Geishu's Challenger Sett Guide to absolute lane domination ( ZERO COUNTERPLAY)






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Recommended Items
Runes: PTA ( Ignite)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order Ability Order
Pit Grit (PASSIVE)
Sett Passive Ability
Threats & Synergies
Aurora
Lane tips: really horrible matchup. vayne AP champ
dont risk making trades
focus on cs. start W level 1- push out waves without getting hit too much
and play on CS . once you get stride lane is playable
- you can ult her out of her ultimate or into the middle of her ultimate to stop her from escaping
Zilean
whats more scary than sett with 3k true damage nuke?
A SETT WITH 1000 MOVE SPEED WITH 3K TRUE DAMAGE NUKE
Zilean
whats more scary than sett with 3k true damage nuke? A SETT WITH 1000 MOVE SPEED WITH 3K TRUE DAMAGE NUKE
Champion Build Guide
xWhy trust this guide xPros and Cons
xMid Game xLate Game |
xItems xSummoner Spells
xCombos xTrading patterns & mechanics xDiving |

Hello! I'm Geishu, a Challenger


I've been playing League since Season 10, and out of all the champions I've tried, none have ever felt as satisfying, powerful, or expressive as Sett.
The more I played him, the more I realized just how deep his skill ceiling really is—and how rewarding his gameplay becomes when pushed to the absolute limit.
A lot of people said he's bad in high elo, that he gets outscaled, countered, or lacks impact. I heard that too many times. But instead of dropping him, I decided to make it my mission to prove everyone wrong.
In Season 14, I locked him in every game. No matter the matchup, no matter the comp. And after hundreds of games, learning every trick, limit, and mistake, I climbed all the way to 1170 LP Challenger.
This guide is the product of thousands of games and countless matchups, crafted to help you unlock

1170 LP Challenger - Highest Ranked

I’ve reached 1170 LP in EUW Challenger by maining




Thousands of Games Played
With thousands of

Real In-Game Knowledge
This isn’t theory. Everything in this guide is based on real experience: advanced mechanics, matchups, decision-making, and what actually works in high-elo.
Streamer & Educator
I stream my games and actively help others improve. This guide is my way of giving back to the community and helping you climb while enjoying one of the most fun champs in the game.
Pros
+ so many combos & endless possibilties
+ % HP physical damage
+ up to 4K true damage W dopamine nuke
+ Easy & simple to learn
+ lane dominance and the ability to dive any champ 100%-0
Cons
- high cooldowns
- abilities are very skill expressive ( one wrong angle and everything is cooked)
- very low attack range ( 125)
- very item reliant ( stridebreaker)




- If its a champ that can all in you level 1 and kill you E.X:











- If they don't fight you. then you secure prio & you get level 2 before them, so it's a win-win situation.
- If its a champ that won't all in you level 1 and you know that he won't fight you level 1, it's better to start E level 1 & you play the lane according to their playstyle
Examples of weak level 1 champs:






You wait in the 3rd bush(closest to their turret), you wait for both minions to clash, and then you walk around them. They will have to either fight you to stay in EXP range. or run away and miss entire 3 minions worth of EXP which delays their strength by alot and gives you an insane lane advantage
- If they decide to fight you (you will win), you keep hitting them with autos. zoning them out of EXP range. untill they are out of your auto range. then you E


- Don't be afraid of taking early trades, as it's always in your favor against weak champs, level 2 timer wise you hard win as your E





- If it's a champ that is strong level 1, but wont all in you? yet can poke you for example:



You basically play for prio. you can try to not take much damage. yet use your E







Leveling up abilties is always dependant on the situation, and every matchup has it's own playstyle. All information about laning against every champ you will find in my spreadsheet
-If you win the lane try to play grubs



- some champs you can dive 100-0 and that is the beauty of

more in the diving section
- when do you join fights & when do you split push?
i highly recommend to only join teamfights if you have your


-if you are ahead. and your enemy laner is super weak & easy to dive , for example (






- If it's an enemy that you cannot dive (















Just focus on taking objectives more, and less on kills, save your resoucres, don't waste your



- before doing ANYTHING on the map, always make sure to push out the waves so the enemy doesnt get free turrets while you are rotating
That being said, at this stage when you are full build, or almost full build. Your Whaymakler deals enough damage to most likely one shot enemy champs, so make sure to push waves and group with the team before making any play and look for ult

Angles are everything for








- make sure to look at your W



Primary Tree: Precision



- Excellent for extended trades
- Extremely clutch in teamfights and 1v2 scenarios thanks to the healing
-


-

- I prefer to use it always when i go




- i also like it against squishy champs I.e :


- Take it vs ranged champions that you can never catch or kite-heavy lanes
- Great for passive laning when you can't reliably all-in
- Gives healing,




Secondary Tree: Resolve


- Helps against lanes where you take chip damage but aren’t getting all-inned
- Especially good vs champions like




- i take it in 90% of my games, as it synergizes well with your passive



- The damage after a W

- Scales into late game with


- Works also with ally shielding, and it scales with HP



- Amazing vs all-in champs or bursty trades
- Great into hyper agressive level 1 champs/ with auto resets




-Good after buffs; gives 10


- Take it vs perma slow in lane champs or cc where you can make value out of the





Other Keystone runes:
















this is the most optimal build to get all the fruits in one basket:
Stridebreaker





You can replace Shojin




You can build Warmog's








Starting items:









Boots









Why not Bloodmail
second?
-it gives raw damage and makes you a W


-Cleaver





Why not Warmog's
3rd
-it's really bad, takes infinite time to build & the buildpath isn't good, turns you into a W







Ignite: such a lane hack this sum. makes you demolish most of matchups, but I love it mostly for its antiheal against heavy heal champs/ heavy agressive champs early game.








