since she becomes a sitting duck waiting for the squishy to respawn all needed is a pink ward and Oracle and GG akali.

Remember half a year ago when akali got frequent pentakills and everyone feared an akali in the enemy team? Even if you don't, I do. She was the ultimate assasin 100-0'ing almost everything, her numbers were ridicolous. Riot nerfed her numbers and made her balanced but then, they did the unspeakable, they nerfed her core item, they nerfed the Gunblade. That simply killed akali, she is no longer viable unless your summoner name is westrice, and even then he does sometimes struggle against coordinated teams.

And now with the release of Diana a few weeks back there is no longer any reason whatsoever to pick akali ever.

She does need help not in terms of numbers, but QOL changes, i've come up with some ideas that could put her in the right spot or at least closer to it.

The part where she falls off the hardest is in teamfights, when she goes in, she dies and she dies quickly.

Ways to help her, in order of how much i like them personally.
A)
Let her get a mark from proccing GA, this could severely help her since she would now be able to kill a GA target, jump to another target and jump back to the GA target once they come alive again, it wouldn't make her imba since right now she struggles a lot in teamfights against GA teams.

B)
Half the CD on her ulty. Currently it's 2/1,5/1 seconds. Would severely increase her slipperyness both in lane and teamfights, and it would also make her more interactive and fun to play. Wouldn't be OP cuz she still only has 3 stacks.

C)
Let her be able to jump to friendlies and wards. This might put her slipperiness in lane at a too high level and is probably op, it would help her immensely and make her almost unkillable in lane. Her teamfight potential would also be increased since she could jump out of the line of fire spellvamp on creeps and come back for cleaning up the triple kill.

D)
Buff her shroud. One of the things that hit akali the hardest is the fact that there are so many oracles and pink wards it's not even funny. Buff her shroud:
Da)
Make the defensive stats increase, don't know how much and it wouldn't be too much of a "fun change" but a number buff always helps a champion in need.
Db)
Give her a speedboost while in the shroud, making it easier to dodge skillshots and catch up to enemies.

E)
Make her W refresh upon kill or assist

F)
Make her Q refresh upon kill or assist

G)
Buff her AA-range.

I do not mean all of the above, just ONE or maybe TWO of the above to put her in the right place."

I posted this on the NA lol forums as well.
http://na.leagueoflegends.com/board/showthread.php?p=29725969#post29725969
Any opinions?
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Jpikachu1999
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Um. Maybe? I don't play Akali so I wouldn't know lol.

The only problem I see with buffs is that I have seen Akali's (current ones at that) get several quadras and pentas if they get just 2 - 3 kills in lane. I remember when Akali had a little bit of higher numbers, and she was plain broken :3

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Anastasios
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Make Shadow Dance proc Q?

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Pølsemanden
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Anastasios wrote:

Make Shadow Dance proc Q?

Would make it too easy to double proc Q, simply too much and too secure burst.

Don't wanna make akalis snowballing harder than it already is.
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Anastasios
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You mean, mark with q, wait for cooldown, jump to proc, q and proc again?

Doesn't that happen anyway?
It will just become a bit easies, since you won't have to auto or e.

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Morr33d
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Not a bit, a lot. That will totally break her and she'll just **** on everyone (she still pretty much does if played correctly.)
Pølsemanden
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Anastasios wrote:

You mean, mark with q, wait for cooldown, jump to proc, q and proc again?

Doesn't that happen anyway?
It will just become a bit easies, since you won't have to auto or e.

a bit easier? It will become almost impossible to fail. Right now to get full burst potential you:
Q-> Wait for q cd to be <1 -> jump -> AA -> Q -> E. This sets you in melee range of the opponent for around 2 seconds before backing off, and can also be failed if you try to do it too quickly.

With the change you could just:
Q-> wait -> Q -> While the Q's in the air you jump and proc it, when the second Q lands you E. This puts you in melee range for under a second and deals as much damage.
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Anastasios
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Well i'll trust you on this one, i don't play akali a lot.

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The Overmyynd
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Akali is a situational pick, that doesnt mean she needs a buff. Nobody says fizz, talon, or orianna need buffs, but they are all pretty damn situational.
Ive got a friend that carried his way from 400 to 1k+ ELO with almost strictly akali, splashing in a little karma mid when he felt squirrley. If someone has an oracles, focus that person with your team and take them out. Buying oracles after oracles gets really damn expensive, and after a couple of times they will learn their lesson and stop. Vision wards shouldn't be that big of an issue if your jungler or support gets an oracles and clears them. Alot of the issues you have mentioned gets fixed by good team play. She is a mop up artist, a cleaner-upper when most of the enemy team gets down to 3/4 or half health. She shouldn't be the first, or even the second or third in.
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Nighthawk
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She'll be fine and quite possibly fotm once the oracle changes come out.


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