get
prime

General Guide by FatManOnWheels

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


864
Views
0
Comments
0
Votes
League of Legends Build Guide Author FatManOnWheels

FatMan's Jungle Guide

FatManOnWheels Last updated on May 23, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Team 1

[VS]

Team 2

Ability Sequence

16
17
18
Ability Key Q
2
6
8
10
11
Ability Key W
4
12
13
14
15
Ability Key E
1
3
5
7
9
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Jungle Tier List

http://www.reignofgaming.net/tier-lists/jungle-tier-list/20332-jungle-tier-list-varus-era

This tier list is made by the one and only Stonewall008 and is updated every patch.


Guide Top

Will Be Adding


Guide Top

Basic Jungle Rune Pages

Tank Runes:




These junglers only need attack speed and armor to jungle effectively giving them freedom of glyphs and quintessences. Because most tank want to be tanky and in your face, magic resist glyphs and movement speed quintessences are great to have.

Attack Speed Brawler Runes:
greater quintessence of desolation



These junglers only really need attack speed and armor to go through the jungle but need some extra armor penetration for ganking and jungle speed. Freedom of glyphs but magic resist glyphs help you against later casters and AoE magic damage.

Attack Damage Brawler Runes:
greater mark of desolation



These junglers need attack damage and armor to jungle. Because attack damage requires marks and quintessences, it only leaves freedom of glyphs. Magic resist is best for later casters and AoE damage. Switching out a few attack damage marks for armor penetration marks lets you deal more damage in the jungle and for ganks.

Ability Power Runes:




These champions are ability power based champions that can function in the jungle efficiently. They only really need armor and some ability power. So with this they get freedom of marks and glyphs. Because these champions are not supposed to be full tanks, magic penetration marks and ability power per level glyphs help them deal extra damage in ganks and late game.


Guide Top

Unique Rune Pages

Maokai Rune Page:




Maokai has a similar set up to other tanks, but he requires flat ability power quints to clear his jungle easier.

Amumu Rune Page:




Amumu doesn't need these runes to jungle, he just doesn't need the tank rune setup. All he needs is armor so giving him armor marks and seals benefits him greatly. Magic resist glyphs help him against magic damage and the avarice quintessences are just for some extra income.

Rammus Rune Page:
greater mark of desolation



Rammus runes similar to other jungle tanks, but instead of needing attack speed, he needs some armor penetration to go with his the attack damage he gains from his armor to attack damage passive.

Hecarim Rune Page:




Hecarim builds like other AD bruisers but replaces the attack damage quintessences with movement speed quintessences to go off of his passive movement speed to attack damage ratio. Although he has this ratio, you can still rune him like other AD bruisers.


Guide Top

Basic Jungle Routes


Blue Golem Start
This is the primary route for most champions. Every champion can take this route as it gives you early blue buff for champions like Fiddlesticks and Amumu who need it or will make the next one spawn earlier (around 7:15) for your mid lane to grab.

You want to start at wolves as they spawn at 1:40 (15 seconds before Blue Golem). If your lane mates can damage them, you take less damage and can make it to Blue Golem before it spawns. Next, you want to kill the Blue Golem using Smite unless you get a strong enough leash. You definetly want to get a leash (simple auto attack although can be more) from your mid lane as it lets you take less damage and you can kill the Golem faster.

Now with champions like Pantheon and Alistar with strong level 2 ganks, you can start ganking, but with every other champion, continue jungling with the wraith camp. If you are a stronger jungler like Udyr or Warwick, you can go straight to Red Lizard after wraiths without Smite, but for weaker champions like Nautilus and Jarvan IV you should go back to the wolf camp and clear them so you can get Smite back up for Red Lizard.

After Red Lizard either start ganking if you are a level 3 ganker like Udyr or Nocturne or you can clear wraith or double golem camp to hit level 4 then start ganking.


Red Lizard Start
This route is usually taken by strong pre-6 gankers like Nocturne or Dr. Mundo or mana-less champions like Shyvana or Riven.

You want to start at the wraith camp because they spawn at 1:40 (15 seconds before Red Lizard). Get a leash (simple auto attack although can be more) from your mid lane or other lane mates as it helps you take less damage and clear it faster. Now you can either gank with level 2 gankers like Dr. Mundo or Nocturne or you can take the double golem camp to hit level 3 for champions like Lee Sin or Riven.

After ganking, you want to get your Blue Golem so the next one will spawn as soon as possible. Giving it to your mid lane at this point could cost you some much needed experience, but if you are very ahead it can still be a good idea to give it to your mid lane.

After Blue Golem, you can either gank more, clear more of your jungle (wolves, wraiths) or go buy.