Abilities
Pit Grit (P)

Innate - Heart of the Half-Beast:

Innate - Heavy Hands:


Sett's Right Punch is empowered to gain 50 bonus range


- you get more


- you can auto the minion one time & harass /poke the enemy & proc their

Knuckle Down (Q)

Active:


- it gives move speed



- it's an auto reSETT- meaning you can punch two times then press Q

Haymaker (W)

Passive:


Active:

After the cast time, he unleashes a blast in a cone in the target direction that deals physical damage to enemies hit; those hit in a center line are dealt true damage instead.
- can be buffered with Flash for surprise W


- best usage is to stun the enemy with E

Facebreaker (E)

Active:


If

If no enemies are hit,


- it has extra range when used diagonally (in a 45 degree angle)
- i prefer to use indicators specially for this ability, as using it too soon can make you miss and unable to trade for the next 17 seconds..
- best combined with W

The Show Stopper (R)

Active:

Enemies within the epicenter take physical damage, and other enemies hit by the shockwave take physical damage that is reduced by up to 75% based on proximity. All targets hit are slowed by 99% for 1 second.
- deals damage to the area even if the enemy is unstoppable I.e:




- you can use it when the enemy is next to a wall to shorten the animation of it and punch them hard
- you can use it also to surprise people with cc cleanse who are next to the wall- ex:



- your ultimate








- it also cancels ultimates if useed correctly for example:






- enemies can't use sums when you ult

- also can be used to burst









Basic combos:
















Advanced combos:















activate






Burst combo:







You can use





Insec:
What Insec means is that you use a spell of yours to forcefully reposition the enemy in a way that gives you an advantage, usually using











Insec vs careful players, high range, DOT damage





Insec to team






GEISHU SPECIAL COMBO:
this is a combo I've mastered over the numerous amount of games i have played, it has 0 counterplay. and a 100% success rate. no matter if the enemy has







You will find me demonstrating most of these combos in my












There are 3 trading patterns that i use to demolish matchups, each used for a diffrent purpose
The first pattern is the classic E


This combo is super strong as it stuns your enemy. You are allowed to hit them 4 times in a row, and if they hit you back you get grit for your W

But the thing you need to keep in mind is the fact that not all enemies are dummies, and some of them, especially higher elos, know well enough to respect your damage and try to space your E


so how do we land it?
You play the mind game. The human brain cannot think simultaneously, we cant do two things at the same time, and here we use this to our advantage.
Geishu what do you mean?
We said that the enemy is good and he will not just walk into your E

Yes and no
You always gotta think against certain matchups where you are stronger. Look for E


You bait them by making them starve for that cs. They wil give 5,6,7 minions just to not get hit.
But then the canon minion shows up and here is where, even Challengers tend to mess up unintentionally.
The instinct is to always CS and not miss the canon, so theres a brief second where they're driven by the instinct to walk up for the it, and this small window where they forget you are a threat. This is where you capitalize on it and E








It's all about spacing, and the best way to land your ablities is by baiting the enemy to get a minion, because when they are in the middle of the animation, they cannot move away or they are already in your E

Second trade pattern: AA>E




This is a bit advanced, but its super good against champs that disrespect you and are out of position. I.e:


It's good because when they get autoed by you they will dash out, then most likely you catch them with E

It's super good to catch enemies off guard as well because they never expect your damage (this trade pattern is mostly effective when used as level up timer, meaning you are close to level 2). You are fighting the enemy, you AA> E


In general it's good if the enemy walks to you in melee range and refuses to hit you, but you have range to auto him, so you AA, E


trade pattern #3: E




Because as we said above,

There's some champs where you can't use the first trade pattern against them as they can either interrupt you/dash away/shield/parry and you lose alot of your dps or may even lose the trade.
for example:






You have a really small window to trade against these champs as they have stun/shield/parry, so it's better to E



than to E


It's super good into short trades aswell because of this you can guarantee to land your damage and win the trade, so use this against hyper mobile champs/annoying stun champs that can stun you mid combo.
So how do we dive enemies? by knowing your limits and thinking what the enemy champ is capable of doing and what they will do about it
For example, diving a



as every champ has their counter abilties that they will use to retaliate to your attempt to murder them under their own turert.
Some champs you can dive lvl 3, some you can dive level 2., it depends on their HP

and being patient enough to wait for them to react before using your abilties.
Here are a few examples of me diving GM-challenger players in high elo:

The key is to auto them 1-2 times. or auto a turret or minion then surprise them with second auto followed by Q





Even if you die and it's one for one, usually the enemy loses way more than you do, as they miss out on waves of minions gold and exp and the wave also pushes back towards you, making you safe from jungle ganks & making the enemy vulnerable to your jungler, allowing you to also freeze and control the lane entirely to your favor.
You can also dive after level 6 aswell. as you can ult them out of the tower, or E




Here another example:

If I am able to pull off these plays, then so can you, you just need to practice. Even if you fail, it's how you learn and improve and get better.
It's okay to make mistakes while diving, it's okay to die sometimes and fail the dive, as long as you learn, you will improve, and you will be able to pull of these high risk high fun plays & completely dominate your lane.
-of you have any questions regarding the spreadsheet. or matchups, let me know & i will update them as soon as i can
https://docs.google.com/spreadsheets/d/1Tsr94bcEKbZgj6PKN1VdVab1GCT0kOB5/edit?gid=408515930#gid=408515930




This guide isn’t just about builds and combos. It’s about showing that if you love a champion, you can make it work. You just have to go all in like

Thank you for reading this far! also shoutout to my friend Federals for helping me make this guide. he is truly an amazing creator and the way he gives out to the community is really inspiring!
Here is his mobafire profile link if you wish to check out these guides:
https://www.mobafire.com/profile/federals1-1017493/content/builds
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