Into The Arcane has received its sixth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.
In a Nutshell
While the last patch was a bit on the shorter side, a lot of changes were introduced to the Into The Arcane Set for Patch 13.6!
Mostly the changes were positive - more than fifteen units were buffed across the board, especially 3-cost units. Many traits were buffed as well, including Chem-Baron, which has notoriously been getting hit with nerf after nerf since the beginning of the set.
When it comes to nerfs, of note are the nerfs to Caitlyn, LeBlanc, Rumble, and Warwick - four high-cost units that many comps were built around. Additionally, both Enforcer, and Martial Law, Caitlyn's team-up trait with Ambessa, also received nerfs.

Rotating Shop Arrivals

Image sourced from leagueoflegends.com.
System Changes
Loot Eggs Retirement
Riot is parting ways with Loot Eggs. Since the addition of Treasure Realms and the Rotating Shop, Eggs have been pretty much absent from TFT's cosmetic system, and it's time they retire. All Loot Eggs will automatically be opened by the next patch, on the 5th of March. If you own all content associated with Loot Eggs, but you still have unopened Eggs, you will be granted 50 Treasure Tokens instead.
Gold Orbs
Gold Orbs are being rebalanced so that they are stronger early on, but weaker past Stage 4:
Stage 2 & 3 Possible Gold Orb Content | Stage 4+ Possible Gold Orb Content |
12g > 15g
Greater Champion Duplicator + 5g > Greater Champion Duplicator + 6g
2x 4-Costs + 2g > 2x 4-Costs + 6g
3x 3-Costs + 2g > 4x 3-Costs + 2g
Two-star 3-Cost + 3g > Two-star 3-Cost + 5g | Completed Anvil + 4g > Completed Anvil + 2g
Thieves Gloves + 4g > Thieves Gloves + 3g
Golden Spatula/Pan + Component Anvil + Reforger + 4g > Golden Spatula/Pan + Component Anvil + Reforger + 1g |
Trait Changes
Origin Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
HIGH ROLLER |
| JUNKER KING |
|
|

|
| 
|
|
|
|
|
|
|
|
BANISHED MAGE |
| BLOOD HUNTER |
| MACHINE HERALD |

|
| 
|
| 
|
|
|
|
|
|
Class Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
Team-Up Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
BETRAYAL |
| GENIUSES |
| ▼ MARTIAL LAW |
 
|
|  
|
|  
|
|
|
|
| AD Share: 25% > 18% |
MENACES |
| ▼ REUNION |
| SISTERS |
 
|
|  
|
|  
|
|
| - Vi Damage: 110% > 100% - Ekko Damage: 50% > 40% |
|
|
UNLIKELY DUO |
| WHAT COULD HAVE BEEN |
|
|
 
