Views: 855 Trundle Guide [Intro and abilities] (Feel free to critique)
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While I was sifting through the
Trundle guides I couldn't seem to find any ones that...well...satisfied. So I might make my own...but because of my not so extensive knowledge and possibility that the one I make will be extremely bad...I decided to make one here first before going all out. So please. Feel free to read and critique. DON'T CRITICIZE FOR NO REASON.
Accreditation
Picking
:
Don't pick
Trundle just because you want to. Realize that he is used as an anti-tank and that if the other team has no tank then he can be a little useless.
Is he first pick worthy? In a sense, yes he is. Picking him first means that the other teams top lane options are now limited. However, if you first pick him then that means the other team can easily counter pick him as well. Picks such as
Kennen and
Jayce can easily outpoke him and since they don't build tanky stats then his
Subjugate is rendered nearly useless in lane.
Trundle in my opinion seems to be the best answer to the current top laners in this meta. With this top lane meta mainly shifting towards tanky bruisers,
Trundle is the perfect counter. His ulimate,
Subjugate simply melts the tank stats off of the tank and gives them to you for a low price of 75 mana.
Pros:
-Anti Tank
-Great Duelist post 6
-Good sustain due to
King's Tribute and
Frozen Domain
-Can split push and team fight well
-Press R to win
-
Subjugate has a low CD
-Best Dance in game
-Can DESTROY towers
Cons:
-Can get bullied in lane pre 6
-Mana relient/Mana hungry at times
-Miss R and lose
-Item dependant
-Can be seen as a troll pick (see what I did there?)
-Easily outpoked
Abilities:
Passive:
King's Tribute
What it does
A great flippin passive. With a range of 1000, whenever ANY enemy unit dies (neutral monsters too such as
Double golems) you heal for a certain percent of your maximum health. You don't even need to last hit the minions. Just as long as they die around you, you will heal. Minions are just piles of health.
Q:
Chomp
What it does
Your main source of damage. Actually...it's practically your only source of damage besides autos. This will help you to last hit with use of its active as well as after it is used since it increases your AD (20 / 25 / 30 / 35 / 40 per level). Feel free to trade and harass with this as well as it will cause your opponent to lose some AD. Don't spam the ability too much early as it will cause you to go manaless...and that's not good.
W:
Frozen Domain
What it does
This is basically an AOE steroid for you. You get movement speed, attack speed, and more healing regen from just standing on it. Use this to engage, disengage, push waves, crush turrets, and when you need to sustain. Don't spam this ability either as it can be used to escape ganks.
E:
Pillar of Ice
What it does
This can make or break a
Trundle player. A well placed
Pillar of Ice in the middle of the team fight could help swing the favor over to your side. It also helps out with ganks. It can be of use whether you are escaping or engaging. Remember that it has a relatively long cooldown (23 / 20 / 17 / 14 / 11) so use it wisely. It also grants vision when used in the fog of war.
There have been sayings that it does interesting things like it does 1 true damage and that you can get out of
Cataclysm with it. (Still testing these things out)
R:
Subjugate
What it does
This is what makes
Trundle such a strong dueler and anti tank. Once you hit 6 you are officially a threat to any tank on the opponent team. You want to use this at the beginning of a duel or team fight because it drains the stats over time and not instantly. Once the draining of the stats starts then feel free to start wailing away at them, with some caution of course. Make sure to aim well with this skill. If you miss then it could cost you a team fight. Remember that if you die while your are still draining stats, it will stop draining and the stats will return to the original owner.
If I missed anything or something is wrong...comment below and I shall add.
Runes, Masteries, and Items next. (Maybe...depending on what people say)


Trundle, the Troll King.
Picking

Don't pick

Is he first pick worthy? In a sense, yes he is. Picking him first means that the other teams top lane options are now limited. However, if you first pick him then that means the other team can easily counter pick him as well. Picks such as






Pros:
-Anti Tank
-Great Duelist post 6
-Good sustain due to


-Can split push and team fight well
-Press R to win
-

-Best Dance in game
-Can DESTROY towers
Cons:
-Can get bullied in lane pre 6
-Mana relient/Mana hungry at times
-Miss R and lose
-Item dependant
-Can be seen as a troll pick (see what I did there?)
-Easily outpoked
Abilities:
Passive:


A great flippin passive. With a range of 1000, whenever ANY enemy unit dies (neutral monsters too such as

Q:


Your main source of damage. Actually...it's practically your only source of damage besides autos. This will help you to last hit with use of its active as well as after it is used since it increases your AD (20 / 25 / 30 / 35 / 40 per level). Feel free to trade and harass with this as well as it will cause your opponent to lose some AD. Don't spam the ability too much early as it will cause you to go manaless...and that's not good.
W:


This is basically an AOE steroid for you. You get movement speed, attack speed, and more healing regen from just standing on it. Use this to engage, disengage, push waves, crush turrets, and when you need to sustain. Don't spam this ability either as it can be used to escape ganks.
E:


This can make or break a


There have been sayings that it does interesting things like it does 1 true damage and that you can get out of

R:


This is what makes

If I missed anything or something is wrong...comment below and I shall add.
Runes, Masteries, and Items next. (Maybe...depending on what people say)
Thy sins
1. No mention of some part of the build whatsoever.
2. Don't ever ever ever ever ever negatively promote yourself, and if you do anyway, keep it short, don't write 2 paragraphs about how bad you are.
3. Some of the pro's and cons seem double or really bad. "-Press R to win" "-Can DESTROY towers" "-Can split push and team fight well" etc.
4. Says that Trundle is really strong in the current meta. Says that he sucks early game.
Thy blessing
1. Abilities section seems okay I guess.
2. Coding seems fine
Result: Path of the Blogs
The two main points of a guide are absent, which are the tactical sections and the build sections. To judge whether you would write a good guide based on this, makes it hard. At least, it would normally. Now you just said that you're not that great of a player, showed some mediocre writing (the introduction was not a fine read) and minimal explanations. That is not so good.
If I were you, I'd start testing dem builds and tactics and then see how far you can get, instead of doing the small things alone :P
Glhf
-Meiyjhe
(Do not forget to vote! :D)
As for what you wrote, you honestly don't even need to write down the numbers of the abilities, cause the iton does that for you. It leads the reader into a state of "yeah, I get it."
EDIT: also about the ult thing, when you ult a tank as trundle you should just ignore the tank and use your W and E to get on their adc/apc and kill them, youll have bonus tank stats and steal their AD while your adc kills their stat drained tank
instead you say you should focus the stat drained tank