Guide Top

Alistar, The Minotaur

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
philosopher's stone

Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Better map control/ganking potential

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passive

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Gank -> Wraiths -> Lizard -> Gank


Guide Top

Amumu, The Sad Mummy

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Against non counterjunglers and want quick philosopher's stone

Core Items:
philosopher's stone

Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage
-> For AP Amumu

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist
-> Early damage for AP Amumu

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Magic resist debuff aura, magic resist, ability power
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passive
-> Health, ability power, slow passive on abilities

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Dr. Mundo, The Madman of Zaun

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Stronger counterjungling

Core Items:


Warmog's Armor is core on Dr. Mundo because it maximizes his health which gives him more sustain with his ultimate and allows him to use his abilities more.

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Gives health, magic resist, cdr, and improves heals
-> Counters strong ranged carrys
-> Great tanky support item
-> Great magic resist, attack speed, extra magic damage
-> Stronger ganks

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great health, reliable slow on auto attack
-> Gives magic resist, cleanse active

Runes:


Masteries:
9/21/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wraiths -> Lizard -> Gank -> Golem -> Wolves -> Gank


Guide Top

Fiddlesticks, The Harbringer of Doom

Starting Choices:
x3 -> Better move speed for better ganks
-> Builds into early Haunting Guise or kage's lucky pick and gives you more damage in the jungle
-> Balance of health and ability power

Core Items:
x2

Zhonya's Hourglass allows you to use Crowstorm in peace without getting instantly destroyed or knocked away from the enemy team.

Boot Options:
-> Give you more damage output
-> Against heavy magic damage or CC

Strong Early Items:
-> Extra health, ability power, and magic penetration
kage's lucky pick -> Slight ability power and extra gold income
catalyst the protector -> Health, mana, and sustain
-> Gives health, magic resist, cdr, and improves heals
-> Gives armor, cdr, and mana

Strong Late Items:
-> Health, ability power, slow passive on abilities
-> Magic resist debuff aura, magic resist, ability power
-> Ability power, percent magic penetration
-> Highest ability power item
-> Ability power, spell vamp aura
-> Magic resist, health, spell shield passive



Runes:


Masteries:
9/0/21




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Gangplank, The Saltwater Scourge

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
-> Tankplank
x2 -> DPS Gangplank
x3 -> Against double AP

Boot Options:
-> More damage
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support item
-> Great burst with Parrrley

Strong Late Items:
-> Overall stat boost, sheen proc
-> Great health, reliable slow on auto attack
-> Great health and sustain
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Great damage, crit chance, and bonus crit damage
-> Armor penetration and damage

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>> >

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Hecarim, The Shadow of War

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
-> Tank Hecarim
x2 -> DPS Hecarim
x3 -> Against double AP

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Good against strong early magic damage
-> Gives health, magic resist, cdr, and improves heals
-> Counters strong ranged carrys
-> Good early damage
-> Great tanky support item
shurelya's reverie -> Strong initiator item. health, cdr

Strong Late Items:
-> Overall stat boost, sheen proc
-> Great health and sustain
-> Armor, health to damage passive
-> Great magic resist with passive shield and attack damage
-> Great damage, armor pen, AS/MS buff active
-> Balanced tank item, second wind passive
-> Best magic resist, movement speed
-> Great armor, passive and active AS/MS slow

Runes:


Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Jarvan IV, The Exemplar of Demacia

x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
-> Tank Jarvan
x2 -> DPS Jarvan
x3 -> Against double AP

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support item
-> Good early damage

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Overall stat boost, sheen proc
-> Great damage, armor pen, AS/MS buff active
-> Armor, health to damage passive
-> Great magic resist with passive shield and attack damage
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passive

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Jax, The Grandmaster at Arms

x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
x2

Boot Options:
-> More damage
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Faster jungling and more sustain
-> Stronger ganks
-> Extra sustain early
-> Good against strong early magic damage
-> Counters strong ranged carrys

Strong Late Items:
-> Overall stat boost, sheen proc
-> Attack damage, ability power, lifesteal, spell vamp, targeted slow active
-> High damage, ability power, and attack speed
-> Great magic resist with passive shield and attack damage
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passive

Runes:
greater mark of desolation

Masteries:
21/9/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Lee Sin, The Blind Monk

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Stronger counterjungling

Core Items:
-> Tank Lee Sin
x2 -> DPS Lee Sin
x3 -> Against double AP

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support item

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Great health and sustain
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Armor penetration and damage
-> Great damage and sustain
-> Great damage, armor pen, AS/MS buff active

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wraiths -> Lizard -> Golems -> Gank -> Golem -> Wolves -> Gank


Guide Top

Malphite, The Shard of the Monolith

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Against non counterjunglers and want quick philosopher's stone

