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Commented
Posted a Comment: Jul 4th, 2012
"Yeah, I agree with one point early, but I don't see the point of maxing it. The idea is to have the double powerchord damage, and the other auras are more beneficial teamfights/past laning phase.
Also, it's not a bad start to go Faerie Charm + 3x Sight Wards + 2x Mana Potions as a sta"
Commented
Commented
Posted a Comment: Jul 4th, 2012
"I'll be there, just want to say I may like an hour late or so."
Thread
Created a Thread In Site Support On: Jul 4th, 2012
Barrier
I know we don't have stuff for The Proving Grounds, but I figured since it has a new summoner spell "Barrier"; we could at least add it.
Commented
Posted a Comment: Jul 3rd, 2012
"E increases the range and damage, but it doesn't increase when you rank it up. The only thing that increases is the speed boost."
Commented
Commented
Posted a Comment: Jul 3rd, 2012
"Only works for 3 attacks though, sadly. It is pretty powerful.
I'm debating on whether to go R > Q > E > W, or R > Q > W > E. The first way gives a bunch of burst in Hammer form + your Q does good damage in Ranged form. The second way gives good burst on your Q in Ranged, and g"
Commented
Commented
Posted a Comment: Jul 3rd, 2012
"He is so ridiculous at level 2. It's pretty easy to win against most melee at level 2. E - Q in bow form, R to switch, Q - E in hammer form = super burst."
Thread
Created a Thread In Theory Crafting & Ideation On: Jul 3rd, 2012
Jayce Theorycrafting
I figured since no one else has posted this, I might as well.
I've been playing games on The Proving Grounds for the most part, as I wanted to explore builds more fully without going 40~ minutes...