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Sett Build Guide by Geish123

Top Geishu's Challenger Sett Guide to absolute lane domination ( ZERO COUNTERPLAY)

Top Geishu's Challenger Sett Guide to absolute lane domination ( ZERO COUNTERPLAY)

Updated on July 5, 2025
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9 0 1,244 Views 0 Comments League of Legends Build Guide Author Geish123 Sett Build Guide By Geish123 Updated on July 5, 2025
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Runes: PTA ( Ignite)

1 2 3
Precision
Press the Attack
Triumph
Legend: Alacrity
Last Stand

Resolve
Second Wind
Shield Bash
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Flash/Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Geishu's Challenger Sett Guide to absolute lane domination ( ZERO COUNTERPLAY)

By Geish123
Introduction
Introduction


Hello! I'm Geishu, a Challenger Sett OTP who peaked 1170 LP by playing only Sett , first picking it everygame in season 14

I've been playing League since Season 10, and out of all the champions I've tried, none have ever felt as satisfying, powerful, or expressive as Sett.

The more I played him, the more I realized just how deep his skill ceiling really is—and how rewarding his gameplay becomes when pushed to the absolute limit.

A lot of people said he's bad in high elo, that he gets outscaled, countered, or lacks impact. I heard that too many times. But instead of dropping him, I decided to make it my mission to prove everyone wrong.

In Season 14, I locked him in every game. No matter the matchup, no matter the comp. And after hundreds of games, learning every trick, limit, and mistake, I climbed all the way to 1170 LP Challenger.

This guide is the product of thousands of games and countless matchups, crafted to help you unlock Sett's full potential and dominate your lane like a true boss.
Why trust this guide
Why Trust This Guide?

1170 LP Challenger - Highest Ranked Sett OTP Worldwide Season 14
I’ve reached 1170 LP in EUW Challenger by maining Sett only, making me one of the highest-ranked Sett players across all servers.


Thousands of Games Played
With thousands of Sett games played since Season 10, I’ve faced every matchup you can think of and learned how to consistently win lane and carry games. I have almost like 70-85% first blood rate & lane domination in my games due to my agressive playstyle and unlocking sett full potential

Real In-Game Knowledge
This isn’t theory. Everything in this guide is based on real experience: advanced mechanics, matchups, decision-making, and what actually works in high-elo.

Streamer & Educator
I stream my games and actively help others improve. This guide is my way of giving back to the community and helping you climb while enjoying one of the most fun champs in the game.
Pros and cons

Pros

+ Very fun to play
+ so many combos & endless possibilties
+ % HP physical damage
+ up to 4K true damage W dopamine nuke
+ Easy & simple to learn
+ lane dominance and the ability to dive any champ 100%-0

Cons

- very immobile, easily kitable
- high cooldowns
- abilities are very skill expressive ( one wrong angle and everything is cooked)
- very low attack range ( 125)
- very item reliant ( stridebreaker)
Early Lane
Early laning tips: your champ is a lane bully. and bully people you shall.Y our level 1 is one of the strongest level 1 in the game thanks to how fast you stack Conqueror/PTA - with your auto passive & whether you go E or W start level 1. it depends on the matchup.

- If its a champ that can all in you level 1 and kill you E.X: Olaf Ghost, Trundle, Warwick, Riven - you take W start and play for prio. If they engage on you, you can fight them with autos. Wait til your grit bar is full & press W and you will win. Even if they Flash out of your W , it is highly likely that you still win as your auto attack after W deals an insane amount of damage thanks to Shield Bash + the minions by your side puts the odds highly in your favor against these agressive champs
- If they don't fight you. then you secure prio & you get level 2 before them, so it's a win-win situation.

