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Team Comp
Updated a Team Comp On: Mar 21st, 2023
Gadgeteen Reroll: "Gadgeteen was tuned down a lot ever since Riot added a bonus damage reduction to their trait, but the Reroll version is still going very strong. The goal here is to maximize your economy and roll down deep in Stage 3-1 with Level 4 trying to force an early Wukong*3 and Lulu*3.
This works best..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
Jax Reroll: "Not much has changed for one of the staple comps in Set 8. The core concept for Brawlers remains the same, you want to roll with Level 6 in Stage 3-2 for 6 Brawlers, push for Level 7 in Stage 4-1 and slow roll for Jax*3 and Riven*3. Aurelion Sol or Mecha Prime are great additions to this comp...."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
Renegade Riftwalker: "If you enjoy playing flexible then this is the comp for you. You can either start with AD or AP items since you will be running Viego and Jhin in a Duo Carry Setup. Your core setup consists of 3 Renegade with 3 Rift Walker and the rest can be decided based on your game. Usually Zac is connected..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
6-8 Duelists: "Duelists are currently overperforming by a lot. Twisted Fate is incredibly powerful even with minimal items and your Duelists now receive less Damage if you field 6 or 8 Duelists on your board. There are currently two ways on how to approach this comp.
In the start you will always roll in Stage..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
6-8 Duelists: "Duelists are currently overperforming by a lot. Twisted Fate is incredibly powerful even with minimal items and your Duelists now receive less Damage if you field 6 or 8 Duelists on your board. There are currently two ways on how to approach this comp.
In the start you will always roll in Stage..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
Mascot Reroll: "Works best if you have +1 Mascot from Augment/Emblem. Push for Level 6 in Stage 3-2 and roll a bit to stabilize. Recover your economy and push for Level 7 in early Stage 4. Slow roll for 3 Star units. With +1 to Mascot and Riftwalker you can reach 6 Mascot with Nunu giving you a massive power..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
Mascot Reroll: "Works best if you have +1 Mascot from Augment/Emblem. Push for Level 6 in Stage 3-2 and roll a bit to stabilize. Recover your economy and push for Level 7 in early Stage 4. Slow roll for 3 Star units. With +1 to Mascot and Riftwalker you can reach 6 Mascot with Nunu giving you a massive power..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
Ox Force Spellslingers: "Even though Ox Force units generate a shield instead of becoming Invulnerable, they remain a very solid frontline. Usually you open with Gadgeteen and use Lux/Sona/Kaisa as your AP item dump and go deeper into Ox Force or Spellslingers from there. You want to be Level 7 around Stage 4-1 and roll..."
Team Comp
Updated a Team Comp On: Mar 21st, 2023
Anima Squad: "This comp received almost no changes in the midset, but it is still going very strong. Even though Anima Squad Crown got nerfed repeatedly, it still performs as one of the best Augments in the game, showcasing the strength of Anima Squad as a temp comp.
Your goal is usually to rush for 5 Anima..."
Team Comp
Created a Team Comp On: Mar 20th, 2023
Warwick Carry: "This is arguably the closest we currently have to the old Zed comp. Warwick works surprisingly similar, though he is less reliant on Edge of Night as a Brawler. It's not necessary, but still recommended to transport Warwick to the enemy backline with Hacker so he doesn't get stuck on the enemy..."