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Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hi everyone, and this is my guide for

Ezreal is a ranged AD carry which is amazing to play. If you are one of those people who like to shoot champions from afar,

Credits to jhoijhoi for the template, which you can find in jhoijhoi's Making a Guide.
If you downvote my guide, please type in the comments why you disliked it and why. And if you are a owner of a

I use 21/0/9 because ezreal works better with the 9 points in utility rather then defense. Sometimes I will switch the 3 points in


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Runes make your early game very strong. With these runes, you will be able to cast spells faster, and deal more damage per second.
- greater mark of desolation: With these runes, your physical damage will spike up in damage. Beginning game, the enemy ad carry will cry everytime you autoattack them, unless its
Caitlyn or
Vayne. If you are getting runes for the first time, these should be your 2nd priority.
Other viable options may be:Greater Mark of Attack Damage: These will increase your ability to last-hit, but these will hinder your late game because you will not be able to penetrate late game armor on AD carries, it matters that much.
Greater Mark of Attack Speed: I've never used these runes before, but I feel like this might help if you like to get Every Single Last Hit In The Game. These may also help you get another kill if you need one more attack to kill the champion. However ezreal already has a lot of attack speed due to
Rising Spell Force and
Phantom Dancer
- greater seal of replenishment: These runes will help your mana problems a little bit if your a spam freak like me.
Other viable options may be:Greater Seal of Armor: If the enemy AD carry has armor pent, then these will reduce the amount of damage the AD carry can do to you.
Greater Glyph of Scaling Cooldown Reduction: I love cooldown reduction, period! If it's anything I like in the game, it is cooldown reduction. These runes will give you super cooldown reduction at level 18.
Other viable options may be:Greater Glyph of Scaling Magic Resist: I feel like I should put these runes here because the only people that seem to kill
Ezreal the most are mages, such as
LeBlanc,
Zyra,
Veigar, and many others. These runes will prevent some damage from killing you. I pick these over
Greater Glyph of Magic Resist because mages are most powerful lategame, which is when these runes start to kick in.
Greater Glyph of Magic Resist: These runes are viable because of the same reason as the above. These runes will give more early game magic resistance.
- greater quintessence of desolation: Runes that give 3.33 Armor Penetration per rune. How can you miss out on these? I pick these runes because Armor Penetration in my opinion always wins lategame.
Other viable options may be:Greater Quintessence of Attack Damage: If you like the extra AD for
Mystic Shot, then these will definetely help you. These runes will not help much late game as most champions have atleast around 60 armor late game.
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No. Just don't. Getting this spell will


This spell is a lot better then




Your not a pusher, and your not


You are not Jungle Ezreal. I will seriously










- This skill stacks one stack on
Rising Spell Force, so make use of this spammable spell.
- This spell has a lot of range, so make use of the range.
- This spell does not go through minions, so try getting to an angle where you can hit the guy.
- Do not spam this spell as much though, as
Mystic Shot will eat your mana early game.
- Mid game, try to spam this spell when your ult is on cooldown as its cool down will go from 60 to 0 in about 20 seconds.
- If your being chased, try to hit monsters, minions, or champions to reduce the cooldown of
Arcane Shift.



- If your clearly losing to an AD carry, this debuff can potentially allow you to out DPS that champion.
- This skill does not damage minions, and flies straight through minions, so use this skill to harass the enemy. Beware though, this skill eats your mana faster then
Mystic Shot will.
- This skill can make your allies attack faster, so shoot
Essence Flux at your allies, and the tower will be completely demolished due to your attack speed buff.



- If your being chased, try to jump over a wall to even the odds of you being caught and killed.
- If your caught in a sticky situation, just
Arcane Shift back to get to safety
- If your going to dive someone, make use of the homing projectile. The homing projectile homes onto the nearest enemy, so land
Arcane Shift on the target in order to make the missile hit him.



