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Luke (Support/DPS with Stealth)

Creator: TehGus February 7, 2011 6:21am
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TehGus
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I wanted to imagine how Stealth on a pure support champion would work... and these are the results.
He's meant to build AS and tanky items to play as support, but he can also play as a melee DPS champion, while having his support abilities gimped.

Please ignore the skill names. They're terrible.

Passive - Unity
Whenever Luke attacks a champion, him and up to two nearby allied champions with the lowest HP are healed for 15 HP for each enemy champion near Luke. This does not work on minions or monsters.

Q - Clamping Grapple
Luke throws a grapple at the target enemy champion that locks them to the nearest enemy unit (including minions). Meanwhile, they can't walk more than 600/525/450/375/300 units away from each other and are dealt 20/24/28/32/36 (+0.3) damage per second. Lasts for 3/4/5/6/7 seconds.
Cooldown: 13 seconds
Mana Cost: 70/75/80/85/90

W - Savior Stance
Luke quickly dashes to the front of the target friendly champion and protects it from up to 1/1/2/2/3 incoming damage sources that deal more than 60 damage or would kill the target champion. Luke takes 110%/100%/90%/80%/70% of the damage that would be dealt to the target. Can be cast on turrets.
Mana Cost: 70/80/90/100/110
Cooldown: 17/16/15/14/13

E - Task Force Lead
Luke becomes stealthed after 3 seconds and has his movement speed increased by 20/23/26/29/32 while he is stealthed. His next attack to an enemy champion will decrease their movement speed by 25/30/35/40/45% and armor and magic resistance by 20/25/30/35/40 for 5 seconds. Casting any other skill, casting this skill again or attacking breaks stealth. Breaking stealth without being from attacking an enemy champion will increase all nearby allied champions' (including Luke) attack speed by 20%.
Mana Cost: 100
Cooldown: 12 seconds after stealth

R - ¿½ Orb of Vigor
Luke summons a magical orb at the location. Allied champions that stand close to the orb are healed for 40/60/80 (+0.3/AP) every second and have their attack damage and ability power increased by 20/30/40. The orb has 300/500/700 HP. The orb lasts up to 6 seconds and can be destroyed by enemy champions to stop giving benefits to the team.
Mana Cost: 170
Cooldown: 110/100/90

Hope you liked it.
caucheka
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i'd say drop the health on the orb completely. it only lasts for 6 seconds and bursting it down is just a waste of time.

on w i dont think he should take extra damage, one misuse of w and you could end up worse than the guy you were trying to protect. either start at 100% and reduce it a little each time or just let it block a few more attacks without modifying the damage taken (outside of your armor vs theirs)

W would be godly if he coudl cast it on turrets.

anyway, i think everything else is good except for the name on q
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TehGus
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Made some changes there. ^-^
Kirluu
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caucheka wrote:

W would be godly if he coudl cast it on turrets.


Really? If it's only about 3 hits max, then what about minions attacking it? Are you in the situation that you must use this skill, then it would be because the turret is already very low, and you want it to keep damaging the enemy minions :P Using it every time you get to the lane, would also be a waste, since the cooldown is quite big-ish, so you would have more use of it to save allies rather than turrets.
I think it would be cooler if it could take a certain AMOUNT of damage, rather than taking all damage from some sources. That way it is even more of a sacrifice, and you can risk getting focused or so as well.

But it is a good idea indeed, but I would like to ask, if those 3 "damage sources" also includes damaging snares and stuns? Would be OP if it also takes away the snare/stun/silence effect o.o
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caucheka
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derp yeah it was thinking about one of my suggestions when i said that. also the fact that if theres a champion there then bam now they hit you and the turret shoots at them, turret aggro.
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Kael312
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I'm oiling up the clamps!

seriously though, i love this, he makes me think of batman
Blind Monk =/= Udyr. Please do not make that mistake; Blind Monk was made of pure awesome, from concentrate. - Guinsoo
TehGus
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Made some changes on his W and renamed his Q again. :P
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can i still yell about the clamps?

also, on his e, its reduction right? cause 40 mr reduction can be alot of fun combined with the right partner(fiddle)
Blind Monk =/= Udyr. Please do not make that mistake; Blind Monk was made of pure awesome, from concentrate. - Guinsoo
TehGus
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Kael312 wrote:

can i still yell about the clamps?

also, on his e, its reduction right? cause 40 mr reduction can be alot of fun combined with the right partner(fiddle)

Go ahead. And of course, what else would it be? o-o
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When he use savior stance on a turret the enemies do pull aggro right? You could have it where you take the damage for whatever you are protecting and your target regains HP% based on the damage you take for that target. Just a thought. Pretty cool idea though.

Orb should also do some sort of AOE Heal at the end so they have more of a reason to kill it yah know?? I do love the stealth support. Very, very interesting.
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