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Champion Idea - Arc

Creator: Lazukin February 12, 2011 6:18pm
Lazukin
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Arc #1 (I suck at making names, so I'll just use short names to keep things simple.)

Arc is a pretty unique character in my opinion, specializing in elemental attacks. She's a good carry/disabler, and, while weak against other long range opponents, excels against close ranged enemies.

Pros
- Can get away much easier than most champions
- Excels against close ranged fighters
- Has a long ranged DoT attack useful for fleeing enemies
- Can steal range, giving her a slight advantage on some other ranged champions
- Can push opponents into tower range if done correctly

Cons
- Squishy, relies very much on teamwork
- Slow early game
- Very resistant to slow
- Ultimate can be unreliable

Passive - Disperse: Very small, but constant pushback effect around Arc, protecting her from damage.

Spell 1 - Poisoned Arrow: Arc fires an purple, misty arrow (skill shot) from up to 550 range dealing (25/50/65/85/110 +25% AD) per second for (3/3.5/4/4.5/5 seconds).

Cooldown: 11 Seconds
Mana Cost: 45/60/70/85/100

Spell 2 - Flaming Arrow: Arc fires a flaming, quite slow arrow (skill shot) at up to 400 range dealing (75/100/135/160/200 +75% AP). In addition, the enemy loses (15/20/25/30/35%) range on all their spells [not autoattack] for 6 seconds.

Cooldown: 14/14/13/13/12 Seconds
Mana Cost: 80/90/100/110/120

Spell 3 - Wind Arrow: Arc fires a green, extremely fast arrow (skill shot) at a range of up to 400. The arrow deals (50/80/105/140/175 +75% of AP) damage and pushes the enemy back by 400 range.

Cooldown: 8 Seconds
Mana Cost: 100/100/120/120/145

Ultimate - Frozen Volley: Arc shoots out 3 icy blue arrows (all 3 are skill shots, and won't go off until all three have been placed) at a range of up to 300 which each deal (150/250/400 +50% AP) damage to enemies they hit. In addition, if an arrow hits an enemy, their speed is reduced by (10%/15%/25%) for (15/20/25) seconds. They do not pass through enemies, so minions can easily screw it up, although it can be devastating if aimed correctly.

Cooldown: 175/165/150
Mana Cost: 150/250/350


I make sigs, PM me if you want one :D (Thanks for the Nidalee sig, The_Nameless_Bard!)
Jebus McAzn
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Permalink | Quote | PM | +Rep February 12, 2011 7:17pm | Report
Her passive is a knockback that screws with every champion that uses a channeled skill. You can ruin a Katarina's day by just standing by her. If that wasn't enough, her E is a knockback as well.

W seems pretty mediocre.

Q on the other hand becomes a 100 mana, 11 second recharge 550 damage nuke at rank 5.

The ultimate seems lackluster ay first, but then you realize that you can easily land a 1200 damage ranged nuke that slows. Delightful.
caucheka
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Permalink | Quote | PM | +Rep February 12, 2011 10:36pm | Report
i agree that the passive does seem worthless until theres an enemy nunu or kat or fiddles, anyone that requires that they are near you for a few seconds.

the cooldowns seem rather long. and a second knockback is just kinda meh.
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Kael312
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Permalink | Quote | PM | +Rep February 13, 2011 2:16pm | Report
25 second slow?! oh damn
Blind Monk =/= Udyr. Please do not make that mistake; Blind Monk was made of pure awesome, from concentrate. - Guinsoo
Read
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Permalink | Quote | PM | +Rep February 13, 2011 3:20pm | Report
im assuming that was a typo
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Dremu
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Permalink | Quote | PM | +Rep February 17, 2011 8:12am | Report
The character seems somewhat OP if you look at her poison arrow that deals 550 damage at rank 5 every 11 seconds, If you capped tht first and people had only 1750 health for example and blasted that leaving them at 1200 health left without any other attacks, plus your others would deal more dmg easy kill, and if melee gets near they basically cant hurt you at all, Passive...OP?

Cool idea just a bit OP and needs fixing.

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