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Commented
Posted a Comment: Apr 14th, 2014
"Now all of the most "fun" champs are gone...
URF mode is going to lose popularity very quickly after the novelty wears off..."
Thread
Created a Thread In Theory Crafting & Ideation On: Apr 11th, 2014
Tank-Shredder
So, just for the heck of it, I'm trying to build a tank-shredder and want some help. Basically this is a build to cut through health consistently no matter the resistances.
This build should...
Commented
Posted a Comment: Apr 11th, 2014
"For me, it's pretty standard to get at least 17 points in utility for Bandit and all the other gold masteries.
With other supports, you might get away without them, but as support Thresh, you have little to no solid gold gain without stealing from your partner.
The rest of the points c"
Commented
Posted a Comment: Apr 9th, 2014
"
I'm sure I'll find some more if I sift through my Memebase favorites for a while."
Commented
Posted a Comment: Apr 8th, 2014
"Really explains the concept of Trinity Force on Lucian well, makes it easier to know when and why to build it, and why it is alternative, not standard.
I advise you clean up the Skill Combos section. It's very cluttered and needs more depth."
Commented
Posted a Comment: Apr 7th, 2014
"
4 armor, effective health is almost always better than flat health points."
Commented
Posted a Comment: Apr 7th, 2014
"{quote}"
Commented
Posted a Comment: Apr 7th, 2014
"
They're still prevalent, and I for one still use them, "
Commented
Posted a Comment: Apr 5th, 2014
"It really hit hard the sustain game. Now farming up for health isn't as effective, so missing cs punishes you much more. Also makes a quicky jungle creep less rewarding."
Thread
Created a Thread In General Discussion On: Apr 5th, 2014
Rengar
So after a couple days, I want to find out how people adapted to the Rengar changes.
I haven't...