Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Exhaust
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Hey its Thegoodguy1234 here to talk about my Main Jungle Champion Nocturne! Nocturne can fit various roles, but i play him as a Tanky Damage Dealer.He is an outstanding jungler and if played right, he can win the game. His ganks are extremely powerful and are hard to get out.This guide focuses on bursting a single target down, and allows you to 1 v 1 at ease. In this guide i will be talking about his abilities,tips,his jungle route, and what items i feel he works best with.
-Just wanna thank* Jhoijhoi for these awesome borders! I also want to give credit to Andeh for the amazing nocturne photo!
Runes
The Flat Attack Damage runes help with your Q, with this setup, you should have over 100 attack damage with the 2nd point in your q. The Seals and Glyphs will also work well with you Shroud of Darkness Passive. The Runes, Shroud of Darkness passive , and Berserker's Greaves,will give you 1.5 attack speed right there.
Pros
-Very good jungler
-Amazing ganking ability
-Skills all closely relate to one another, can be used as a deadly combo
-When he has warmogs and frozen mallet, the turret is nothing
-Very Cunnning
-Hard to 1 v 1 if built right
-Fun to play as
Cons
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.
-Very good jungler
-Amazing ganking ability
-Skills all closely relate to one another, can be used as a deadly combo
-When he has warmogs and frozen mallet, the turret is nothing
-Very Cunnning
-Hard to 1 v 1 if built right
-Fun to play as
Cons
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.
-Squishy early game
-Can be CC'd
-Can be targeted in team fights
-Your Duskbringer can be seen from a mile away[ See Section Jungling for more Information]
-Riot has never given him a buff and has constantly nerfed him. But he's still very good.
-People get angry at you for kill-stealing sometimes ._.
Passive
This skill allows him to jungle well and lets him do more damage. This ability basically makes nocturnes next basic hit splash to deal 120% physical damage and it also heals him by a small amount for every enemy you hit. It provides great sustain in the jungle.Q
This is your main ability, it fires out a skill shot that damages an enemy when hit. This ability scales of your attack damage, the more you have, the more damage it does. When this hits an enemy, it tags onto them and leaves a trail. Moving on the trail gives you bonus movement speed and bonus attack damage. At Lvl 5, this skill grants a bonus of 55 attack damage.W
This is a very unique ability. It passively gives you increased attack speed. At Rank 5, this skill gives 40% extra attack speed passively. It also serves as a spell shield that blocks the next incoming ability, and if it takes the ability, your passive attack speed is doubled for a total of 80% increased attack speed!E
This is your main crowd-control ability. It deals little magic damage over time, and at the end of the duration the enemy is feared. Here's the catch, this ability requires you to stay within range of your enemy for the fear to go off, if the opponent flashes away, or gets out of the abilities range, the ability is automatically negated.R
This is what makes nocturne a boss! His signature move. It has two affects, when activated, the entire screen of the enemy team goes dark and the enemy champions can only see whats directly in front of them for a short while, nocturne can also fling himself towards a champion that is within range of his ultimate. This makes nocturne an excellent jungle ganker. Even if you don't get someone, this fills paranoia to the enemy champions that they are going to get hit by you,so they often back off for a while when this spell is cast. This could possibly help you save a tower that's getting hit.Starting
OR
OR
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions
Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
OR
OR
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions
Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
OR
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions
Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
The standard jungle starter.I prefer Cloth Armor and Health Potions so i can get double buff and it allows me to jungle longer. You can go vampiric scepter but then you would have to go back more, and you would be low from the jungle camps. Boots of speed and Health potions also work but again it wont keep me in the jungle as long as cloth and health potions
Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
Early Game Items
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
The wriggles lantern is useful for jungling as it deals significant magic damage to minions allowing you to clear camps faster. It also gives you bonus attack damage, armor and lifesteal. The berserker's greaves give you tier 2 movement speed and an extra 25% attackspeed. This and your Shroud of Darkness should give you more than 1.0 attackspeed. This can be reached within the first 5-7 minutes of the game if played right. The Brutalizer is a good all around weapon for nocturne as it gives him bonus armor pen, attackdamage, and cooldown reduction.
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
Core Items
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
The Frozen Mallet is a wise investment for nocturne as it gives him more health, a slowing affect that is appplied on every basic attack, and a bonus 20 attack damage. This is mainly used for the slowing affect. The Bloodthirster gives you more damage and life steal which helps your sustain. I then upgrade my Brutalizer to Youmuu's Ghost blade. This gives you bonus attackdamage and armor pen, and crit chance, but what i like most about it is the active, it gives you bonus movement speed and attackspeed. The movement speed is great for chasing down opponents or running away. The attackspeed is also great because with that, your berserker's greaves, and your passive from Shroud of Darkness, you should have almost or even more than 2.0 attackspeed.
