Jebus McAzn wrote:
Actually, flat health quints pay off in almost all phases of the game - that and the fact that basically no other build calls for Quints of Alacrity. There's really no reason to blow a couple thousand IP on attack speed quints.
Jeez, now I feel ridiculous for buying a massive rune set for udyr jungling. Ah well, I guess I'll stick to phoenix jungling.
Jebus McAzn wrote:
Actually, flat health quints pay off in almost all phases of the game - that and the fact that basically no other build calls for Quints of Alacrity. There's really no reason to blow a couple thousand IP on attack speed quints.
+1
"If I had asked people what they wanted, they would have said faster horses." - Henry Ford
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
"I contend we are both atheists, I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours." - Stephen F Roberts
Quoted:
Woah Woah Woah now. Who is rippin on the AS quints? I live and DIE by the AS quints, so dont mess yall! =3
Good thing, it was your guide that made me decide to spend the 20k IP for all those veery expensive runes. But hey, they work, and I've been ruthless with udyr recently, so I can't argue.
Ya... sorry about my guide being down btw, it'll be back up soon enough. Im doing a huge overhaul to it, and might even just post an entirely new guide if Matt permits it.
Quoted:
Ya... sorry about my guide being down btw, it'll be back up soon enough. Im doing a huge overhaul to it, and might even just post an entirely new guide if Matt permits it.
Eh, it's no problem. I'm going to un-archive my guide once I test a new theory, and I'll probably just scrap the old description and write a new one.
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