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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
About the Author
I'm not known for pretty guides. I'm known for rather short but effective guides that advertise information that is tried and true through rigorous testing at my elo, higher elo through teammates and friends, as well as tournament play. If you don't like "ugly" guides, go find another one now.
He is a champion, that played correctly can STOMP 95% of all lanes he goes against hands down. His actual counters are very limited, and no matter who they pick against you, one mistake by them can win you a lane if you capitalize on it correctly.
Yes he isn't the BEST teamfighter, but he ISN'T a terrible one compared to a good number of bruisers, and can offer utility with his MS and AS slow on





Seals: Armor. Nothing else.
Glyphs: Few different choices here. IF you are vs an easy lane you can take AD, hard lane you can take armor. Normally this will be flat MR, scaling is fine if you are vs an AD top with little no AP damage, i.e.

Quintessences: Biggest range of choices here, AD, Armor Pen, Health Regen, Movement Speed, Armor, Magic Resist, all are fine here depending on the lane. It is standard to take AD which is what I prefer. If you want to mix AD and Armor Pen runes, usually you should take armor pen marks and AD quints. Health regen is super situational, movement speed is a preference thing, armor and MR are also super situational.

21-9-0.
This is almost completely inferior to 14-16-0 because the tankiness you lose is substantial, and the damage boost is almost completely negligible.



14-16-0.
I used to run this every game, but I started noticing the loss of tankiness so I switched back. I'd say use this in easier lanes, and 9-21-0 in harder lanes.
9-12-9.
The utility isn't as good on

9-21-0.
Better then 21-9-0, 9-12-9, and 14-16-0 a little bit. You get a little bit tankier at the cost of some AD and raw damage from






Maxing


Your level 2 skill is entirely lane dependent. In a lane you can bully or if your jungler is planning to gank, take




If you are against a champion that is heavily dependent on attack speed such as






If you are against someone investing heavily into armor to shut you down such as a






At level 8 if the enemy top laner is building armor and isn't reliant on attackspeed, sink an extra point into


GENERAL RULE OF THUMB/tl;dr:









































Very simple. If you don't see the champion in the matchup section below, take























STANDARD BUILD VS AP:










I will explain every item I build relatively in-depth here with a short explanation. I will not repeat items, CTRL-F it if you cannot find it.
ARMOR ITEMS:



















MAGIC RESIST ITEMS:











BIG TICKET DAMAGE ITEMS SON:












OTHER ITEMS:





Zeke's Herald: Decent stats, but not enough to buy unless you have double or triple ADCs for some reason and they all need lifesteal or something and you want to be a bit tankier. Provides a good bit of CDR.
JUST DON'T EVER BUILD PLS:























Any more item questions, leave a comment or PM and i'll get back to you, although I pretty much cover every item even remotely viable, and even some that aren't on






Mobility boots provide more speed to get back to lane from base, but if that is an issue you can always buy an






WINNER:




This is a really simple one. If you are in a tough lane against a champion that is mainly physical damage oriented, buy






Alacrity is for catching people, Furor is for sticking to them, and it isn't even that good on melees for sticking, something



WINNER:


Homeguards are a weird item/enchantment. They help you significantly in lane, but usually get sold for other enchantments later, as they add no real fighting/catching/sticking potential. Buy them in heavy farmfest lanes, or if you are against somebody with

The other enchantments:







There is NO reason to EVER build it over




In comparison to




/endrant.







Because

champions is easier. He has a lot of favorable lanes so I will only explain in-depth the difficult ones. Believe me, I tried writing up an in-depth matchup section as it is something I like to do, (Check my




Champion:

Starting Item:


Summoner Spells::


Pick Against? Player discretion.
Ah,






The thing about






Champion:

Starting Item: 9 Pots 2 Wards and some lube.
Summoner Spells::


Pick Against? No.


To make matters worse, she is ranged and can generally stay away from your pull. Try to hit her with free






Champion:

Starting Item: 9 Pots 2 Wards or

Summoner Spells::


Pick Against? Generally no.
Me as well as 99% of the league community hate teemo for a specific reason. He is annoying as fk. Teemo has 2 main builds, an AD and an AP one. The AD one is generally quite tanky and usually builds





There is 0 chance that





Champion:

Starting Item: 9 Pots 2 Wards, and pray for good measure.
Summoner Spells::


Pick Against? No.
Another ranged champion that will harass and kite you to death. Seeing a trend? :P








Champion:

Starting Item:


Summoner Spells::


Pick Against? Yes.













Champion:

Starting Item: 9 Pots 2 Wards,


Summoner Spells::


Pick Against? Generally no.






Remember your ult applies one stack of your passive, but you still need to have five stacks on the target you are dunking to get max damage.



Learn the range of





REMEMBER, you do a TON of damage, but you are NOT the AD carry! You do NOT need to be the main source of damage output, and this is something you need to keep in mind when building, it is certainly something I kept in mind when I created the standard build.

TO BE ADDED:
Finished Matchup Section
-H4xDefender
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