- If its a champ that won't all in you level 1 and you know that he won't fight you level 1, it's better to start E level 1 & you play the lane according to their playstyle
Examples of weak level 1 champs: Illaoi, Vladimir , Ornn, K'Sante, Volibear, Nasus
You wait in the 3rd bush(closest to their turret), you wait for both minions to clash, and then you walk around them. They will have to either fight you to stay in EXP range. or run away and miss entire 3 minions worth of EXP which delays their strength by alot and gives you an insane lane advantage

- If they decide to fight you (you will win), you keep hitting them with autos. zoning them out of EXP range. untill they are out of your auto range. then you E them at the end for another extra 2 autos, and by that point they will be 50% Hp .
- Don't be afraid of taking early trades, as it's always in your favor against weak champs, level 2 timer wise you hard win as your E >AA >QQ combo is super lethal and the kill threshold is always 50% HP if you have Ignite & 40% if you don't

- If it's a champ that is strong level 1, but wont all in you? yet can poke you for example: Fiora, Darius, Shen.
You basically play for prio. you can try to not take much damage. yet use your E on them and the wave , 2 punches and back off. till you get level 2. you can use your E again then look for either E >AA >QQ if you have a lead, or fight, then E >W if they decide to play hypyer agresssive.

Leveling up abilties is always dependant on the situation, and every matchup has it's own playstyle. All information about laning against every champ you will find in my spreadsheet

-If you win the lane try to play grubs . Ping your jungler as grubs are so good and like a mini baron buff, you can end the game just because of it at certain points of the game
- some champs you can dive 100-0 and that is the beauty of Sett, but it depends on multiple factors , such as their abilities, counter abilties, your sums, your cooldowns, your items & dmg. etc

more in the diving section

Mid Game
You will be sidelaning most of the time, pressuring the enemy laner if you are ahead, or holding them hostage by threatening to push if you are behind & they leave the lane

- when do you join fights & when do you split push?
i highly recommend to only join teamfights if you have your Flash up, if you don't but your team is strong then i highly recommend you wait atleast your ultimate . as it is the only way you can jump into the backline & kill the enemy mage/adc
-if you are ahead. and your enemy laner is super weak & easy to dive , for example ( Jax, Gangplank, Yone, Yorick, Ambessa) where you can tank the turret and kill them under it, then you keep pushing. Kill them and take their T2, this will give you 1k gold and will make you snowball out of control. It's okay to give first 1-2 drakes . aslong as you snowball and win on sidelane you can always demolish teamfights with your lead

- If it's an enemy that you cannot dive ( K'Sante, Ornn, Malphite) then you can push the wave to their t2 , and look to group with your team by flanking through midlane, or group for atkan fight. Even if the fight is 5x5. you are way too ahead for the enemy toplaner to have any impact. and as you have your Flash up. You can always look to focus on the enemy win con. For example: the enemy Draven has 20 kills & enemy Syndra has 2 kills, the enemy wincon is Draven, so you will save your Flash for the Draven to W + Flash to finish him off, or ult his frontline into him. and E >W him. if he Flashes you can still flash after him and kill. and then you and your entire team are in the lead + you take objectives
Just focus on taking objectives more, and less on kills, save your resoucres, don't waste your Flash on a 0-7 Jax, unless it's a tier 2 turret top then it can be worth. but other than that i'd rather always save it for a big teamfight, especially my ultimate

- before doing ANYTHING on the map, always make sure to push out the waves so the enemy doesnt get free turrets while you are rotating
Late Game
In this stage of the game it can be both really difficult and really easy depending on the enemy comp and whether they are slippery and have alot of mobility or beefy and have 1-2 tanks
That being said, at this stage when you are full build, or almost full build. Your Whaymakler deals enough damage to most likely one shot enemy champs, so make sure to push waves and group with the team before making any play and look for ult angles

Angles are everything for Sett. This is where the true skill expression shines. ulting an enemy 10K HP Dr. Mundo into their team, one shotting their back line into E >W and causing havock, or tanking an entire Syndra combo only to get full grit & then W + Flash kill three of them instantly before they can even react

- make sure to look at your W damage numbers. and look at the enemy champ's HP and see which ones you are able to one shot with your Flash
Runes

Primary Tree: Precision




Conqureor - The best all around keystone for Sett
- Excellent for extended trades
- Extremely clutch in teamfights and 1v2 scenarios thanks to the healing
- Sett stacks it fast with his Q-AA rhythm, making it activate early in fights

