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Asked a Question: Apr 26th, 2013
ziggs is fun to play. Can be strong because he has a long autoattack range, as well as poking abilities which are deceptively longer than his range indicator initially suggests. He has a number...
Commented
Posted a Comment: Apr 26th, 2013
"He's already picked a new one. I like it, personally."
Commented
Posted a Comment: Apr 26th, 2013
"All 3 item starts are incorrect with the possible exception of the long sword start.
Item choices are extremely questionable and are actually quite poor in some cases. Otherwise, lack of core items which are usually seen on renekton.
Lack of coding and lack of explanation.
Very bad "
Commented
Posted a Comment: Apr 26th, 2013
"LoLReplay too."
Commented
Posted a Comment: Apr 26th, 2013
"Y U NO WATCH KAMEN RIDERS?! >:("
Commented
Posted a Comment: Apr 26th, 2013
"
Why don't we start with all 19 of your guides, hm?
There's playstyle and then there's just playing wrong. AP Teemo and On-Hit Teemo are "
Commented
Posted a Comment: Apr 26th, 2013
"Me and Lagger both run a 9/7/14 set on lulu for that. She already has whimsy, so MS isn't really usually a problem, so it's relatively to bait out grabs in the game."
Commented
Posted a Comment: Apr 26th, 2013
"Considering 3 skills of teemo's scale off magic damage, magic penetration marks (or even hybrid pen) are better than attack speed, especially since you get enough AS with your items. Glyphs are questionable. If you take AP Glyphs, it's usually better that they're Scaling AP Glyphs, since Teemo"
Commented
Posted a Comment: Apr 26th, 2013
"Which they'll probably miss anyway, lol."
Commented
Posted a Comment: Apr 26th, 2013
"I would still start Q for a clutch save if the jungler pulls off even a semi-successful gank.
Other than this, no real objections. I itemize pretty much the same as you do.
Masteries are fine. Have you ever tried 9/12/9 for jungle cho'gath, taking attack speed and ability power in the offe"