Views: 710 Cape of Feastherscales
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Hi all. It has been a while. Here goes an item suggestion, because I missed having these ideas...
Cape of Feastherscales
Giant's Belt+
Null-Magic Mantle+
Chain Vest+730g=2850g
Stats:
+520 HP
+50 Armor
+35 Mres
Unique Passive: +5% Movement Speed
Unique Passive: Next ability used against you has an additional 15 second cooldown. This can happen once every 90 seconds.
Unique Active: Next time an allied champion would take damage, half the damage is dealt to you instead. (120 second CD)
Reason: An all-around defensive item. This is a combination of stats hard to come by. I also thought it could be interesting to add a movement speed bonus with resistances, however not trying to overdo it. The other abilities is just me searching for new mechanics for the game. Note that the second passive shouldn't interfere with the active, i.e., using the active on an ally that is targeted wouldn't activate the passive.
Cape of Feastherscales



Stats:
+520 HP
+50 Armor
+35 Mres
Unique Passive: +5% Movement Speed
Unique Passive: Next ability used against you has an additional 15 second cooldown. This can happen once every 90 seconds.
Unique Active: Next time an allied champion would take damage, half the damage is dealt to you instead. (120 second CD)
Reason: An all-around defensive item. This is a combination of stats hard to come by. I also thought it could be interesting to add a movement speed bonus with resistances, however not trying to overdo it. The other abilities is just me searching for new mechanics for the game. Note that the second passive shouldn't interfere with the active, i.e., using the active on an ally that is targeted wouldn't activate the passive.
anyway, active should last about 2 seconds.
the anti-spell passive demands the enemy to have some presence. to me it has a bit of a
and yes, with that argument, i'd agree that an extra cost of ~300g might be decent.
(active reads: next time it would take damage. that is explicit enough.)
For a mere 200 gold more you are getting 70 health, 5 armor, and 35 MR. This is of course ignoring all passives from each item, and the passives on this one are clearly stronger than sunfire cape.
Dill is right about the passive being broken. This item would be core on any tank or bruiser and it would effectively delete half of the champion pool because of the passive. The active however is kind of a cool idea, you could eat a cait ult for your carry from a distance for example, but you need to specify the wording. Is it a targeted ability or if anyone within a certain radius takes damage after it is activated? How long does the active last?
the other passive is weird too, and like otg said those two dont make sense on the same item