- Make
Trueshot Barrage count, as it is a global skillshot, so try to aim your best. If you wanna practice aiming, start out with using
Clairvoyance and
Trueshot Barrage in unison.
- If your trying to snipe someone off, try not to hit a minion wave, as this will hinder the damage of your ult.
- If a tower is under attack, ult the minions that are attacking the tower, as this will prevent any further damage to the tower.
- This can also be used to initiate a teamfight to make your team have the edge in the fight.
You're going to want to max out






AD Caster

This is the build I currently use, making use of the spells





I picked






AD Carry (Under Construction)

This build focuses more on auto attacking rather then staying out of range and relying on your



AP Caster (Under Construction)

Another great way to build




Core Build
Item Sequence








-
Infinity Edge: Probably your 2nd most expensive item in your build, costing around 3600 gold, a ridiclous amount of gold in my opinion. However this item gives 80 AD, the 3rd most amount of AD you can get from a weapon, gives 25% critical chance, and increases critical damage from 200% to 250%. Plus your 10% critical damage from masteries, you do 260% damage on critical hit. That's a ridiculous amount of damage for any champion, so this should be your main focus on any AD carry.
-
Phantom Dancer: These are a common pick on AD carries, and are most suitable for your core.
Infinity Edge and
Phantom Dancer are your core picks, and should always be in your build, regardless if you are AD caster or AD carry.
-
Trinity Force: This item is the Tri-Force of League of Legends. In my opinion, this item is more of a bruiser item, however this item will spike
Mystic Shot's damage by a lot. This item is recommended for the AD Caster build.
-
Choice of Boots: Boots are an important part of the game, as these will allow you to out run your opponent, or out match your opponent because of the effects. Here are some viable boots on
Ezreal:
Ionian Boots of Lucidity: My choice of boots because of how I like to spam
Mystic Shot. These boots are great for AD Caster
Ezreal.
Berserker's Greaves: I usually don't get these on AD Caster
Ezreal because the main goal on a caster is to spam your spells, not auto attack 100% of the time. These are still a great pick, even as AD Caster, and these are the 2nd cheapest boots, so you can efficiently buy these boots.
Ninja Tabi: Does that
Caitlyn hurt to much? Then say hello to
Ninja Tabi, boots that deducts 10% of a units basic attack damage, and also gives 25 armor. Not a lot of armor, but the unique passive is really strong against AD carries. These boots should only be bought if you are being destroyed by an AD champion. Otherwise,
Ionian Boots of Lucidity and
Berserker's Greaves work best.
Mercury's Treads: Sometimes the AD Ranged is focused to much, putting all the CC on the AD Ranged will shut them down and kill them. In theory, the only people that should be killing
Ezreal are mages, such as
Ryze,
Veigar,
Morgana, and many other CC mages. So if this is correct, getting boots with magic resist and crowd control reduction will result in dieing less from mages. Only get these boots if you are seriously being killed by the enemy mage or are being Perma-CC.
Boots of Swiftness: Since the movement speed nerf, champions are now naturally really slow, and some players tend to not like slow champions, so I decided to add
Boots of Swiftness due to
Ezreal's natural slow movement speed. If you already got 4 points in
Swiftness or you have
Greater Quintessence of Movement Speed on you, then these boots are unnecessary and
Ionian Boots of Lucidity or
Berserker's Greaves will work best for you.
Final Items
Item Sequence











