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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Introduction: An In-Depth Guide

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For those who do not know, Hi, my name is CasterMaster, and welcome to my

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(Credits to TubeMastah for this video, song by Two Steps from Hell, song called "Jump!")

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This section here will provide reasoning for why you would want to play


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- Arguably one of the strongest Anti-casters in the game
- Short cool-down ultimate
- Powerful nuking potentials mid~late game
- Good skins
- Affective crowd-control throughout the game
- Hard to gank post-6
- Extreme mobility
- Very fun to play
- He just looks so BADASS!
With that said, now we can take a look at some reasons WHEN you should play him. There are tons of times when you can play him, such as if he isn't banned (in ranked) or you just feel like playing him.
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- You need (or want to play) a strong anti-caster
- Mid lane champion required (or AP carry)
- You have a champion on the enemy team you want to counter
- Low CC on the enemy team (stuns, silences, suppresses, knock-up)
- You want to reinforce allied lanes quickly and efficiently through ganks
Yeah, I'm sure there are more reasons, but you can say that yourself.


Before we can simply learn and understand




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I can teach you a lot about





Here is my rune page set-up for

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Greater Mark of Magic and Hybrid Penetration
This is optional for many players. greater mark of hybrid penetrations are expensive, so if you do not have any or do not want to buy any,
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Greater Seal of Armor
Grabbing armor reduces physical damage by an immense amount. It helps reduce incoming damage from your lane opponent's basic attacks and skills (if the skills deal physical damage) as well as from minions. There are many other options for seals, but beyond this one, it's just versatile and good in a lot of situations, especially if you tower dive or gank a lot.
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Greater Glyph of Magic Resist
Reduced damage from opposing magic damage. Combined with
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Greater Quintessence of AP
Gives an amazing boost to your early game damage. It's like getting the
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Seals:


Glyphs:



Quints:


First off, if you aren't at least level 20, I'd suggest that you do not buy runes. It's just a waste of your Influence Points and they can be used for champions or tier three runes (which are the best). Those who already have a decent caster rune page can use that. There are tons of different combinations you can use but this is the best set-up that I've found. It provides a good balance between early and late game which is something you really need.


Here is my masteries for


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Your get-out-of-jail card. One of my favorite summoner spells of all time, I would take this on almost ANY champion except for some special circumstances. You'd want to use
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It's your finisher spell. I usually take this spell on almost ALL casters, and why not on
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If you aren't taking
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It's
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This skill is just devastating. It can really completely disable a single target. Since that's your role and your job, you just want to finish your enemy off. It's an alright spell though I don't think you should be the one to take it.
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If you hate
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This skill shines out in the fact that it can save lives better than
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Range: 650
Cool-Down: 9 seconds












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Range: 125 (Melee)
Cool-Down: 12 seconds






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Range: 400
Cool-Down: 6 seconds





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Range: 700
Cool-Down: 7/6/5 seconds





This is how I run my










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Now we're going to learn some combos you can pull off with

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The standard assassin's combo. With








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This is a very devastating combo. It's so powerful that if you fail it, the chances of you dying are REALLY high. This is the ultimate gap closing combo that can rip your enemy into many pieces. This is mainly used:
- to tower dive
- to chase low-health victims (gap closing)
- Surprise attacking massive burst combo

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As

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Boots and Pots
Pretty self explanatory here.
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ManaRegen, Potions and Ward
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Doran's Ring + 2x HP Pot
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Flask and Potions
The ultimate lane survival kit. This is one of the most common starting builds as well for good reasons. You infinitely sustain the lane with all your potions meaning that it will be very hard for your lane opponent to force you out (unless you die via ganks or getting outplayed). Normally you'd want to play very passive with this setup and get as much farm as you can without taking too much damage.
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Tier 2/3 Boots
Getting tier 2/3 boots really early on are extremely situational. Not a great focus, but is viable in some cases. Focus either on
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Double Dorans
After getting some farm, you can pick up a few
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The Tear of Mana
This is the item you want to get as FAST as possible. You want to charge it up ASAP, since you get more mana the more spells you cast. Once you get this item, start farming it up. It will become very useful for you later into the game.
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catalyst the protector
Catalyst Build
If you're going for a
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Staff of Much Mana
An absolute must for an Archangel
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Cap of Death
A mage's strongest weapon. This item gives the most amount of AP in the game, totally 120 AP (tied with
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The Non-Abysmal Scepter
Ability Power and Magic Resistance. A great item on
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Delightful Invincibility
A perfect defense item and gives a LARGE amount of AP and some decent armor. Mainly the item's active alone is just devastating and can really save your life. Just when you want to
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Staff from the Void
This is a
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Banshee's Veil
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An alternative item. If there's just a lot of poking going around, you should think about getting this item. However, it's not that great anymore due to the changes, but it's still an optimal defense item at your wish. Builds out of catalyst the protector so you can think about
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Athene's Unholy Grail
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If you get this item, then use it to replace
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Guardian Angel
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If death should be defied, then this item is your best friend. Gives a good amount of armor with a small amount of magic resistance to go along with your anti-mage abilities. Not to mention the ability to have a
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Rod of Ages
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I have seen too much use of this item. As myself, I have used the
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Quicksilver Sash
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It's
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Liandry's Torment
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The Mask of Death is a viable option if you want some magic penetration. Although you will be focusing carries with little magic resistance, this item helps you deal increased damage like most other items. The health it gives isn't shabby and the AP it provides isn't that bad. The magic penetration is fantastic with its own passive that allows you to deal small
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Deathfire Grasp
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Single-handedly one of the best items for focusing down a single-target. Normally with
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A strong item indeed, it'll make
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Mejai's Soulstealer
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My word for this item. If somehow you get 2 or more kills before the 6-7 minute mark, get this item and start snowballing. Gank every lane, secure as many kills and assists and watch as your AP skyrockets. Normally this is very hard to do, so in typical games you wouldn't consider this item very often. However, grab this if you know what you're doing and you know you can grab a lot of assists and kills through ganks and lane-sitting.
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Lich Bane
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A decent item on
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Unfortunately, very little choices in the armor section for







