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Home // News // TFT Into The Arcane Patch 13.6
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TFT Into The Arcane Patch 13.6

Into The Arcane has received its sixth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.

In a Nutshell


While the last patch was a bit on the shorter side, a lot of changes were introduced to the Into The Arcane Set for Patch 13.6!


Mostly the changes were positive - more than fifteen units were buffed across the board, especially 3-cost units. Many traits were buffed as well, including Chem-Baron, which has notoriously been getting hit with nerf after nerf since the beginning of the set.


When it comes to nerfs, of note are the nerfs to Caitlyn, LeBlanc, Rumble, and Warwick - four high-cost units that many comps were built around. Additionally, both Enforcer, and Martial Law, Caitlyn's team-up trait with Ambessa, also received nerfs.




Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


System Changes

Loot Eggs Retirement

Riot is parting ways with Loot Eggs. Since the addition of Treasure Realms and the Rotating Shop, Eggs have been pretty much absent from TFT's cosmetic system, and it's time they retire. All Loot Eggs will automatically be opened by the next patch, on the 5th of March. If you own all content associated with Loot Eggs, but you still have unopened Eggs, you will be granted 50 Treasure Tokens instead.

Gold Orbs

Gold Orbs are being rebalanced so that they are stronger early on, but weaker past Stage 4:


Stage 2 & 3 Possible Gold Orb Content

Stage 4+ Possible Gold Orb Content

12g > 15g


Greater Champion Duplicator + 5g > Greater Champion Duplicator + 6g


2x 4-Costs + 2g > 2x 4-Costs + 6g


3x 3-Costs + 2g > 4x 3-Costs + 2g


Two-star 3-Cost + 3g > Two-star 3-Cost + 5g

Completed Anvil + 4g > Completed Anvil + 2g


Thieves Gloves + 4g > Thieves Gloves + 3g


Golden Spatula/Pan + Component Anvil + Reforger + 4g > Golden Spatula/Pan + Component Anvil + Reforger + 1g



