Xin Guide
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Quick question. Jungle or lane?
1)I don't think it matters other than clear time really. And even then, only by a few seconds. Lane though, HP quints every time.
2)Jungle: IDK really. I've been having success with 3 ArP+ 6 AD marks but, w/e works really.
3)Jungle: Flat armor. Lane: Still probably flat.
1)I don't think it matters other than clear time really. And even then, only by a few seconds. Lane though, HP quints every time.
2)Jungle: IDK really. I've been having success with 3 ArP+ 6 AD marks but, w/e works really.
3)Jungle: Flat armor. Lane: Still probably flat.

Calibern wrote:
On Xin:
1) would AD quints be better than health quints?
2) would Ad marks be better than attack speed marks?
3) flat armor versus armor per level
I'm working on a Xin guide, and not sure which runes would be best. (I know ArP is best, but after that then what?). Thanks in advance.
ArP isn't always best... --.--
1) AD in jungle. HP, HP5 or ArP in lane.
2) AS or ArP in jungle. ArP in lane too, I think.
3) Flat armor.
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Oh this is for lane Xin, and thanks for feedback.
Xin Guide
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with his passive, i'd recommend as marks, as they really depend on the champ. as to quints, if you start with a doran's, i'd go for armor pen. and flat armor is the standard, since you already get/level armor and not magic. general which help that is an incredible resource fyi. it disagrees sometimes with what you'd expect, but it's the pure LoL math right there...
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mastajdog wrote:
with his passive, i'd recommend as marks, as they really depend on the champ. as to quints, if you start with a doran's, i'd go for armor pen. and flat armor is the standard, since you already get/level armor and not magic. general which help that is an incredible resource fyi. it disagrees sometimes with what you'd expect, but it's the pure LoL math right there...
hahaha Searz already posted in this thread.
My own Opinion:
Pretty flexible, but I wonder myself if Armor Quints, arpen marks and then something like as or mregen seals (or hp/lvl) would be ok?
Would that be for jungling?
I don't think that is a good idea.
I think it would be better to run offensive quints and armor seals for better jungle speed.
For laning: it's good if you know you'll be receiving mostly physical damage, but unless you know it won't be good.
I don't think that is a good idea.
I think it would be better to run offensive quints and armor seals for better jungle speed.
For laning: it's good if you know you'll be receiving mostly physical damage, but unless you know it won't be good.
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1) would AD quints be better than health quints?
2) would Ad marks be better than attack speed marks?
3) flat armor versus armor per level
I'm working on a Xin guide, and not sure which runes would be best. (I know ArP is best, but after that then what?). Thanks in advance.