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Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Basics: Introduction to this guide.

Like AP

I bought Ezreal quite a long time ago. I remember getting beat by the enemy Ezreal, and then feeling really impressed by the global ultimate. So, of course, I bought him right after the game. When I first started, I only played him by building AP. Heck, AP Carry was my favorite role to fill! (It still is now, actually.) A while later, I began to try out AD Ezreal, after suggestions from a friend. IMO, amazing. Now, Ezreal is my favorite AD Carry to play. It's great.
I have split this guide into two main sections: One for AD Ezreal, and one for his AP Counterpart. Within this guide are my thoughts, my explanations, and my understanding of my way to play this champion. I understand that people have different play-styles, different preferences, etc. Perhaps, PM me about it! I'd be glad to accept new ideas, and who knows? Maybe they're better than my ideas!
Last thing: Don't follow the cheat sheet blindly and expect to do well! Items should ALWAYS be built situationally. I mean, what's the point of building MR against a team with heavy AD damage?
My other guide:
Lux: The Final Spark. A Comprehensive Guide.
Pros
+Amazing DPS output! (AD) +Great burst damage! (AP) +Global, multi-target ultimate! +Free flash! ( ![]() +Great for smartcasting! +Make him dance! +Only champion to have a "theme". filler |
Cons
-Needs items. (Don't they all?) -Needs a good early-game -Needs positioning. -Mana-hungry. -Squishy! |





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-Use

-

-

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-Very effective in brush-checking, as it only hits the first target it contacts.
-You can occasionally use this for farming, if there are 2 or more low-health minions.
-Amazing harassing.
-It only hits the first target! Meaning, it doesn't go through minions.
-Use this often when

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-Passes through minions, and hits multiple champions. Use this to your advantage.
-Use this in a fight to stack up

-If used for brush-checking, you can know how many enemies are in the brush.
-Use this on your teammates when you're pushing a tower!
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-YOU MUST SMARTCAST THIS. Without it, it's targetted, meaning you have to click where you're blinking to. Way too hard to do if you're being chased. Smartcasting it makes it exactly the same as

-Use it to chase down enemies, or escape enemies!
-In the case of AP Ezreal, you could use this for damage, only if you are confident you can burst down your target.
-Never use it for harassing.
-Always keep enough mana to cast this.
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-It deals decreased damage for each target hit.
-EACH HIT grants stacks for

-you can use it to initiate fights (So you'd have extra AS for the fight) or finish off fights (To pick off that fleeing target.)
-Casting it in the middle of the fight is dangerous. You are SQUISHY.
-CC does not cancel this! The only way to cancel the channel is if you die. (I once saw this video where a












Runes



Greater mark of desolation grants us a good amount of ArP. The amount is quite significant, and allows us to ignore a certain amount of the target's Armor, thus inflicting higher damage. This is a standard pick for AD Carries that do not need the ~8 AD they can get from a different mark.




The choice of runes are up to you, as a player. Personally, I find these three types to be the most effective on

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SEALS
Runes



As you will be laning against another AD Carry, in the bottom lane, I strongly recommend

As


AD Carries are SQUISHY. Glass cannons. Always targeted first in a fight, yet always the biggest threat. To counter this problem, we can try greater seal of vitality. 175 extra health late-game means we can survive longer in a bad situation. Usually, it means you get that split second extra to move, and re-position.
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GLYPHS
Runes



Again, AD Carries are SQUISHY. Both




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QUINTESSENCES
Runes















*The above are the summoner spells I consider viable on

The current Meta runs on the AD Carry running

You might ask why I recommend























The others are a no-no.
Starting off with



For AD Ezreal,

Of course, add

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Starting with Tier-1 boots and 3 ![]() |
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When you are with a support with a heal (![]() ![]() ![]() |
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If on my first recall, I can't afford a ![]() ![]() |
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This is always my first full item. It's like the AD counterpart of ![]() ![]() ![]() |
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This item is essentially a bit of everything, a Jack-of-all-trades. While the stats aren't too high, we will need everything we get from this, from the health, to the AP. ![]() ![]() ![]() |
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An item that gives good lifesteal, a huge amount of AD, as well as a built-in ![]() ![]() |
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Phantom Dancer gives us an amazing amount of AS, Crit chance, and a nice amount of MS as well. It's a great item on any champion that relies on auto attacks. It is the item that gives us the most AS and Crit rate possible out of any item. Remember how our ![]() ![]() |
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An item that gives us a good amount of AD, some AS, as well as a passive that shreds the target's armor, like ![]() ![]() ![]() |
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This item gives us decent AD, useful MR, as well as a passive shield. I typically get this item when the enemy team has heavy Magic damage, or if their AP Champion is really fed. Possibly both. The shield can save your life in a pinch, and the cooldown isn't even that long. For this item, you'd want an early ![]() ![]() ![]() |
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While this item is among the most expensive, we get a decent amount of AS and some armor. The passive allows us to deal 4% of the target's health as extra damage. It works so well on champions who rely on auto attacks. ![]() ![]() |
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This is a great item for any champion that scales off both AD and AP, such as ![]() ![]() ![]() ![]() |
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This item grants us 40% ArP. Along with our masteries, we'll be hitting the %-based cap of 46%, allowing us to deal high damage even to tanks. This item is, IMO, cheap for its price, but the AD value isn't that good. Consider getting this item when the enemy team is building a heavy amount of armor; along with ![]() |
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Remember how ![]() ![]() |
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This item gives us a good amount of armor and MR, as well as an effect much like ![]() ![]() |
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This is an item that gives us a huge amount of MR, as well as being a ![]() ![]() ![]() ![]() ![]() |
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This item gives us some good health, mana, and MR. We also get a passive spellshield. It's an amazing item, when you're up against a team with CC, or if they have someone like ![]() ![]() ![]() ![]() ![]() |
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*Consider some other items if you find it necessary, but these 3 are what I consider to be the best choices.*
1. Farm up!
During the laning phase, your most important goal is to farm up. Outfarm your opponent, and gain an early gold advantage. How do we do this? "Last-hit" the minions. Don't auto attack them, as you'd end up pushing your lane, exposing you to a risk of being ganked, as well as reducing the chances of you getting those vital last-hits. You can walk around while you wait for your minions to whittle down the enemies' health, and hit them when they have low enough health that you can kill it in 1 hit. You could also try the "stop" command. It's easier to pull off, but makes you vulnerable to skill-shots and enemy harassment.
When farming, you don't want to use your skills. They cost mana, and can prove fatal if you are ganked while having a depleted supply. The only exception to that would be to use

