I tried doing this a while back with lifesteal quints and just couldn't get the sustain right and abandoned the idea. Then again I'm not best Kayle player. I was a strong believer in the itemization of AD before it was popular but I never really cared to do extensive testing.
Just putting in my 2 cents, I wish you got lifesteal from the splash.
And if someone is going to correct me and say YOU DO then I never noticed it.
Just putting in my 2 cents, I wish you got lifesteal from the splash.
And if someone is going to correct me and say YOU DO then I never noticed it.
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Ah, from the splash itself. Well, it's magical damage so only spellvamp will work for it. That's why you go full hextech somewhere on hybrid kayle.
It'd be pretty op if the splash carried on-hit effects, like AoE Frozen Mallet with AoE Maladies and AoE Black Cleaver
It'd be pretty op if the splash carried on-hit effects, like AoE Frozen Mallet with AoE Maladies and AoE Black Cleaver

I Jungled Kayle before her rework and it was medeocre. Her time wasn't bad starting wraiths with fury and using q to add 200 damage to smite-- it was when the opponent got involved that things got tricky.
She needs a balance of attackspeed and armor to utilize furry in the jungle. Ninja Tabi or wriggles as first item.
If any decent Jungler invaded me I got my *** handed to me and ganks in many situations didn't secure a kill. I don't know if things are better now because her e costs more mana and it used to be spammable so you could move quickly around the map but now it's kind of not useful for that.
She needs a balance of attackspeed and armor to utilize furry in the jungle. Ninja Tabi or wriggles as first item.
If any decent Jungler invaded me I got my *** handed to me and ganks in many situations didn't secure a kill. I don't know if things are better now because her e costs more mana and it used to be spammable so you could move quickly around the map but now it's kind of not useful for that.
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If people disregard a damage Kayle they will most likely regret it.