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HeAt's Game Mechanics: Vol. 1

Creator: HeAt December 8, 2010 10:28am
Jebus McAzn
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Permalink | Quote | PM | +Rep December 8, 2010 7:49pm | Report
The easy way to think about it is Armor/(Armor+100).

So 200 armor is 200/(200+100) damage reduction, or 200/300 or 2/3 damage reduction. Since you're only taking 1/3 of the damage you should be taking, you have essentially triple the health it's displayed at.
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exactly ^^ thats the way you calculate percentage though haha.. just x 100.
xD

but yeah you got the idea and yeah i forgot to add the true HP in after
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some pictures would make this 10x more awesome! :D

Great stuff, very informative
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Quoted:
The Equation is: Net HP = TrueHP * ((armor or MR)/100) + True HP. In this case it would be 3000*(200/100) + 3000 which is 9000 HP


An easier way to put it, in my opinion, is Net HP = TrueHP * ((armor or MR + 100)/100).

That way you can also simply take the modifier and flip it around for other equations, for example Damage = BaseDamage / ((armor or MR + 100)/100) = BaseDamage * (100/(armor or MR + 100))

It's just aesthetic, but I think it makes more sense this way. It's been mentioned already but I believe the OP should be changed.
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Yep, it does make more sense that way.
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I'd like to see someone post something about vision mechanics. Especially in comparison to DOTA -- Cliff height, Fog of War etc...
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Well, Riot has never released any info on that. (as far as I know)

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You don't need info to be released to understand its mechanics... As far as I know LoL only has one level of vision and it doesn't matter if people have explored the map before you. It also has visible and invisible, but no "removed models". Like the unit is there but not seen..

I was wondering if there were any secrets or things I've missed perhaps...
Searz
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Not as far as I know. The whole vision system is rather straight forward.

On the other hand.. There's always this. :)
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Searz wrote:

Not as far as I know. The whole vision system is rather straight forward.

On the other hand.. There's always this. :)


Lol that's epic.

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