

Commented
Posted a Comment: Sep 6th, 2011
"Where is the Deathfire Grasp?
And I suggest getting Event Horizon level 2 when you reach lvl 10. This so your Dark Matter will always land, if they have lvl 2 boots they walk to quick out of the stun before W even hit them. "
Commented
Posted a Comment: Sep 5th, 2011
"+vote, terrific guide!
I just miss Malphite in this section, he has is a very sustainable jungler and the potential for good ganks with his Q (and later his ult)"
Commented
Commented
Posted a Comment: Aug 31st, 2011
"I see you don't descripe Warwick at all. He is one of the better champions in my opinion. He is very tanky due to immense lifesteal and has very high potentials when mixed up with Wits End, Sunfire Cape and a Wriggle's Lantern (which also provides a free ward). Also his E see almost "
Commented
Posted a Comment: Aug 25th, 2011
"Risks playing like this.
When you follow this build these are risks you may encounter!!:
1) You don't buy you're boots until you got .
Why don't you solve it with 3 movement speed quintessences? These runes + lvl 1 boots gives an ashtonishing 392 movement speed very early game, giving you"
Commented
Posted a Comment: Aug 25th, 2011
"
Why not grabbing it early? It gives you a base 200 damage as minumum which is basically a free Q in the lower levels"
Build
Commented
Posted a Comment: Aug 24th, 2011
"I personally like to have a Trinity Force on him as 5th or 6th item, depending on situation. This gives him a lot more damage, making him an actually target for the other team. Why target a tank if he doesn't have a taunt?"
Commented
Posted a Comment: Aug 24th, 2011
"I nice guide that only leaves me with 2 questions:
Why don't you focus a bit more on cooldownreduction so you can spam more shrooms and how do you manage your mana without any mana regen items (blue usually goes to ap carry, so it's unlikely Teemo will get it)"