I played a game earlier and tried out the 9/0/21 with the Pure Attack Speed and CDR build. One slight modification was that i ended up buying
Frozen Mallet instead of Randuin's. The
Xin Zhao I faced could 1v1 me due to my lack of Defensive Masteries, but I got to the point where I could splitpush faster than minions could keep up, and it seemed like i had so much gold. I bought so many wards it wasn;t funny and I still hit 6 items faster than everyone else.
At the same time, the defensive masteries might work better, as I would be able to duel people who come to stop my splitpush better. At the same time, I did so much damage the the enemy team especially when i used my Ult before I used
Flame Breath since it would hit more people. I think if I try the Liandry's build, I should go with the tanky masteries, so I can just put out more damage in team fights.


At the same time, the defensive masteries might work better, as I would be able to duel people who come to stop my splitpush better. At the same time, I did so much damage the the enemy team especially when i used my Ult before I used

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So, I found this article about a month ago that described a new way of utilizing the re-worked
The only things that the article suggested were runes, BotRK as first item, start boots+health pots so you can push lane and then go farm enemy jungle, and build damage more than tankiness due to her passive. So, I wanted to see if I could get some help as I am trying to figure out what masteries to use and what items to finish off with.
To begin, the article suggested Hybrid Penetration Marks, Armor Seals, CDR Blues, and Hybrid Penetration Quints. That was to try and do as much damage with the 2% health per hit as possible by reducing any MR to 0. This leads me to thinking there are five things I want to consider with this build: attack speed to do 2% health damage as much as possible, CDR to mark enemies us often as possible, movespeed to stick to targets, MR shreddding or magic penetration, and possibly other ways to do % health damage. I know it sounds like a lot, but I think it's more an idea that I need to have multiple possibilities depending on the enemy team and how they build.
Let's start with Masteries. I'm thinking the setup I want to try most is 9-0-21, but I think 0-9-21 and 9-21-0 could have uses depending on the enemy team. Here's what I am thinking for the 9-0-21:
Offensive Tree
4 points in
4 points in
1 point in
Utility Tree
3 points in
1 point in
3 points in
1 point in
3 points in
4 points in
either 1 point in
1 point in
3 points in
1 point in
Honestly, I think if you don't go with 21 in utility, you go 21 in defense for the tankiness. I would rather go 21 in utility though because the idea is that I want to use my speed to push my lane and then go steal farm from the jungler so I can put him behind. Also, I want the MS and CDR so I can keep proccing the mark from
As for items, I have a bunch I have been considering and I think this is where I need help more than anything:
Core/Most Likely Core
Here is where I am unsure I want to go:
HP Burn build:
Follow up option 1
Total cost: 16,243
Follow up Option 2
Total Cost: 16,493
MR Shred Build:
Follow Up Option 1
Total Cost: 15,828
Follow Up Option 2
Total cost: 16,178
Pure Attack Speed and CDR Build(ok with some tankiness):
Total Cost - 15,200
So, I hope now why you see why I would like some feedback. You may think all my ideas suck. That's fine, just tell me why other than you think