Core Items:
philosopher's stone

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist
-> Great tanky support item

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Great armor, passive AS slow, cdr, mana
-> Health, armor, passive AoE damage
-> Best magic resist, movement speed
-> Magic resist debuff aura, magic resist, ability power
-> Balanced tank item, second wind passive

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Master Yi, The Wuju Bladesman

x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Want to farm the jungle

Core Items:


Boot Options:
-> Increase damage output and jungle clear speed
-> Against heavy magic damage or CC

Strong Early Items:
-> Extra attack speed and movement speed
-> Stronger ganks
-> Good early damage

Strong Late Items:
-> Attack speed, crit chance, movement speed
-> Great damage, crit chance, and bonus crit damage
-> Armor penetration and damage
-> Great damage and sustain
-> Great damage, armor pen, AS/MS buff active
-> Great health, reliable slow on auto attack
-> Balanced tank item, second wind passive

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Maokai, The Twisted Treant

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Against non counterjunglers and want quick philosopher's stone

Core Items:
philosopher's stone

Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Gives good early magic resist
-> Gives health, magic resist, cdr, and improves heals

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passive

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wraiths -> Golem -> Wolves -> Wraiths -> Golems -> Lizard -> Gank


Guide Top

Nautilus, The Titan of the Depths

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
philosopher's stone

Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Better map control/ganking potential

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Counters strong ranged carrys
-> Gives armor, cdr, and mana
-> Great magic resist, attack speed, extra magic damage

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Magic resist, health, spell shield passive
-> Great armor, passive AS slow, cdr, mana
-> Balanced tank item, second wind passive
-> Attack speed, ability power, cdr

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Nocturne, The Eternal Nightmare

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Want to farm the jungle

Core Items:
-> Tank Nocturne
x2 -> DPS Nocturne
x3 -> Against double AP

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Great tanky support item
-> Great magic resist, attack speed, extra magic damage
-> Counters strong ranged carrys
-> Good early damage

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Great armor, passive and active AS/MS slow
-> Armor, health to damage passive
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passive
-> Damage, armor shred
-> Great damage, armor pen, AS/MS buff active
-> Great on hit damage, attack speed
-> Great magic resist with passive shield and attack damage

Runes:
greater quintessence of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Pantheon, The Artisan of War

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
-> Against physical top lane
x2 -> Against double AP

Boot Options:
-> Pantheon has trouble in the jungle and these help a lot
-> Against heavy magic damage or CC

Strong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Magic resist, health, spell shield passive
-> Armor penetration and damage

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Gank -> Wraiths -> Lizard -> Gank


Guide Top

Rammus, The Armordillo

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Against non counterjunglers and want quick philosopher's stone

Core Items:
philosopher's stone

Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Better map control/ganking potential

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Good early health
-> Counters strong ranged carrys
-> Great magic resist, attack speed, extra magic damage

Strong Late Items:
-> Health, armor, passive AoE damage
-> Magic resist, health, spell shield passive
-> Great armor, passive and active AS/MS slow
-> Balanced tank item, second wind passive

Runes:
greater mark of desolation

Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Riven, The Exile

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Want to farm the jungle

Core Items:
x2 -> Against physical top lane
x3 -> Against double AP

Boot Options:
-> More damage
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Good early damage
-> Good against strong early magic damage
-> Stronger ganks

Strong Late Items:
-> Great damage and sustain
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Great health, reliable slow on auto attack
-> Armor, health to damage passive
-> Armor penetration and damage
-> Damage, armor shred

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wraiths -> Lizard -> Golems -> Gank -> Golem -> Wolves -> Gank


Guide Top

Sejuani, The Winter's Wrath

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Against non counterjunglers and want quick philosopher's stone

Core Items:
philosopher's stone

Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
shurelya's reverie -> Strong initiator item. health, cdr
-> Stronger ganks
-> Good early health
-> Counters strong ranged carrys

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Health, armor, passive AoE damage
-> Great health and sustain
-> Great health, cdr, and cdr/mana regen aura
-> Magic resist, health, spell shield passive
-> Great armor, passive and active AS/MS slow
-> Balanced tank item, second wind passive
-> Great on hit damage, attack speed

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Shaco, The Demon Jester

Starting Choices:
x3 -> Better move speed for better ganks
-> More damage for ganks

Core Items:
x2

Boot Options:
-> More damage output
-> Against heavy magic damage or CC

Strong Early Items:
-> Good early damage
-> Stronger ganks
-> Good against strong early magic damage
-> Great magic resist, attack speed, extra magic damage
-> Counters strong ranged carrys

Strong Late Items:
-> Great damage, armor pen, AS/MS buff active
-> Overall stat boost, sheen proc
-> Great damage, crit chance, and bonus crit damage
-> Great on hit damage, attack speed
-> Great magic resist with passive shield and attack damage
-> Damage, armor shred
-> Armor penetration and damage
-> Magic resist, health, spell shield passive
-> Balanced tank item, second wind passive
-> Great armor, passive and active AS/MS slow

Runes:
greater quintessence of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Lizard -> Gank


Guide Top

Shen, The Eye of Twilight

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:


Aegis of the Legion is a great item for any jungle tank to get as it helps for ganks and counter ganks and just provides extra defenses to your team.

