Views: 455 League Thoughts (#2)
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Ok so today was a fairly good day. Gained 34 points.
I got an idea from one of the enemy Akali's so her is what she said.
"Riot needs a passive point system for players who do well but still lose."
While it does seem like a nice thought it would be hard to work around.
Here are some way I believe it could be implemented:
1. A 1.5 or higher k/d/a ratio so that just going flat positive would get you points but actually being a good player would. Ex. A 3/3/0 or a 1/3/4 game should not give you points cause they average to 1 kill per death; a 1/2/3 or a 5/2/6 game should give you up to 8 points in my opinion.
(Now although most of you will not agree with this first implementation I still think it is sort of viable.)
2. The points could be team averaged. Ex. The losing teams combined k/d/a is 20/34/36. The losing team should gain about 2-5 points each for having a positive combined score.
(This option seems a tab more viable IMO. As it can give a losing team an objective even if there is no possibility of the team winning.)
3. Last one. A 1st, 2nd and 3rd MVP system. Now this one might not be popular, but listen. If you are generally a good player and your team is losing then this can help you. If player 1 has a 5/2/4, 2 has a 3/1/8 and 3 has a 6/3/2. Then 2 should be 1st MVP, 3 should be 2nd and 1 should be 3rd. The points given for then are like this:
1st - 6
2nd - 4
3rd - 2
Now just a reminder these ideas are not full-proof but they are a start.
I would really like to see RIOT try at least one of these out.
Or even test it on the PBE.
So if you have a good idea let me know it. I read all the comments.
I got an idea from one of the enemy Akali's so her is what she said.
"Riot needs a passive point system for players who do well but still lose."
While it does seem like a nice thought it would be hard to work around.
Here are some way I believe it could be implemented:
1. A 1.5 or higher k/d/a ratio so that just going flat positive would get you points but actually being a good player would. Ex. A 3/3/0 or a 1/3/4 game should not give you points cause they average to 1 kill per death; a 1/2/3 or a 5/2/6 game should give you up to 8 points in my opinion.
(Now although most of you will not agree with this first implementation I still think it is sort of viable.)
2. The points could be team averaged. Ex. The losing teams combined k/d/a is 20/34/36. The losing team should gain about 2-5 points each for having a positive combined score.
(This option seems a tab more viable IMO. As it can give a losing team an objective even if there is no possibility of the team winning.)
3. Last one. A 1st, 2nd and 3rd MVP system. Now this one might not be popular, but listen. If you are generally a good player and your team is losing then this can help you. If player 1 has a 5/2/4, 2 has a 3/1/8 and 3 has a 6/3/2. Then 2 should be 1st MVP, 3 should be 2nd and 1 should be 3rd. The points given for then are like this:
1st - 6
2nd - 4
3rd - 2
Now just a reminder these ideas are not full-proof but they are a start.
I would really like to see RIOT try at least one of these out.
Or even test it on the PBE.
So if you have a good idea let me know it. I read all the comments.
I would like to quickly add one more then idea then move on to the answers to your questions.
As of now when you lose a ranked game you lose like 14 points. What if you're voted MVP of the losing team your lost points are decreased by 4-8.
I will make a updated posts for the ideas but now onto the questions.
Okay, so the KDA is a bad thing. It promotes players to leave team fights early just to hold their standing. So from now on no more KDA. But, as Sirell said you can't really expect how your counterpart will spend his profit. So if you have all this gold from kills and you're spending on items that won't benefit you. then what is the point.
"The MVP system does not reward teamwork and would only breed more trolls."
"The game is about teamwork not individual skill even though individual skill is important, you all win or you all die."
Now the first line confuses me a tad. I don't understand how it would cause more trolls to come around. If trolls did come around then the MVP system would not benefit them. They would in turn lose more.
As for the second line. I previously addressed this and it is a prime example of how the game should be played. In some cases it is the individual that will win the game and in some it is the team. Such as the beginning of a game during an invade; that is the team benefit. But winning a lane and being able to help others; that is the individual.
Okay so tonight I will post a third section. If there are more ideas afterwards, then I will make a dedicated thread talking about this. Which will entail ideas and will be subjugated to changes over time.
Score doesn't take overall gold and usage of gold into account. Just because I have a positive KDA doesn't mean I'm ahead or how well I'm using that gold. For example, I may have higher kills than enemy ADC and used my gold to buy potions
And what about objectives like Nashor or Dragon which give global gold? Towers?
This is also unfavourable to supports and tanks, who can die a lot, get no kills but still secure the game overall (though still lose).
The MVP idea isn't really a good one either, since there's no incentive to actually use it and it would only be used for the losing team.
I think there should be a way to mitigate how many points you lose on account of trolls and whatnot, but since I can't think of a solid system to implement this, you've just got to fight your way up.
FYI yesterday on stream, Voyboy went 6/0 off Dyrus at top, and proceeded to go legendary. Final score was something like 14/4/4, compared to Dyrus' 1/7/3. Still lost.
Plus, LoL is a team game. This isn't CoD where you compete with your teammates as well as the other team.
different roles in the meta have different kill death ratio's. why would someone play a support if your going to be punished for not getting kills when your trying to not get them but give them to the adc, I guess assists would make up for that, but I couldn't see a system like working properly, but I do agree it's not fair to lose raking points for having a troll on your team and that something,
I do like the idea of not losing ranking/rating for losing but instead staying right where your at if you had someone on your team with awful stats 0-17-1 because odds are he's the reason you lost and if that the case you shouldn't lose rating but instead the lost should still be counted but your rating stays the same or is only slightly reduced,and very rarely should the happen and not in the case of every loss.
The MVP system does not reward teamwork and would only breed more trolls
the game is about teamwork not individual skill even though individual skill is important, you all win or you all die
The game isn't about racking kills and assists. It's about winning. There will be a lot of situations where you can choose to sacrifice yourself in return for an ace which will be unrecognized by the kda system.
MVP would be good.
I think voting for an MVP would be better, though they could easily reward it if honorable opponent is awarded for you as a trigger? Never mind, people don't honor anymore lol. I guess voting would be better, but there has to be an incentive to vote or else it'll end up being ignored like honor.