Press the Attack (PTA) - High damage dueling option
- Sett procs it extremely fast
- I prefer to use it always when i go Ignite for heavy pressure lanes/healing lanes, as PTA increases the damage from all sources, including your W true damage and Ignite!
- i also like it against squishy champs I.e : Yone, cassiopea, as you easily 100-0 them in one abilty combo rotation

Fleet - for sustain, Move speed & survival
- Take it vs ranged champions that you can never catch or kite-heavy lanes
- Great for passive laning when you can't reliably all-in
- Gives healing, Movement Speed, and safety in bad matchups I.e: Aurora, Kennen, Vayne



Secondary Tree: Resolve



Second windEssential vs poke/ranged
- Helps against lanes where you take chip damage but aren’t getting all-inned
- Especially good vs champions like Jayce, Kennen, Teemo, Karma
- i take it in 90% of my games, as it synergizes well with your passive healing & clutches nicely into all stages of the game

Shield BashBest rune for Sett right now
- The damage after a W is huge
- Scales into late game with Sett's massive HP and shielding
- Works also with ally shielding, and it scales with HP so its really good for Sett

Bone PlatingAnti-burst rune
- Amazing vs all-in champs or bursty trades
- Great into hyper agressive level 1 champs/ with auto resets Kled, Warwick, Shen

Unflinching - Situational but strong
-Good after buffs; gives 10 armor & MR while under CC & for 2 secs after
- Take it vs perma slow in lane champs or cc where you can make value out of the armor or MR . for example: Trundle, Karma, Volibear


Other Keystone runes:

Hail of Blades: I like the keystone but the tree is really bad for Sett, as he gets no value from the rest of the page
Phase Rush: it's good but the tree is also not that great & if we need gap closing we always have Fleet , which is way better if used properly
Grasp: it's quite strong, but ever since they changed how Last Stand works (that it increases true damage now). I don't see a reason why I would take grasp over Precision, as it's better in every situation
Lethal tempo: was good when it gave range , but now it's really bad for Sett as it gives no value to any of your abilties
Items
Sett Loves AD, HP , Attack Speed, waveclear & Ability Haste, so we want to build our items around these stats, providing the best combination of W true damage & auto attacks DPS
this is the most optimal build to get all the fruits in one basket:

Stridebreaker > Black Cleaver > Bloodmail > Sterak's Gage > Shojin

You can replace Shojin with any item of your prefrence based on the scenario of the game, but Shojin last gives you the best of both worlds (W damage, AH & DPS)
You can build Warmog's last for even fatter W damage, but I still prefer shojin last, as it increases damage of all your abilties, including your ultimate , so it can be insane value against high HP front liners like Cho'Gath, Tahm Kench, Dr. Mundo, etc.

Starting items: Doran's Blade > you will build this item 90% of the time. as it gives you ad & HP . which synergizes with all of your abilties, as Sett's kit scales off HP & AD
Doran's Shield > you start this item against heavy poke matchups, especially ranged ones you can't catch I.e : Jayce, Vayne, Kennen, Quinn

Boots


Plated Steelcaps
> when the enemy has multiple AD threats I.e : Yasuo, Jinx
Mercury's Treads > if the enemy team has alot of CC I.e : Braum, Leona
Boots of Swiftness > if the enemy has slows I.e: Ashe, Zilean


Why not Bloodmail second?

-it gives raw damage and makes you a W bot. anybody that builds armor can just run away from you and you will deal almost no damage to them. so easy to kite and doesnt scale as good as a 3rd/4th purchase
-Cleaver second gives you armor shred , Ability Haste, move speed on hit, good amount of AD + HP , so overall its waaay better item to get second

Why not Warmog's 3rd

-it's really bad, takes infinite time to build & the buildpath isn't good, turns you into a W bot

Dead man's plate: good stats, good item overall. but I prefer to build other items to give me ad/HP

Hullbreaker: good when prioritizing splitpsuhing & you feel like you cant do much in teamfights in certain comps
Summoner Spells
Flash : Obviously the best sum for Sett, as we can pull off some flashy combos with it & helps us in landing the juicy center of the W
Ignite: such a lane hack this sum. makes you demolish most of matchups, but I love it mostly for its antiheal against heavy heal champs/ heavy agressive champs early game.