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Great magic resist, attack speed, extra magic damage
-> Counters strong ranged carrys

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Great armor, passive and active AS/MS slow
-> Balanced tank item, second wind passive
-> Great health and sustain
-> Health, armor, passive AoE damage
-> Best magic resist, movement speed
-> Attack speed, health, AoE auto attack passive
-> Great on hit damage, attack speed

Runes:


Masteries:
9/21/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Shyvana, The Half Dragon

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Stronger counterjungling

Core Items:
-> Tank Shyvana
x2 -> DPS Shyvana
x3 -> Against double AP

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Great magic resist, attack speed, extra magic damage
-> Great tanky support item
-> Counters strong ranged carrys

Strong Late Items:
-> Great health, reliable slow on auto attack
-> Armor, health to damage passive
-> Great health and sustain
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great on hit damage, attack speed

Runes:
greater mark of desolation

Masteries:
9/21/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wraiths -> Lizard -> Gank -> Golem -> Wolves -> Gank


Guide Top

Skarner, The Crystal Vanguard

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)
-> Against non counterjunglers and want quick philosopher's stone

Core Items:
philosopher's stone

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
shurelya's reverie -> Strong initiator item, health, cdr
-> Stronger ganks
-> Great magic resist, attack speed, extra magic damage
-> Great tanky support item
-> Counters strong ranged carrys
-> Makes good use of the proc

Strong Late Items:
-> Overall stat boost, sheen proc
-> Great armor, passive and active AS/MS slow
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great armor, passive AS slow, cdr, mana

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Trundle, The Cursed Troll

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:
-> Tanky Trundle
x2 -> DPS Trundle
x3 -> Against double AP

Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Stronger ganks
-> Good early damage
-> Good against strong early magic damage
-> Counters strong ranged carrys
-> Great tanky support item

Strong Late Items:
-> Overall stat boost, sheen proc
-> Great health, reliable slow on auto attack
-> Great health and sustain
-> Armor, health to damage passive
-> Great armor, passive and active AS/MS slow
-> Great magic resist with passive shield and attack damage
-> Balanced tank item, second wind passive
-> Magic resist, health, spell shield passive

Runes:
greater mark of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Wraiths -> Gank


Guide Top

Udyr, The Animal Spirit

Starting Choices:
x3 -> Better move speed for better ganks
x5 -> Against strong counterjunglers ( Lee Sin, Shyvana, Dr. Mundo)

Core Items:


Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Counters strong ranged carrys
-> Stronger ganks
-> Great tanky support item
-> Gives health, magic resist, cdr, and improves heals
shurelya's reverie -> Strong initiator item, health, cdr

Strong Late Items:
-> Great armor, passive and active AS/MS slow
-> Great health, reliable slow on auto attack
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Overall stat boost, sheen proc
-> Great on hit damage, attack speed

Runes:


Masteries:
0/21/9




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Lizard -> Golems -> Wraiths -> Gank


Guide Top

Warwick, The Blood Hunter

Starting Choices:
-> Faster jungle
sight ward -> Better pre 6 ganks, early ward

Core Items:


Boot Options:
-> Against heavy magic damage or CC
-> Against heavy physical damage

Strong Early Items:
-> Faster jungling and more sustain
-> Gives armor, cdr, and mana
-> Stronger ganks
-> Counters strong ranged carrys
-> Gives health, magic resist, cdr, and improves heals
shurelya's reverie -> Strong initiator item, health, cdr

Strong Late Items:
-> Great armor, passive AS slow, cdr, mana
-> Great health, reliable slow on auto attack
-> Great armor, passive and active AS/MS slow
-> Best magic resist, movement speed
-> Balanced tank item, second wind passive
-> Great on hit damage, attack speed

Runes:
greater quintessence of desolation

Masteries:
19/11/0




Summoner Choices:


Ability Order:
>>>

Jungle Route:

Wolves -> Golem -> Wraiths -> Wolves -> Lizard -> Golems -> Gank


Guide Top

Special Thanks

All pictures on this guide are taken from the League of Legends Wiki


Mobafire

General Guides

League of Legends

More Guides

The Charts


Featured

30 Days

All Time

Popular
Top Guide by Champion