

Commented
Posted a Comment: Apr 6th, 2015
"Exactly. Lets say I was losing bot lane(which happens more likely if I'm marksman) turret is already gone, Team fights are most likely going to happen @ bot lane so warding there is A MUST so we can push that lane before it's hits the dragon again."
Commented
Commented
Posted a Comment: Apr 6th, 2015
"{quote}"
Commented
Posted a Comment: Apr 6th, 2015
"
I already said it was pretty straight forward, advance users would already know WHEN to attack the ward for each Baron or Dragon."
Commented
Posted a Comment: Apr 6th, 2015
"{quote}"
Commented
Posted a Comment: Apr 5th, 2015
"Do you want to see an updated Summoners Rift Map on where I place my wards just so I can prove to YOU I have game knowledge.
Ok Here it is.
1 Team
(Red) Trinket Placement.
(Ruby) Stealth/Vision Wards.
2 Team
(Tutts Blue) Trinket Placement"
Commented
Posted a Comment: Apr 5th, 2015
"My warding placement is perfect just @ the wrong times. My team killed Master Yi 3x because i reveal Master Yi yet he killed me only 3 times because of his U & I had no turrets support during those deaths."
Commented
Commented
Posted a Comment: Apr 5th, 2015
"Just tooo many Blitz] Thresh Hecarim. Nautlius has the hardest pull/gabr skillshot because it's slow & shorter range. As Jinx I'm multitasking trying to 1 hit minions to improve my cs & I am staying behind my minions, if i didn't know that I would have problenms with Lu"
Thread
Created a Thread In General Discussion On: Apr 4th, 2015
I can't win any match with any ADC marksmen in Summoners Rift just impossible.
I can't win Bot lane @ all not even with my main Jinx. I usually get grabbed than it's gameover. If they took out the skills that have long range grab I would have a chance @ least. In ARAM its...