Ghost: my favourite sum on Sett. It gives him the move speed he needs to get on top of enemies, but I don't use it as often ever since Ignite got buffed.

TP: really good sum for matchups where the lane is just boring and no interaction as you can join teamfights and be useful with the free farm you get on lane.

Ignite: really good when you wanna play hyper agressive or against champs with heal in their kits I.e Volibear/ Darius
Ability Tips

Abilities


Pit Grit (P)


Innate - Heart of the Half-Beast: Sett regenerates「 an additional 0.075 / 0.25 / 0.5 / 1 (based on level) health every 0.5 seconds per 5% of his missing health. 」

Innate - Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch on-attack. Sett begins attacking with his Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.
Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attack at 8 times the Left Punch's attack speed, and deal 5 – 90 (based on level) (+ 55% bonus AD) bonus physical damage.

- you get more health regen the lower health you get
- you can auto the minion one time & harass /poke the enemy & proc their Bone Plating with your second auto - as it deals more damage and has more range


Knuckle Down (Q)


Active: Sett empowers his next two basic attacks within 5 seconds to gain 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against monsters.

- it gives move speed only when you are facing enemy champs, but you can use it when they are next to you to get move speed to also run away/side step abilties with the extra MS
- it's an auto reSETT- meaning you can punch two times then press Q . You will punch the enemy 4 times in a row, this is our first combo (all combos will be in the combos section)


Haymaker (W)


Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to a cap of 50% of his maximum health. Each instance of stored Grit decays in value by 30% every second after 4 seconds.

Active: Sett charges up a strike over the cast time. Additionally, he immediately consumes all of his stored Grit to grant himself a shield at the start of the cast time that is equal to the expended Grit for 3 seconds, decaying in strength over the duration after 0.75 seconds.
After the cast time, he unleashes a blast in a cone in the target direction that deals physical damage to enemies hit; those hit in a center line are dealt true damage instead.

- can be buffered with Flash for surprise W + Flash burst
- best usage is to stun the enemy with E to guarantee the true damage to land


Facebreaker (E)


Active: Sett pulls in enemies at his front and back along the target direction, dealing physical damage and slowing them by 70% for 0.5 seconds. Facebreaker deals 100 bonus physical damage to monsters.

If Facebreaker affects at least one enemy on each side, all enemies are stunned for 1 second upon landing.
If no enemies are hit, Sett becomes unable to move or attack for 0.25 seconds after Facebreaker's cast time.

- it has extra range when used diagonally (in a 45 degree angle)
- i prefer to use indicators specially for this ability, as using it too soon can make you miss and unable to trade for the next 17 seconds..
- best combined with W to guarantee the true damage hit in the center


The Show Stopper (R)


Active: Sett suppresses and reveals the target enemy champion while dashing with displacement immunity to their location and attaching them to himself upon arrival. He leaps another 600 units in the same direction to slam the target into the ground, creating a massive shockwave and quickly sliding forward 250 units beyond the impact.
Enemies within the epicenter take physical damage, and other enemies hit by the shockwave take physical damage that is reduced by up to 75% based on proximity. All targets hit are slowed by 99% for 1 second.

- deals damage to the area even if the enemy is unstoppable I.e: Dr. Mundo passive , Olaf R , (where you land is where the enemies will take the damage of the grabbed unit, regardless of grabbing them or not)
- you can use it when the enemy is next to a wall to shorten the animation of it and punch them hard
- you can use it also to surprise people with cc cleanse who are next to the wall- ex: Gangplank orange (as the damage will fully land as we said if he is next to a wall even if he cleanses it) , Olaf.. etc
- your ultimate makes you unstoppable, meaning that you can use it to dodge stuns with it , escape & buffer it to outplay enemies for example : Gragas E ; Pantheon W , Darius Q /E
- it also cancels ultimates if useed correctly for example: Yone R , Mordekaiser R , Ambessa R (all info is in the spreadsheet on timings)
- enemies can't use sums when you ult them as it's a suppression. You can use them to block the enemy jungler from smiting objective
- also can be used to burst Barrier users I.e Warwick with burst combo E +W +R
Combos
Sett might look like a simple champion, but what separates a good Sett from a great one is how cleanly you can weave your combos. Whether you're bursting someone down with your full rotation, outplaying in a 1v2, or layering CC perfectly in a teamfight, knowing your combos inside and out is key to dominating on Sett. In this chapter, I’ll break down the core combos every Sett player should know, from basic trading patterns to advanced engage and disengage mechanics. Learn them, practice them, and soon enough you’ll be styling on your opponents like a true boss.


