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League of Legends (LoL) Question: CC improvements

Posted in Champions | Tags: Aatrox 6,804

  • Robert Skull

    CC improvements

    How come Aatrox's W (Surprise Chains) is really flimsy and inconsistent? If it was supposed to be his combo starter and/or trap tool, how come it has a more circular and bigger AOE? I find Aatrox easy to use in terms of harassing the top lane (at least for myself), but why not make Aatrox's W a tinsie more easy to use? (I'd say first off make it so the targets can't walk out of it's AOE).
  • Answers (1)

    Hamstertamer (74) | November 2, 2018 1:04pm
    It's made to combo with his Q. You're supposed to land W first and then use your two first Q casts to knockup enemies so that they stay in the AOE. And then the pull sets up your 3rd Q. It's normal that it requires you to land your Q.

    Aatrox already has an ultimate that makes him unkillable for 12 seconds so at least the rest of his kit needs some form of counterplay.
    Robert Skull | November 8, 2018 6:47am
    Sometime I use a different order (Q1, W, Q2, Q3, auto, E, then auto) but that works too :)
    ninja8135 (6) | November 13, 2018 1:07pm
    Sometime I use a different order (Q1, W, Q2, Q3, auto, E, then auto) but that works too :)

    This is the ideal order that high level Aatox players try to get. Obviously it depends on the game and the specific scenario, but if you are in a simple duel, hitting your first q will guarentee that the enemy will be cc'd enough to get hit by the chain. The second q has a much larger knockup area so it is a lot easier to hit it. You really need to knock up the w target as this will garentee the pull and set up your 3rd and most important q.
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