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Damage. Boots that give increased magic damage. That's how I'd describe this item in a sentence. As an assassin, you'd want to deal more damage. That's why penetrating their magic resistance is very crucial for being a great assassin. However, you can also consider
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Other Options:
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It's an absolute must if you're building an archangel
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Other Options:
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Gives a good amount of ability power and magic resistance to be able to resist more magic damage and have an easier time surviving.
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This is the tank-shredder item. Make a large portion of your opponents magic resistance futile against you so that damage may actually be dealt against them. This item doesn't shine as much against squishy targets who don't build a large amount of magic resistance, but is still a good item to get. I mean, 35% magic penetration. What's not to love about it? It's the
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Gives you 120 AP (which will literally give you a lot of damage) and a fair amount of armor. It's also good to save yourself because just cause you're an assassin doesn't mean that you'll get out alive. You can use this item to also wait for cool-downs while saving you some trouble for not doing anything and taking unnecessary damage. Unnecessary damage must not be taken!
Other Options: None
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The ultimate damage amplification item and the strongest AP item the game has to provide. There's no time when you wouldn't get this, it's too good. The bane of all mages. If you want to deal damage, this is the item you're looking for.
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Other Options:None
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In this section I will cover Laning, Team Fighting, and Ganking. This'll help you against your lane opponent with neat tricks, taking easy steps to dominate your lane, succeed and perfect ganking, and focusing down the right target in a team fight. Whatever it is, it'll help you become better at

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Your early game should consist of a few things. The most important thing you need to do in your early game is GRABBING THE CS! For




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Once you get







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At this point, laning becomes less of a necessity, unless you're off to push a wave or clear large amounts of minions. The main focus turns to dragon and baron. Keep these areas warded. Try to pick off lone enemies with your team (or if you're fed, yourself). Make sure you have an escape skill up so that you can make quick getaways if needed, unless you're doing the brick breaker combo. Otherwise, you can apply the same steps as the first one. Depending on you or your lane opponent, you may want to play even more aggressive or less aggressive depending on who's more farmed and who'll be stronger in that situation. Remember to take objectives such as turrets and inhibitors to increase allied gold count and to pressure your opponents while making sure your own turrets and inhibitors are safe.
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For ganking, it's quite easy. You just have to either use one of the two combos and you can usually get a kill if your damage output is high enough. The most important factor is timing. Wait for an appropriate time to gank and then use



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For team fights, you shouldn't initiate the fight unless its absolutely necessary. Whatever you do, try your best to stay alive. Once the fight has started, get to the enemy fed carry as fast as possible and





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75g for a











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You can also ward outside the blue buff location. This will work for both blue and purple team and will help you notice incoming ganks from the back. This is extremely common for champions like



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I spent very few days on this guide, but that's because I probably spent about 5 hours a day (and going off-task as well). However, I REALLY hope you enjoyed reading that and take these skills to the future. They'll definitely make you a better


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March 8, 2012 / Guide officially released
March 10, 2012 / Fixed "Pros/Cons and Description" chapter and added the LOG
March 14, 2012 / Added the "Guide History" chapter
March 26, 2012 / Added the "FAQs and More Facts" chapter and updated a bit more
March 27, 2012 / Added the "Warding" chapter and vamped up the "Sample Build" section
March 28, 2012 / Added more pictures
March 29, 2012 / Gained the top spot! Updated some more.
March 31, 2012 / Fixed some bugs
September 22, 2012 / Update
Decemeber 26, 2012 / S3 Update
July 12, 2013 / Item Update
December 1, 2013 / Season 4 Major Update
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