|
|  
|
|
|
|
|
|
|
|
Unit Changes
TIER 1 Unit Changes
●
NERFS |
| BUFFS |
|
| AMUMU Flat Damage Reduction: 12/15/25 > 15/20/30
DRAVEN AS: 0.7 > 0.75
POWDER Ability Damage: 350/500/700/900 > 420/550/735/950
SINGED Attack Speed Granted: 100/120/160/200% > 100/115/130/150% |
ADJUSTMENTS |
| REWORK / NEW |
|
|
|
TIER 2 Unit Changes
●●
NERFS |
| BUFFS |
RENATA GLASC - Mana nerf: 20/80 > 20/85 - Secondary Spell Damage: 155/230/350 > 130/195/290 |
| AKALI Mana buff: 0/60 > 0/50
LEONA Max Mana buff: 30/75 > 20/65
VANDER - AD: 50 > 55 - Armor/MR: 45 > 50 |
ADJUSTMENTS |
| REWORK / NEW |
URGOT - HP: 700 > 650 - AS: 0.7 > 0.75 - Max Mana nerf: 20/70 > 45/90 |
|
|
TIER 3 Unit Changes
●●●
NERFS |
| BUFFS |
|
| BLITZCRANK Shield: 470/500/550 > 550/600/700
CASSIOPEIA Miasma Damage: 180/270/430 > 220/330/530
NUNU Ability Damage Reduction: 50/50/55% > 55/55/60%
RENNI - Mana buff: 40/100 > 40/90 - Ability Heal (AP): 300/325/375 > 400/400/400
SWAIN (Ranged) Secondary Spell Damage: 40/60/90 > 38/57/90 |
ADJUSTMENTS |
| REWORK / NEW |
|
|
|
TIER 4 Unit Changes
●●●●
NERFS |
| BUFFS |
|
| SILCO - Vial Damage: 100/200/1000 > 140/200/1000 - Monstrosity Damage per attack: 36/55/100 > 38/58/100
TWITCH Experiment HP Damage Bonus: 15% > 20% |
ADJUSTMENTS |
| REWORK / NEW |
|
|
|
TIER 5 Unit Changes
●●●●
NERFS |
| BUFFS |
CAITLYN Headshot AD%: 280/280/1350% > 260/260/1350%
LEBLANC - Primary Ability Damage: 650/975/5000 > 590/888/5000 - Ability Damage Sharing: 18/25/100% > 12/20/100%
RUMBLE - Armor/MR: 70 > 65 - Ability Damage: 500/750/4000 > 450/675/4000 |
| SEVIKA Mana: 0/60 > 0/50 |
ADJUSTMENTS |
| REWORK / NEW |
|
|
|
TIER 6 Unit Changes
●●●●●
NERFS |
| BUFFS |
WARWICK - Blood Hunter Execute Threshold: 15% > 12% - Blood Hunter Healing: 500 > 450 |
|
|
ADJUSTMENTS |
| REWORK / NEW |
|
|
|
Augment Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
SILVER AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Diversified Portfolio+ | Each round, gain 1 gold for every 3 non-unique traits active. Gain 4 gold. | ▶ 2 gold per 4 traits > 1 gold per 3 traits |
Kingslayer | After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold now. | ▲ Gold Per Win if Lower HP: 5 > 6 |
Support Mining+ | Gain a Training Dummy. When it dies 5 times, gain a random Support Item and remove the Training Dummy. | ▼ Deaths: 4 > 5 |
Table Scraps | After the next 3 carousels, gain one unit that was not taken and its item. Gain 1 gold. | ▼ Next 4 > 3 Carousels |
Titanic Titan | Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower. | ▲ HP Gained: 20 > 25 |
GOLD AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Climb The Ladder II | Each time an ally dies, allies that share at least one trait with them gain 6 Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist. | ▲ Stats: 5 > 6 |
Gloves Off | Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 70% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit. | ▼ Bonus Damage: 85% > 70% |
Overheal | Every third attack deals an additional 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health. | ▲ Bonus Damage: 125% > 150% |
Spirit Link | Your team restores 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health. | ▲ Base HP Regen: 5% > 6% |
Two Much Value | Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit. | ▼ 2-Costs Granted: 4 > 2 |
Unleash The Beast | Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 5 seconds. | ▼ CC Immunity Time: 10 > 5 sec |
PRISMATIC AUGMENTS |
AUGMENT NAME | DESCRIPTION | CHANGE |
Birthday Presents | Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | ▼ Gold Per Level Up: 2 > 1 |
Blazing Soul II | Combat start: Your highest Attack Speed champion gains 45 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds. | ▼ AS: 35% > 30% |
Blinding Speed | Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover. | ▶ Item Granted: Red Buff > Giant Slayer |
Ghosts of Friends Past | Whenever an allied champion dies, your current team and all future allies permanently gain 7 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role | ▲ HP per Stack: 6 > 7 |
Quality Over Quantity | Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 4% Health. Gain 2 Magnetic Removers. | ▼ Bonus HP: 7% > 4% |
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW

| ▶ INNERVATING LOCKET (Artifact) Innervating Locket Mana gained can no longer overflow (works the same way as mana gained from taking damage directly) |
Anomaly Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ♦ NEW
ANOMALY | DESCRIPTION | CHANGE |
Bully | Gain 11% Damage Amp, increased to 33% against units with a lower star level. | ▼ Damage Amp: 12/36% > 11/33% |
Freestyling | Gain 5% Damage Amp for each activated non-unique trait you have. | ▲ Amp per Trait: 4.5% > 5% |
Heavy Hitter | Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 2.5 seconds) | ▲ % Of HP as Damage: 20% > 30% |
Hivemind | Gain a copy of the first champion this champion scores a takedown on each player combat. Gain 25% Damage Amp. | ▲ Hivemind now functions on the first Takedown instead of Kill |
Hunger for Power | Combat start: Consume an adjacent ally Champion and gain 66% of their Health and Attack Damage. | ▲ Health & AD Shared: 60% > 66% |
Hypervelocity | Gain 20% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat. | ▲ Base AS: 10% > 20% |
Infectious Anomaly | Gain 10% Attack Damage and 10 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2% AP. | ▼ Base AD/AP: 12% > 10% |
Repulsor | Gain 50% Attack Speed. On cast, knock back their target if within 3 hexes of them. | ▲ Base AS: 40% > 50% |
