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HuntrKilr

Thanks to Scrax for my Evelynn Sig.

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This will be an Instant Runoff poll.
When voting, keep in mind our original concept and our total skillset.
The submissions are:
I'll start off with my own submission:
These numbers were designed to keep the silence powerful but not so crippling early on. Early, you would use it for the damage, to finish an enemy off. Later on, you would be using it to stop a character in a team fight and force the enemy to back away from him/her, or else the target will be silenced for 7.5 full seconds, will keep taking damage, and you'll get stronger. I feel like these numbers are balanced and will promote CAC 1 building more AS over AD because of her ultimate - although Infinity Edge will still be strong.
Borrowed your form here Jebus.
Giving it a bit more power early from Jebus' original suggestion while having it taper off a bit later. Upping the damage because, DPS needs to DPS, right? Lowering the time of buff to reflect the raised stats.
Like my post on the other thread...
Reasoning: Should be a silence for reasons everyone here already knows; added amount of nearby enemy champions required, added damage (it doesn't directly scale with level, but since the amount of renewals allowed increases with level, the damage outcome of this skill will be indirectly increased), added a renewal limit, and added bonus effects for renewal. Movement speed for what movement speed does, and Stealth. This way of stealth would help him get to the back of the enemy team without being the hated way of stealth Eve and Twitch have. I also added a reduction on the bonus effects after the 2nd renewal because without one, this skill would be so goddarn OP.
this would make it ideally do about the same damage as an ashe arrow (but with an extra 1 damage per 1 AD) and damage checks a lot more times (this would make the ability stop instantly when enemies get out of the way)
this has a little less range than living artillery and about the cooldown of an ashe arrow.
R: CAC1 does {250,400,600(+50% AP)} and silences target enemy for {1.5,2.0,2.5} seconds. If, after the duration of the silence, {3,3,2} enemy champions are nearby target enemy, the silence is renewed and the target loses {10,20,30} armor and magic res for 5 seconds. Maximum of {2,3,4} renewals. Additionally, every tick that the fear is renewed, CAC1 gains {5%,10%,20%} Attack speed for 5 seconds.
here's my contribution...