Basic combos:


+




+ +




+




+




+




Advanced combos:


+ + +




+ + + + + + + +




activate + + + +




Burst combo:

+ + + + +



You can use Ignite while casting E , W or R . You will be stuck in the spell animation anyways, so might as well use that time to throw out your Ignite without potentially messing up the full combo


Insec:

What Insec means is that you use a spell of yours to forcefully reposition the enemy in a way that gives you an advantage, usually using Flash within the combo (to your tower, or to your team)

+ + + + +




+ +




Insec vs careful players, high range, DOT damage

+ + +




Insec to team

+ + + +




GEISHU SPECIAL COMBO:

this is a combo I've mastered over the numerous amount of games i have played, it has 0 counterplay. and a 100% success rate. no matter if the enemy has Flash or a dash, your second auto will ALWAYS land if executed correctly

+ + + + +



You will find me demonstrating most of these combos in my Sett Youtube guide
Trading patterns & mechanics
One of the most important things to master as Sett in laning phase is the trading pattern. & spacing. As we mentioned above, one of Sett's biggest weaknesses is his low attack range and high cooldowns , so when you use your abilties you better make them count as Sett without E has no engage and Sett without W is super vulnerable. Without E , the enemy can always Flash out/dash from your W , so you gotta think what the enemy wants to do and act upon it. Think few steps ahead to get the best outcome.

There are 3 trading patterns that i use to demolish matchups, each used for a diffrent purpose

The first pattern is the classic E stun into AA>QQ
This combo is super strong as it stuns your enemy. You are allowed to hit them 4 times in a row, and if they hit you back you get grit for your W to punish them even further and deal alot of damage to them and at some point if they are 50% you can even kill them just by using this simple combo.
But the thing you need to keep in mind is the fact that not all enemies are dummies, and some of them, especially higher elos, know well enough to respect your damage and try to space your E . Knowing that if you miss your E you lose alot of your DPS
so how do we land it?
You play the mind game. The human brain cannot think simultaneously, we cant do two things at the same time, and here we use this to our advantage.

Geishu what do you mean?
We said that the enemy is good and he will not just walk into your E , right?
Yes and no
You always gotta think against certain matchups where you are stronger. Look for E >AA>QQ angles by standing between him and his minions. if he wants to CS he will have to walk forward and if he walks forward he will get punched to death.
You bait them by making them starve for that cs. They wil give 5,6,7 minions just to not get hit.
But then the canon minion shows up and here is where, even Challengers tend to mess up unintentionally.
The instinct is to always CS and not miss the canon, so theres a brief second where they're driven by the instinct to walk up for the it, and this small window where they forget you are a threat. This is where you capitalize on it and E stun them into AA>QQ . After you do such a trade it's so good as you can actually dive them under the tower if they are 40-50% HP . This is my favourite trade pattern against champs that you can dominate, when you have a lead or champs that are weaker than you I.e: Aatrox, Yone, Nasus, Trundle, Yorick
It's all about spacing, and the best way to land your ablities is by baiting the enemy to get a minion, because when they are in the middle of the animation, they cannot move away or they are already in your E range.


