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Record_UserAchievement Object
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[create_ts] => 2014-02-20 17:12:08
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Record_UserAchievement Object
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[create_ts] => 2014-08-12 21:28:16
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Commented
Posted a Comment: Oct 28th, 2013
"What I'm saying is, turrets WILL steal a lot of creeps from Warwick, that is inevitable. Doing what you suggest is basically handing the enemy your lane."
Commented
Posted a Comment: Oct 28th, 2013
"So you're saying that simply auto attacking minions to heal yourself and stay in lane is better than actually being able to lane and LAST HIT creeps?"
Commented
Posted a Comment: Oct 28th, 2013
"By "pushing him out of lane" I mean anyone with waveclear can shove him into his turret, hold him there, harass him enough to force his mana usage on Q, then he runs out and can't do anything until a jungler comes to help him, and they likely wont kill the target because Warwick is oom and"
Commented
Posted a Comment: Oct 28th, 2013
"I'd like to point out that I tailored the rework only for the jungle. ;p"
Commented
Commented
Posted a Comment: Oct 28th, 2013
"Yea looking pretty good so far. :p"
Commented
Posted a Comment: Oct 28th, 2013
"
I intentionally made it so he alerts e"
Commented
Posted a Comment: Oct 28th, 2013
"At this point, Riot's realized those things are what keeps melee characters relevant in the meta. XD That and high base values to allow tanky builds. Not much point complaining about it."
Commented
Posted a Comment: Oct 28th, 2013
"I wouldnt say he has high CC at all with this. Sad fact is melee characters need gap closers. Also, Warwick still doesn't have much sticking power with this rework. He's more focused on chasing down weaker targets."
Commented
Posted a Comment: Oct 28th, 2013
"@Enoriam, yea gonna fix that.
Jani y?
@Pheyniex, gonna add reasons not to use those in a big update"