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Viable Hecarim Build

Creator: TheWeekndOVOXO
April 22, 2012 10:13pm
11 posts page 1 of 2 Forums » Theory Crafting & Ideation » Viable Hecarim Build
Permalink | Quote | PM | +Rep | Commend by TheWeekndOVOXO » April 22, 2012 10:13pm | Report




I went 0/21/9 masteries. For runes, ArPen marks, Armor Seals, MR/Level Glyphs, and flat AD quints.

I actually maxed W first before Q, and it worked pretty well. In ganks, I can actually tower dive and keep up with my HP with W.

Thoughts?
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Permalink | Quote | PM | +Rep | Commend by The Only Exor » April 23, 2012 1:14am | Report
Looks pretty good, imo too much health regen from force of nature, which could be keeping you healed up, but other than that looks like a viable build. Even without q you had 70 / 5 hp regen a second. But the cdr would make spamming q alot stronger. The 21/9 masteries are starting to be around alot more,its interesting.
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Permalink | Quote | PM | +Rep | Commend by Slappiz » April 23, 2012 1:20am | Report
Movement speed quints and you're set for life.

FoN could be optional, I would personally prefer GA instead.
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Permalink | Quote | PM | +Rep | Commend by TheWeekndOVOXO » April 23, 2012 2:35am | Report
Oh yeah, GA is for sure, but the team I faced was more magical damage oriented.

I see, so you're saying an offensive Hecarim plays better than a tanky Hecarim. I'll try 21/9/0 next time.
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Permalink | Quote | PM | +Rep | Commend by The Only Exor » April 23, 2012 4:03am | Report
sorry no i ment the defensive build, although i have found that offensive has its perks as well. they are both quite playable, with offensive being slightly more sustainable in jungle early game
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Permalink | Quote | PM | +Rep | Commend by MasterShorty » April 23, 2012 10:59am | Report
What about the champion spotlight video? The build that Phreak uses is pretty good. But I guess it all depends on your playstyle.
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Permalink | Quote | PM | +Rep | Commend by Morr33d » April 23, 2012 11:16am | Report
Boots+3pots -> Wriggles -> Heart of Gold -> Tier 2 boots of your choice -> Sheen -> Warmog if need HP, Trinity if damage.
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Permalink | Quote | PM | +Rep | Commend by TheWeekndOVOXO » April 23, 2012 11:42am | Report
HoG?

I watch streams all the time and I always see Hecarim junglers pick up a Shurelya. Why HoG? Would you go on for a Randuin's after? Or just keeping it for gold? Unless I build HoG very early and keep it up to 27 minutes, it's not worth it.
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Permalink | Quote | PM | +Rep | Commend by Morr33d » April 23, 2012 12:10pm | Report
HoG gives you the little more survivability, gold per 5, and I certainly wanna build Randuins as you are going to be in the middle of the massfight. I think shurelya is good item too, but its going to delay your triforce/warmog if you go double gold per 5 and Randuins > Shurelya IMO. Of course it depends on the game, you wouldnt buy randuins against double AP and unfed AD carry, then u would just go for philo...
Another thing is that shurelya is better item when you are already winning, as it helps with chasing, when you are losing massfights/massfights are even, Randuins is going to help a lot more.
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Permalink | Quote | PM | +Rep | Commend by TheWeekndOVOXO » April 23, 2012 12:20pm | Report
Good information buddy, +1 rep.
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