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2. Harass your opponents!
As per before, we want to get more farm than our opponents, right? Other than farming up ourselves, we need to reduce the amount of CS your opponents get. Attack them when you get a chance, and bring them low enough so that they back off, or recall.


Don't get careless while harassing. You could be losing precious gold, taking minion aggro too much, and putting yourself under unnecessary risks.
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3. Help out other lanes!
You are one of the few AD Carries with a global ultimate. Use this to your advantage! Whenever you see that one of your allies need help, send that

Occasionally, you could try ganking the mid lane. Before leaving your lane, push your minion wave (As to allow our turret to not take too much damage). When the enemy overextends,

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Whenever you kill your enemy, push their lane! Ultimately, towers are more important than kills. Your team can be leading by 30 kills, but if the enemy pushes to your Nexus it's all over. Just make sure you get away from the tower before your opponent comes back, or you could end up dying to a gank because you've overextended. Your support should be keeping the river area warded, but you might want to consider getting a few if your support doesn't. While you're at it, make your support get some wards too.
Using your skills:



















Don't listen to people when they say "AP EZREAL IS FOR NOOBS AND IS VERY U-P". Not true. AP


Runes




As with most other AP Carries, I like to use this rune set-up.




*If you prefer, you could try exchanging



You might ask, "Why





Since we are taking


AP Casters are heavily constrained by their cooldowns. Placing points in


I like to place 3 points into







I use





I like to place a point into









Anyways..











This is my standard skill sequence. I max






At level 1, you get to choose whether you want







An early point into



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Starting ![]() ![]() ![]() |
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This item gives us the most AP possible for a starting item. With this, we can also get one ![]() ![]() ![]() |
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Starting with ![]() ![]() ![]() ![]() ![]() ![]() |
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Since we will be relying solely on our spells, CDR is a vital stat. The 15% rate is quite significant, considering there is a cap at 40%. This essentially reduces around 15 seconds off our ultimate, as well as a few seconds off each of our other abilities. However, you will be lacking the damage you can get with ![]() |
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This item is a standard pick on most, if not all, AP carries. While this is one of the most expensive items out there, it grants us the highest AP a single item can give us. (Other than a stacked ![]() ![]() ![]() |
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Building on from our early game ![]() ![]() ![]() |
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THIS IS ONLY FOR NEWER ![]() ![]() |
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While the AP on this item isn't optimal, we get a whopping 40% MP. This is essentially the AP-counterpart of ![]() ![]() ![]() |
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This item gives us a good amount of health, AP, and slowing effects. The 500 health is really significant, because it may save your life in a pinch. 80 AP is a healthy amount, and the slows from the passive are actually used, as opposed to on champions like ![]() ![]() |
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This item grants high AP, as well as a good amount of armor. We also gain an Invulnerability Active, which if used correctly can save your life, by removing tower aggro, waiting for that 1 second cooldown on ![]() |
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By late-game, ![]() ![]() |
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As ![]() ![]() ![]() |
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While I have not personally tried this out personally, this is a must-have on any AP-heavy team, when no one else on your team is carrying this. The item grants a total of 80AP and a good amount of spellvamp, allowing us to heal ourselves during a fight. The aura bonus to allies also helps them, as well. However, there are other better items for AP ![]() |
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First, it's common practice to start off with catalyst the protector when building this item. You can get your


Secondly,




Third,

Finally, the other bonuses don't benefit us much.



Due to the above reasons, I almost NEVER purchase this item on AP carries. Maybe champions like




If your opponent recalls, push their tower! Ultimately, objectives are more important than kills. You can have a 30-kill lead, but you still lose if they push to your Nexus. Ward often! You're not helping your team if you were to be ganked while attempting to break a tower.
During team-fights, you want to use











2012/10/2: Updated some items. Changed cheat-sheet so that they actually reflect my guide content, as opposed to displaying various build options. Special thanks to tehAsian!
2012/9/25: Renamed AP Ezreal section into Dominating the Mid lane. It looks REALLY repetitive on the table of contents.
2012/9/20: Guide published.
Guides are always works in progress. You never know when the champion would be nerfed, buffed, or anything. There might be a new metagame introduced. I will try to update this as often as I can, and think of possibilities to include into my guide.
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