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[Champion Concept] - Shadow

Creator: Lazukin June 27, 2014 2:55am
Lazukin
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I've been toying with the idea of a champion that affects time in more interesting ways than someone like Zilean. Here's my attempt. I kind of think the ultimate should be remade into something more interesting but let me know what you think.

Shadow is a melee champion, probably working best as a support or top laner. Probably wouldn't be a great mid as it doesn't do a whole lot of damage and is likely to become very tanky with a lot of utility.

Shadow is a temporal being with an unknown origin, but is thought to be from the void. Shadow's body consists of pure void energy and is immensely
unpredictable.


Passive - Shadow teleports very slightly once per second, and can walk through minions and champions.
Despite teleporting randomly, Shadow will stay in the same general area. (random 50 range teleport once
per second, this teleport cannot move Shadow more than 100 units from his original location (where he last
right-clicked)).


Q - Haunt
Shadow can cast Haunt up to three times each time it comes off cooldown. Shadow teleports to an enemy champion and lowers their damage by
(10/15/20/25/30)% for 2 seconds. This effect does not stack on a single champion. Upon use, Shadow deals
(5/6/7/8/9)% of the target's current HP in true damage.

W - Rewind
Shadow sends target enemy champion back to wherever it was (1/1.25/1.5/1.75/2) seconds ago, dealing (20/30/40/50/60)+(10/20/30/40/50)%AP
Magic damage to the target and healing himself for half that amount.

E - Cancel
Shadow stops all time in target location: all skillshots and targeted abilities are stopped (and can be
stacked) in this area. Time in the area is stopped for one second. After that second is up, all abilities
that were cast in the area continue as normal.
Enemies caught in the area are frozen in time for one second and take damage equal to (10/15/20/25/30)+2%AP of
their missing health in magic damage.

The AoE, however, is small. Slightly smaller than Lux's E AoE.

R - Pulse Field
Shadow surrounds itself in a temporal field for (3/4/5) seconds, deflecting all skillshots (they can deal up to
30% damage to the caster). Shadow still suffers 30% of the damage of these skillshots but the deflected
shots can hit enemies.


I make sigs, PM me if you want one :D (Thanks for the Nidalee sig, The_Nameless_Bard!)
TheKut
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The passive is an absolutely terrible idea. It seems cool as it makes it difficult to hit you, but it will most likely **** up your ability to last hit big time. Also, if you're going to function as a tank as you said he would he will not like to be randomly teleported away as it might create an opening for the enemies to get to your back line.

His Q seems interesting, but %HP true damage is not a good idea as there is absolutely no counter to it what so ever. Scaling true damage can be countered by sutting down the damage dealer early and %HP magic/physical damage can be countered by building resistance. %HP true damage is countered by not building HP, which is not good.

W is a cool ability, I like it.

E seems nice at first glance, but I think it can be abused too easily. Imagine a troll on this champion and constantly blocking important skillshots like Trueshot Barrage, Ace in the Hole, Death Sentence or Unleashed Power to save the enemies.
Also, you might want to look over the scaling on the damage, it is very unclear. I don't get how a regular AP scaling is affected by the enemies health.

R is cool but I think you might want to consider the damage reduction as it is now ridiculously high. If you build tank you can literally stand in the middle of a team fight, reflecting all enemie skillshots and taking basically no damage at all. 70% damage reduction on top of your own resistances is immensly high.
utopus
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I think he'd be more of a support, than a top laner. I can see his projectilestopping utility being a big help in bot lane, whens upplemented with his % health damage.

Oddly enough, in warcraft 3, there's a game called Enfo's FFB that utilizes this whole projectile slowing/halting/deflection mechanic, as well as teleportation. Not sure if you got this idea from enfo's, but it'd be nice to see this kind of mechanic enter the game.
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MungoGeri
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How about an ultimate like this:

R - Freeze Time
All enemies in a small radius around Shadow take X amount of damage and are frozen in place, unable to act, but are untargetable (like the Zhonya's Hourglass effect) for 2.5 seconds.

This would allow Shadow to control a group of enemy players and allow his team to kill the enemies who are not frozen. Or, it could allow the team to escape.
Lazukin
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Yeah, I like that idea although I would think lowering the duration to 1.5 or 2 seconds would be best.

Also, the character design is actually based off of the Xelor class in Dofus.


A fun fact on that note, Zyra is based off of the Sadida class in Dofus, according to Morello.


While I'm doing fun facts, Xelor is a time control class, and backwards, spells "Rolex", a brand of watch.

Sadida backwards is Adidas, and the class heavily focuses on movement manipulation.


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