Second trade pattern: AA>E >AA>QQ : This is one of my favourite trading patterns as you auto two times, then stun, then auto two times again with your left right, then QQ again, and you still have move speed for another two extra autos.
This is a bit advanced, but its super good against champs that disrespect you and are out of position. I.e: Tryndamere, Shen
It's good because when they get autoed by you they will dash out, then most likely you catch them with E into a rain of punches
It's super good to catch enemies off guard as well because they never expect your damage (this trade pattern is mostly effective when used as level up timer, meaning you are close to level 2). You are fighting the enemy, you AA> E him and the minion> level up AA>QQ

In general it's good if the enemy walks to you in melee range and refuses to hit you, but you have range to auto him, so you AA, E , AA>QQ


trade pattern #3: E >QQ : okay but Geishu why would I use this when I can always use the OP E >AA>QQ and can land 4 autos in a row?
Because as we said above, Sett's playstyle is unique based on the champion he is up against, and therefore we change trading patterns accordingly.
There's some champs where you can't use the first trade pattern against them as they can either interrupt you/dash away/shield/parry and you lose alot of your dps or may even lose the trade.

for example: Riven, Jax, K'Sante, Pantheon, Gragas, Fiora
You have a really small window to trade against these champs as they have stun/shield/parry, so it's better to E >QQ (as your Qs are empowered autos that deal more damage)
than to E >AA>get interrupted + wasted Q )
It's super good into short trades aswell because of this you can guarantee to land your damage and win the trade, so use this against hyper mobile champs/annoying stun champs that can stun you mid combo.
Diving
One of the things I love about this champion is the absolute dominance you are able to assert on the enemy laner, not just by killing them in lane, but by actually being able to kill them 100-0 while they are under their tower and GET AWAY WITH IT

So how do we dive enemies? by knowing your limits and thinking what the enemy champ is capable of doing and what they will do about it
For example, diving a Fiora is diffrent to diving a Jax or diving a Gwen
as every champ has their counter abilties that they will use to retaliate to your attempt to murder them under their own turert.

Some champs you can dive lvl 3, some you can dive level 2., it depends on their HP , their abilities, your HP & the ability to pressure them mentally to react
and being patient enough to wait for them to react before using your abilties.


Here are a few examples of me diving GM-challenger players in high elo:




The key is to auto them 1-2 times. or auto a turret or minion then surprise them with second auto followed by Q reset into E >W or if you are level 2 you can auto them then E >W still.
Even if you die and it's one for one, usually the enemy loses way more than you do, as they miss out on waves of minions gold and exp and the wave also pushes back towards you, making you safe from jungle ganks & making the enemy vulnerable to your jungler, allowing you to also freeze and control the lane entirely to your favor.



You can also dive after level 6 aswell. as you can ult them out of the tower, or E >W into ult them to finish them off. depends on the champ as we said and their abilities




Here another example:




If I am able to pull off these plays, then so can you, you just need to practice. Even if you fail, it's how you learn and improve and get better.
It's okay to make mistakes while diving, it's okay to die sometimes and fail the dive, as long as you learn, you will improve, and you will be able to pull of these high risk high fun plays & completely dominate your lane.
Spreadsheet
here is a spreadsheet i made containing every toplane matchup from A-Z with tips, tricks & itemization included. some parts here or there can be a bit out dated due to the continious changes. but the matchups are still the same laning wise
-of you have any questions regarding the spreadsheet. or matchups, let me know & i will update them as soon as i can

https://docs.google.com/spreadsheets/d/1Tsr94bcEKbZgj6PKN1VdVab1GCT0kOB5/edit?gid=408515930#gid=408515930
Skin Tier List
Conclusion
Sett is easy to learn, insanely fun to play, and difficult to truly master and that’s exactly what makes him so satisfying. Every game feels like a chance to outplay, to clutch, to be the boss. Whether you're smashing 1v1s or turning fights with a perfect ult , Sett rewards smart, aggressive plays like no other.
This guide isn’t just about builds and combos. It’s about showing that if you love a champion, you can make it work. You just have to go all in like Sett would 💪😎

Thank you for reading this far! also shoutout to my friend Federals for helping me make this guide. he is truly an amazing creator and the way he gives out to the community is really inspiring!
Here is his mobafire profile link if you wish to check out these guides:

https://www.mobafire.com/profile/federals1-1017493/content/builds
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