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The most fabulous Taric rework

Creator: NicknameMy December 13, 2014 6:15am
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NicknameMy
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Tarics armor has 5 big gems: 1 blue gem at the front of his hammer, 1 green gem between his legs (you know where), 1 purple gem in his shield, 1 red gem in his headband (near his long blond hairs, his big red lips and his thick eyebrows) and 1 white diamond at his chest armory in front of his heart. This gems glow while using his abilities.



Hidden passives:
Fabulous: ???
I am everyone's friend: ???
The_Nameless_Bard
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NicknameMy wrote:
(yeah, he now uses a lance, which knight doesn't use a lance?)
yea...lances weren't really intended for anything besides cavalry charges in actual combat, you know. And even then they didn't look much like the fancy safeguarded playthings they used for jousting, which are what we think of now when people say "lance" in most cases. So, even if a knight used a lance, he likely had other weapons at his disposal for melee combat...or he was jousting, in which case his lance was useless for real combat due to being blunt and, likely, hollow. So to answer your question: many knights would not have used lances and even those who did would not have exclusively used them in all likelihood. :P
GrandmasterD
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yea...lances weren't really intended for anything besides cavalry charges in actual combat, you know. And even then they didn't look much like the fancy safeguarded playthings they used for jousting, which are what we think of now when people say "lance" in most cases. So, even if a knight used a lance, he likely had other weapons at his disposal for melee combat...or he was jousting, in which case his lance was useless for real combat due to being blunt and, likely, hollow. So to answer your question: many knights would not have used lances and even those who did would not have exclusively used them in all likelihood. :P


Also, a lance is J4's thing.
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But J4 has no horse in the battle.^^ Also, using a hammer from a horse is kinda, well, weird.

BTW: Guess the hidden passives.
Lugignaf
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200 mana... 200 mana on a basic ability... that is stronger than a lot of ults...

I don't know why you think that's a good idea in any way.

You've actively tried to turn him into a jungler with that new W. He also becomes less of a tank if he's fighting people for some reason?

This doesn't seem like a very cohesive champion, and honestly I didn't expect it to be based on your history. It's also horridly balanced too.
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200 mana for an ability that removes CC. It has to be so high, otherwise, it could be abused to heal your ally permanently up, which is a no go. It should be used as a clutch heal + cc removal that you otherwise suffer from. But, as you build mana (and you will definitly build mana), this becomes more manageable.

Basically Q:
Selfacst: Sustain Tool
Allycast: Clutch Heal + cc removal tool that should not be spammed.

The clutch heal could be also increased to make it more worthwile.

Currently, he also looses armor while activating Shatter so I don't see your problem?

It is actually a very cohesive champ, as the abilities harmony with each other, have unique specialities and force decision making, things intended for old Taric but never fullfilled. It also gives you a clear way you will build your champ and draws through that a nice power curve through the game.

To sum it up, this Taric results into a tanky utility support with jungle capability. So you can basically both roles and be fine, mostly depending on the current jungle and suport meta. However, at the top lane, he will not be that great as his damage isn't really high. And the W has to have those strengths, as his other abilities are kinda weak for jungle clearing.

And detailed number balancing, well, who can do that? I am not worse than riot.^^
Lugignaf
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NicknameMy wrote:
Currently, he also looses armor while activating Shatter so I don't see your problem?


He loses a flat amount for shatter.

With your new W, he loses a percentage of his armor. Could be a massive amount, could be a very small amount. Depends on items built and game time.

NicknameMy wrote:
200 mana for an ability that removes CC. It has to be so high, otherwise, it could be abused to heal your ally permanently up, which is a no go. It should be used as a clutch heal + cc removal that you otherwise suffer from. But, as you build mana (and you will definitly build mana), this becomes more manageable.


I feel like you're missing the point. It's a normal ability that costs 200 mana. Most ults are only 100 now. Secondly, it straight up removes all CC from your target instantly. That instantly trumps a huge amount of ults and is a Quicksilver Sash on a shorter cooldown.
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NicknameMy
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You basically just explained to yourself why it has the cost.

Using this spell basically also drastically shortens the duration of your ultimate, means there is another interaction there. If you are going to remove the CC of someone, you can grant your team for less amount of time the bonus stats. Also, you will need a good amount of mana to keep up the resistances to your team as well.

Basically, this is again a great display of decision making, where you have to decide where is your mana best deployed to help your team. This also makes a champion easy to learn, but hard to master.

Soraka also basically kills herself to help others, Taric in this way has a similar problem to keep balance.
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You're still missing the point.

It is a normal ability that is stronger than an ultimate, and on a shorter cooldown than more impactful ults.

Yes, it's more expensive than basically every other ult, but that doesn't change that it's too powerful for its cooldown and a standard ability slot.

It's also really stupid to have a 100 mana heal that really doesn't heal that much. Even when it's maxed out.

TL;DR It's too strong on allies, and too weak on yourself.
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Okay, yeah, I understand that, totally forgot to calculate in the 40% bonus of the selfheal. Also, the cost of the selftarget now scales, while the allycast will be all the time 40% of maximum mana. This time, without a great amount of regeneration, you can only use it once. Its cooldown is also way longer.

The thing which disables the ability from beeing ult worthy is that it totally disables Taric's sustain for a long time. Again, decision making.
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