These items are what finalizes your build. I usually pick















Here are the items in detail, and why they are good picks:
Bloodthirster: I really want to add this to the core build, but unfortunately this is a snow ball item which will make you lose upto 20 AD and 4% lifesteal. This is a good item if your fed or need some survivability in order to stay alive in team fights. This item is a must if the enemy team begins to equip
Thornmail, as your gonna have to get 2
Bloodthirster if they get thornmail. Usually only the tank gets
Thornmail, but in the case where your super fed, getting 2 of these may help you survive.
Black Cleaver: This item is so strong, it isn't even funny how strong this item is. 45 armor pent after 3 hits? That is a lot, but
Last Whisper is better in my opinion because you don't have to attack 3 times in order to penetrate armor, which synchronizes well with your
Mystic Shot.
Madred's Bloodrazor: A decent item for an AD carry. If that bruiser keeps killing you, then kill him with this item as it will shred their hp. Be wary though, as this item will be useless against large amounts of magic resist.
Wriggle's Lantern: An awesome item for when you need a balance of armor, AD, and lifesteal. Get this item early as this is a very strong early game item when equipped on
Ezreal. Did I also mention a free ward comes with this item?
Banshee's Veil: To most people, this item is considered a rage item, because that
Veigar will stun you, and then he will be mad because you just denyed his
Event Horizon. Back to the point, this item blocks the next champion spell casted on you (must be a hostile spell, not ally). However, this item can easily be countered, despite the effect it gives.
Guardian Angel: For when your being super focused, this item gives you a second life and resistance against AD and AP. It's an awesome item to have, and people will think twice before they kill you, as you have a second life.
Maw of Malmortius: Considered a bruiser item, this item is great on
Ezreal because you gain AD based on your HP and also receive a magic damage shield. This item is for the enemy
Karthus when he uses
Requiem. If you see an
Enchanted Crystal Arrow or
Trueshot Barrage coming your way, this item just might save your life. It also gives magic resist, so say goodbye to those mages and their hopeless attempts to kill you (Unless they are really fed).
Farming is pretty much the act of getting mass amounts of gold early on to empower yourself in the late game phase. Farming is pretty much essential, even when your fed. To farm, wait until a minion has really low hp, then auto attack it. Make sure you kill the minion in that 1 auto attack, or you failed to last hit the minion. This is a video of Summoner Academy, Episode 3 of the series. This video shows lane control and how to last hit.
If you know a lot about the game, this guy unfortunately did not last hit very well, but the video showed you the point. Last hitting correctly will

Here is another video on zoning, and how it works.
Zoning is pretty much the use of preventing an enemy champion(s) from getting gold or exp. DOTA (Defense of The Ancients) players pretty much know this as denying. Having a lane partner will greatly increase the chance of denying them of exp or gold. Attacking more then necessary will result in pushing a lane and will deprive you of exp and gold, and put you in the situation of a Gank.
Harass is the act of poking at your opponent. Harass is an important part of the game, as this will deprive your opponent of getting gold or exp. However, the need to harass your opponent is smaller then the need to last-hit, as you need the gold more!





After getting

















These items seem to work best with me as the synergy with your damage and lifesteal is superior. Again, focus who you can, and try to win the teamfight. Also, tell your team to ward baron and dragon. If they won't ward, then ward for them. If you are really winning, ward the buffs, and stop anyone who attempts to backdoor. If you are losing, ward dragon and baron, and ward your buffs to make sure you have them safe.
After you win or lose, congrats, you played a game as

Pretty easy to kill, you can out damage her in a teamfight, but the laning phase is a little different. Try to attack her in a open field if you can. Don't step on the traps, and dodge the




I don't know about you, but I seriously hate playing champions that are super easy to play.






This guy just really annoys me. It truly is the truth.






Tips on how to fight him:
- Early game, try to kill
Graves when he is out of mana.
Graves is a mana reliant champion, and you can easily kill him if he has no mana.
- If he is really dominating you, try getting some
Ninja Tabi, that will really help.
- You can also reduce his attack speed with
Essence Flux, so don't miss your debuff skill!
- Make him waste his combo by using
Arcane Shift.
- He has a ult that does around 500 damage, so becareful of
Collateral Damage.
So Riot made a champion with a stun, slow, and a long range poke. Not a problem, because all her damage skills are skill shots that hit the first champion/minion it hits. Stay behind your minions, that way her





10/27/2012: Riot hates



8/30/2012: Ezreal buff was granted,


8/29/2012: Fully released guide!
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