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Star Guardian Invasion (PvE) -- Best Champions to pick Patch 7.18

SuperMagePRO5000's Tier List SuperMagePRO5000's Tier List
Last updated on September 20, 2017
2922 3
4 Votes
New Tier List

Description

The new PvE - Invasion can be difficult some (ok, most) of the time, but the first thing to nail on the head to win is composition. Unfortunately complete strangers may not like you bossing them around. so a pre-made game may be the way to go.

Anyway, these are the champions that I recommend to choose for yourself, and to suggest to your team (if they listen/haven't already locked in/have better things to do than listen to some stranger on the internet who wants to win for some reason)

Also, if you really want to see the part where teamwork is key, play the onslaught rather than the normal mode when you beat your first few normal mode because of these reasons:
A) The revive tutorial is removed (it gets boring and a waste of time quickly)
B) Harder (what? If it's easy, it isn't interesting!)
C) ^^^ So therefore requires teamwork - Because it is harder you will need to work with these complete strangers who may, or may not be from a different planet, but if you want to win I'd recommend having the composition of: 2 supports, Poppy, and the rest marksmen and mages that have high damage.
D) When you've beaten this harder mode and have lead your team to victory (by organizing them and/or skill) the victory tastes MUCH sweeter. I promise you ;D

If you found this guide helpful/you learned something/liked my occasional joke, then do hit the up-vote button and leave a comment because it means a lot :D
Also if you have any tips or anything to say, comment it and I will try to respond.
1

Must have/Recommended

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2

Pretty Good

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3

Not really

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1
SuperMagePRO5000 (1) | September 14, 2017 11:41am
Ahri's (q) does true damage on the way back which is valuable to hard to kill enemies and can be used tactically to deal tons of damage on the way back if you position yourself right. Her (e) attacks people that get close to you which helps enforce you personal space at all angles. Yes, syndra's (e) is much better than ahri's (e), because it hits more targets and goes through targets in a cone. Her ultimate is better than syndra's because it requires almost no preparation, whilst syndra's ult is ideal for when you have balls in play, Ahri's can be used for damage, kiting, and mobility (dashing for end in 'run')
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As for Jinx, her (q)'s minigun is very good, but her rockets use mana as fast as my credit goes down on my phone (really fast :D), her (e) is good if you are being chased or know where enemy champs will spawn. Her ultimate does less damage than MF's but MF gets stopped if she gets disrupted.
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Changes:
* Swap Jinx with MF
* Move syndra to Tier 2
* Re-name Tier 3 to: Not Good
* Re-made Jinx's note
* Slightly changed MF's note
* Re- made Ahri's note
2
Mowen (611) | September 13, 2017 1:51pm
Jinx is the goddess of invasion! ;) She should definitely be ranked above MF and Ahri. She can do high single target and aoe damage and her passive is like constantly up. Definitely reconsider her strength! ;)

I would also say Syndra is better than Ahri in invasion, build max CDR on her fast, syndra's stun can go through the little minions and stun multiple targets, besides syndra should have higher DPS too!
1
SuperMagePRO5000 (1) | September 8, 2017 11:27am
Comment if you have any queries or ideas :D
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