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League of Legends (LoL) Question: S-/S/S+

Posted in Champions 79,417

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    Hello i got a problem! My problem is: I got 3 chest and get one in 2 days (I dont wanna have 4 because then the timer stops) So i wonder if any of you got a good TRICK/WAY To get S-/S/S+ easy
  • Answers (2)

    Ekki (86) | February 10, 2017 3:23pm
    S-/S/S+ are awarded when you outperform ~90% of the games on that champion on that position (i.e. your "score", based off k/d/a, farm, dragon/baron/towers and maybe something else, is on the top X%, with X being some value around 5-10% probably).

    ***As pointed out by IbnBattuta, game time normalises your score (i.e. a 7/0/4 kda in a 20 minute game isn't the same as that 7/0/4 in a 50 minute one). It's not worth to prolong a game just to get a bunch more kills/farm/objectives. You'll most likely lower your score instead.***

    That means you can get an S more easily if you:
    A) Play with lower ranked (aka "worse") players, so you get against enemies that are worse than you and you can get a higher score more easily.
    B) Play with someone who is better than you in the hopes that they get fed, don't die too much and farm appropiately.
    C) Play some low play rate champion/position ( Karma jungle, Gnar adc, Galio anywhere, etc.) until you get fed with them one game. Since there'll be less people playing it, it'll be easier to get to the top 5% once you're fed.
    D) Avoid "easy" champions in ARAM. Lux, Fiddlesticks and the like can go 10/2/20 in aram and not get an S, which is very frustrating.
    E) If you're playing support, make sure to farm after laning phase (if you farm in lane the system won't see you as a support and you may underperform). Also don't steal kills, iirc Riot confirmed they're worth the same as assists for support scoring.

    C and D don't actually increase your chances of getting an S, but they're a less frustrating way to get it, since you get to goof around with a weird pick instead of getting tilted because a 17/8/20 Fiddlesticks in ARAM gives you an A+.

    One last remark, please keep your posts... less colored. It's hard to read on so many different colors. It's OK if you feel like posting on all red caps or something like that, but this is overkill.
    Ekki (86) | March 5, 2017 1:34pm
    tl;dr: your score is also normalised by game time.

    Not much to add with that. Just don't prolong the game just to get more kills or more barons/dragons. I'll add it to the original answer just in case someone jumps to the wrong conclusions.
    IbnBattuta (2) | March 5, 2017 1:22pm
    It was too easy to get S+ and S with Camille in Blood Moon but in Top or Jungle in Normal Games, I never get higher than A but as Camille as Support I always get S- and never S or S+ and that's because an important factor that you missed to mention in your answer which is "Time Factor"

    Game compares your KDA, CS, Baron/Dragon and Tower with other players performed in this role and lane within the same time so I got S+ with Camille easily in Blood Moon since game compared me with other Camille players in Normal so my score in 12:00 had exceeded 5% of Camille Players but usual endings in normal games, my score didn't exceed 5% to get S or S+ and that's all about Time Factor.
    Ekki (86) | February 14, 2017 3:05pm
    Farming does increase your score. But if you farm too much in lane the system might no longer take you for a support and so your relative score could change. If it doesn't, then by all manners play any ranged support as an adc replacement in the bot lane, you should get a high score quite easily.
    Latest Legend (149) | February 14, 2017 1:45pm
    Ekki wrote:
    Also don't steal kills, iirc Riot confirmed they're worth the same as assists for support scoring.
    Clearly you're playing Support wrong :^)

    As a Blitzcrank support player, I notice I get an S most easily when I'm indeed farming and also when I deal a lot of damage to champions. So make sure you play aggressively, perhaps even build some damage items if you can afford it.
    kelavermilion | April 14, 2017 12:36pm
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