Trait Changes 

Origin Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ACADEMY


AUTOMATA


BLACK ROSE





Automata Armor/MR: 25/55/100 > 25/60/111





CHEM-BARON


CONQUEROR


EMISSARY



Chem-Baron (4) loss streaking shimmer: 45 > 50

Chem-Baron (5) loss streaking shimmer: 60 > 70

Chem-Baron 200 & 300 Shimmer Rewards slightly increased


Conqueror Base AD/AP: 18/25/40/100% > 22/25/40/100%





ENFORCER


EXPERIMENT


FAMILY



Enforcer (8) Damage Amp: 48% > 40%







FIRELIGHT


REBEL


SCRAP







Scrap (6) Piece shield per component: 50 > 45




HIGH ROLLER


JUNKER KING














BANISHED MAGE


BLOOD HUNTER


MACHINE HERALD












Class Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


AMBUSHER


ARTILLERIST


BRUISER










DOMINATOR


FORM SWAPPER


PIT FIGHTER





Form Swapper (4) Damage Reduction: 30% > 33%

Form Swapper (4) Damage Amp: 40% > 44%


Pit Fighter Heal: 10/25/45/80 > 10/35/55/80%



QUICKSTRIKER


SENTINEL


SNIPER







Sniper now additionally gain base Damage Amp, Base Damage Amp: 10/40/80%


Sniper Amp per Hex: 7/18/36 > 5/10/20%



SORCERER


VISIONARY


WATCHER



Sorcerer AP: 20/55/90 > 20/50/85


Visionary (6) Healing: 18% > 16%


Watcher Minimum Damage Reduction: 15/25/35 > 15/30/40%



Team-Up Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


BETRAYAL


GENIUSES


MARTIAL LAW







AD Share: 25% > 18%


MENACES


REUNION


SISTERS





- Vi Damage: 110% > 100%

- Ekko Damage: 50% > 40%




UNLIKELY DUO


WHAT COULD HAVE BEEN












Unit Changes 

TIER 1 Unit Changes


NERFS


BUFFS



AMUMU

Flat Damage Reduction: 12/15/25 > 15/20/30


DRAVEN

AS: 0.7 > 0.75


POWDER

Ability Damage: 350/500/700/900 > 420/550/735/950


SINGED

Attack Speed Granted: 100/120/160/200% > 100/115/130/150%

ADJUSTMENTS


REWORK / NEW





TIER 2 Unit Changes

●●


NERFS


BUFFS

RENATA GLASC

- Mana nerf: 20/80 > 20/85

- Secondary Spell Damage: 155/230/350 > 130/195/290


AKALI

Mana buff: 0/60 > 0/50


LEONA

Max Mana buff: 30/75 > 20/65


VANDER

-  AD: 50 > 55

- Armor/MR: 45 > 50

ADJUSTMENTS


REWORK / NEW

URGOT

- HP: 700 > 650

- AS: 0.7 > 0.75

- Max Mana nerf: 20/70 > 45/90




TIER 3 Unit Changes

●●●


NERFS


BUFFS



BLITZCRANK

Shield: 470/500/550 > 550/600/700


CASSIOPEIA

Miasma Damage: 180/270/430 > 220/330/530


NUNU

Ability Damage Reduction: 50/50/55% > 55/55/60%


RENNI

- Mana buff: 40/100 > 40/90

- Ability Heal (AP): 300/325/375 > 400/400/400


SWAIN (Ranged)

Secondary Spell Damage: 40/60/90 > 38/57/90

ADJUSTMENTS


REWORK / NEW





TIER 4 Unit Changes

●●●●


NERFS


BUFFS



SILCO

- Vial Damage: 100/200/1000 > 140/200/1000

- Monstrosity Damage per attack: 36/55/100 > 38/58/100


TWITCH

Experiment HP Damage Bonus: 15% > 20%

ADJUSTMENTS


REWORK / NEW





TIER 5 Unit Changes

●●●●


NERFS


BUFFS

CAITLYN

Headshot AD%: 280/280/1350% > 260/260/1350%


LEBLANC

- Primary Ability Damage: 650/975/5000 > 590/888/5000

- Ability Damage Sharing: 18/25/100% > 12/20/100%


RUMBLE

- Armor/MR: 70 > 65

- Ability Damage: 500/750/4000 > 450/675/4000


SEVIKA

Mana: 0/60 > 0/50

ADJUSTMENTS


REWORK / NEW





TIER 6 Unit Changes

●●●●●


NERFS


BUFFS

WARWICK

- Blood Hunter Execute Threshold: 15% > 12%

- Blood Hunter Healing: 500 > 450



ADJUSTMENTS


REWORK / NEW







Augment Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


SILVER AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Diversified Portfolio+

Each round, gain 1 gold for every 3 non-unique traits active.

Gain 4 gold.

2 gold per 4 traits > 1 gold per 3 traits

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now.

Gold Per Win if Lower HP: 5 > 6

Support Mining+

Gain a Training Dummy. When it dies 5 times, gain a random Support Item and remove the Training Dummy.

Deaths: 4 > 5

Table Scraps

After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.

Next 4 > 3 Carousels

Titanic Titan

Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

HP Gained: 20 > 25



GOLD AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.

Stats: 5 > 6

Gloves Off

Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 70% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.

Bonus Damage: 85% > 70%

Overheal

Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Bonus Damage: 125% > 150%

Spirit Link

Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Base HP Regen: 5% > 6%

Two Much Value

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

2-Costs Granted: 4 > 2

Unleash The Beast

Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 5 seconds.

CC Immunity Time: 10 > 5 sec



PRISMATIC AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Birthday Presents

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Gold Per Level Up: 2 > 1

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

AS: 35% > 30%

Blinding Speed

Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.

Item Granted: Red Buff > Giant Slayer

Ghosts of Friends Past

Whenever an allied champion dies, your current team and all future allies permanently gain 7 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role

HP per Stack: 6 > 7

Quality Over Quantity

Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.

Bonus HP: 7% > 4%


Item Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


INNERVATING LOCKET (Artifact)

Innervating Locket Mana gained can no longer overflow (works the same way as mana gained from taking damage directly)



Anomaly Changes 

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW


ANOMALY

DESCRIPTION

CHANGE

Bully

Gain 11% Damage Amp, increased to 33% against units with a lower star level.

Damage Amp: 12/36% > 11/33%

Freestyling

Gain 5% Damage Amp for each activated non-unique trait you have.

Amp per Trait: 4.5% > 5%

Heavy Hitter

Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 2.5 seconds)

% Of HP as Damage: 20% > 30%

Hivemind

Gain a copy of the first champion this champion scores a takedown on each player combat. Gain 25% Damage Amp.

Hivemind now functions on the first Takedown instead of Kill

Hunger for Power

Combat start: Consume an adjacent ally Champion and gain 66% of their Health and Attack Damage.

Health & AD Shared: 60% > 66%

Hypervelocity

Gain 20% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.

Base AS: 10% > 20%

Infectious Anomaly

Gain 10% Attack Damage and 10 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2% AP.

Base AD/AP: 12% > 10%

Repulsor

Gain 50% Attack Speed. On cast, knock back their target if within 3 hexes of them.

Base AS: 40% > 50%


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Teamfight Tactics Guide