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Build to make Diana OP after the nerf

Creator: bestaan December 15, 2012 5:02pm
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Pheyniex
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Sig made by Tamy
bestaan
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That is pretty nice but I prefer saving for the Nashor's Tooth.
Jpikachu1999
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bestaan wrote:

Yeah her passive does a lot of damage but if your AS is slow it won't have nearly the same DPS. Also if you shave off a little more AP for the AS and the run speed I've found it to be much more effective. I know it sounds crazy as **** but just try it once at least.


Yes, but you have to realize that Diana is focused around burst, not sustained damage. Her Moonsilver Blade is nice, but you are going to be focused and bursted down if you follow someone long enough to proc your passive (assuming you didn't build it up before). That's why I don't understand this obsession with AS on Diana, as it scales with AP anyways, so more AP = more burst = nearly the same passive damage.

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koridjinn
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If you think Lane Diana suffered, Jungle Diana pales in comparison. Her first clear without a leash hurts like hell now. Pale Cascade's range isn't the same as her auto-attack range anymore, which means you have to walk around.
She gets back her burst damage around level 8-9, but that's when Crescent Strike is fully maxed. If your lane/team comp is favourable, you can just go double Doran's Rings then rush and Rabadon's Deathcap. Leave the Abyssal Mask and Zhonya's Hourglass for afterwards.
I tried Nashor's ages ago, when she first came out, and I got flamed at :L It's a situational item, but even then I prefer Malady if I need damage or Wit's End if I'm fighting someone like Cassiopeia.
CantaGallo
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she get buffed again :D :D :D
Thanks to Lacorpse for sig
check out my crazy guide
hybrid taric solo top

Put a gem in to their face and hit them hard

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