

Team Comp
Updated a Team Comp On: Jan 10th, 2025
Nocturne Reroll: "Nocturne performs WAY better if he has one of the following Artifacts: Rapidfire Cannon, Fishbones, Sniper's Focus. Normally Nocturne slash is around him, but with range upgrade the bleed procs around his target.
You can also use Sniper Emblem for +2 Range increase instead, though you heavily..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Sentinel Academy: "Initial gameplan is to open with 3 Academy/2 Sentinel and use Lux as item dump until you find Heimerdinger. You want to rush for Level 8 and play 4 Sentinel / 3-4 Academy for midgame. AD items can go on Ezreal at the begining but should be transferred to Corki or Jayce once you find him.
Works..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Zeri Reroll: "Zeri reroll is a quite powerful and very underrated reroll comp. It works similar in concept to the Kog'Scar comp, meaning you want to run 4 Watcher + Zeri/Kogmaw, except you stay Level 6 to roll for Zeri*3. You can run Vander*3 as your main tank if there are no Family players in your Lobby...."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Black Rose Dominators: "Dominators have effectively replaced Visionaries as the most popular trait to go with Black Rose. This is partly because of how powerful Ziggs is in early mid game, which allows you to quickly rush towards Level 8/9 and cap out your board with Mordekaiser/Leblanc.
Best Anomaly user is..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Experiment Twitch: "Twitch Carry can be a good comp to aim for Top 4 or to sneak a win with an uncontested 3 Star Tier 4 unit. In the early game you can run a Bruiser/Sniper opener and run Maddie, Kogmaw or Zeri as your main item dump until you find Twitch.
Push for Level 8 in early Stage 4 and look for..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Automata Reroll: "Automata is incredibly strong and can be played in different variants ranging from Nocturne Reroll, Kogmaw Reroll or rush for 6 Automata. This version is quite similar to the old Kogscar comp, but instead of going deep into Watcher you want to play for 6 Automata as your win condition with an..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Urgot reroll: "Urgot reroll is quite a strong comp, however it thrives when we have the Unleash The Beast augment or either Experiment/Artillerist emblem on 2-1.
Default board is 3 Experiment and 4 Artillerist. With +1 Experiment, aim for 5 Experiment 2 Artillerist instead.
Focus mainly on rerolling Urgot. If..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
7 Rebel: "Rebel is a great tempo comp, especially if you have an early Rebel Emblem from starting Encounter or Stage 2-1 Augment. In the early game you can play 5 Rebels and use Vex as an item carry for Zoe later. Your overall gameplan is to rush for 7 Rebels in early Stage 4 to stabilize with Illaoi as..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
Violet Carry: "Violet Carry survived Patch 14.24 and remains one of the best reroll comps. General concept is to maximize economy and roll for all Family Members + Draven/Darius. Family emblem usually goes on Draven, as he acts as your secondary carry.
In Stage 4-6 you can't guarantee Ultimate Hero anymore, so..."
Team Comp
Updated a Team Comp On: Jan 10th, 2025
6 sorc: "During early stages focus on playing as many Sorcerers as you can + Darius.
With either +1 sorc or tactician's crown we can fit 4 emissary+6 sorc on 8 and to cap out board you ll want to add elise on 9.
Swain+zoe main carry
Illaoi main tank
Nami > Zyra > Lux as item holders."