In the league of legends, you will found out that you take damage every once in a while.
Of course, we want to prevent that, but there are so many items for defence, including:
* Magic Resistance (MR)
* Armor (Ar)
* Health (HP)
* Health regen (HP/5)

MR and Ar have the same system, which reduces damage in percentage.
While HP basically "blocks" the damage as a number.
And HP/5 grants HP back every 5 seconds.
Let's ignore Health regen, we just want to see how much damage we can take in a row.

Data
If we want to make sure which one is better than...
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