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
Last Item
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
for your last item i suggest getting something defensive. I usually go warmogs, but sometimes you gotta build according to the situation. ( For options refer to Situational/Optional Items section)
Selling Wriggles Late Game
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
If the game drags on long enough, i sell my Wriggle's Lantern for an Atma's Impaler
Item Sequence
Health Potion
50
Health Potion
50
Health Potion
50
Health Potion
50
Health Potion
50
Madred's Razors
750
Boots
300
Wriggle's Lantern
1800
Berserker's Greaves
1100
The Brutalizer
1337
Phage
1100
Frozen Mallet
3100
B. F. Sword
1300
Bloodthirster
3400
Youmuu's Ghostblade
2700
Giant's Belt
900
Warmog's Armor
3100
Honestly, after you get your Ghost Blade and you have that one spot left, you can build almost anything, preferably something defensive. Most times i go in with Warmogs, here are some other items you can get, and here are some Situational items.
Defensive Items
If the other team has heavy Crowd Control, this should be taken instead of boots. It reduces the effects of all slows, stuns, snares, fears, etc...
Fed AD Carry? Go ahead and get this for a large amount of armor.
Fed AP Carry? Go ahead and get this for a large amount of magic resistance,movement speed, and health regeneration.
A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)
A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.
This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
Fed AD Carry? Go ahead and get this for a large amount of armor.
Fed AP Carry? Go ahead and get this for a large amount of magic resistance,movement speed, and health regeneration.
A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)
A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.
This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
Fed AP Carry? Go ahead and get this for a large amount of magic resistance,movement speed, and health regeneration.
A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)
A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.
This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
A good tanky/magic resist item. With this, you will have 2 spell shields, a bit trollz if you ask me ;)
A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.
This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
A good defensive item for that AD carry, not to mention its CD reduction and the 20% attack-speed slow.
This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
This item provides a good balance of armour and health, not to mention the DoT[Damage over Time] affect.
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
Offensive Items
Good armor pen and attack damage increase.Good for people with large amounts of armour
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
Decent Lifesteal and Crit Chance for early game, also has an anti-healing active that reduces any health regen or lifesteal. Prime targets include Warwick Vladimir or any champ with lifesteal or health regen. This ability also has a DoT(Damage over Time)
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
This item is relatively useful for killing targets with medium to very little armor. Gives a sufficient attack speed and attack damage boost.
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
A good item to go with anything tanky based on the AD per health, also has bonus armor and crit chance which helps. Goes great with Warmog's Armor
Viable Summoner Spells for the Jungle
A very crucial spell for most junglers. Jungling without smite will prove to be difficult for Nocturne. Allows you to clear Monster Camps faster. THIS SPELL CAN'T BE USED ON CHAMPIONS, ONLY MINIONS AND NEUTRAL MONSTERS.
Flash is a viable escape option, allows you to "Flash" to a area on your screen. You can also flash over walls, dragon pit, and baron pit.
This ability is amazing! While Jungling, this gives you extra Crowd Control. This spell slows down the target's movement speed, and causes them to do less damage. With the extra mastery point for Exhaust, it also lowers their magic resist and armor.
Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.
Viable Spells for Laning and Okay for Jungling
Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.
Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like Warwick Vladimir and Dr. Mundo
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Flash is a viable escape option, allows you to "Flash" to a area on your screen. You can also flash over walls, dragon pit, and baron pit.
This ability is amazing! While Jungling, this gives you extra Crowd Control. This spell slows down the target's movement speed, and causes them to do less damage. With the extra mastery point for Exhaust, it also lowers their magic resist and armor.
Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.
Viable Spells for Laning and Okay for Jungling
Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.
Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like Warwick Vladimir and Dr. Mundo
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
This ability is amazing! While Jungling, this gives you extra Crowd Control. This spell slows down the target's movement speed, and causes them to do less damage. With the extra mastery point for Exhaust, it also lowers their magic resist and armor.
Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.
Viable Spells for Laning and Okay for Jungling
Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.
Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like Warwick Vladimir and Dr. Mundo
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Ghost grants you significantly increased movement speed. Ghost is also a viable escape mechanism. It can be used to run away, or chase down an opponent.
Viable Spells for Laning and Okay for Jungling
Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.
Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like Warwick Vladimir and Dr. Mundo
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Viable Spells for Laning and Okay for Jungling
Heal is very simple, it heals you for a certain amount. This spell can be used to save teammates/yourself, sustain yourself in lane, or the more commonly used reason, baiting people into thinking your low on health.
Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like Warwick Vladimir and Dr. Mundo
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Ignite places a DoT on the opponent, it's good for finishing them of when their low. Ignite also reduces lifesteal/health regeneration effects. It's good for targets like Warwick Vladimir and Dr. Mundo
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Only if the other team has heavy Crowd Control
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Nonviable Spells For Nocturne
If your having mana problems either,stop spamming your abilities, or get blue buff.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
You are not the support.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Mostly used in dominion.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Not really needed when jungling.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
The ability power bonus doesn't help you as you are AD
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Long Cooldown for this spell, not worth it in my opinion.
Not needed.
HAXOR.
Not needed.
HAXOR.
HAXOR.
Your Duskbringer can also be used as an escape mechanism due to that bonus movement speed.
When you go in for a gank and your ultimates up, use it, once you dash to the enemy, immediately use your Unspeakable Horror so they cant escape your fear unless they have distanced themselves from you. Then use your Shroud of Darkness so you can block any stuns, slows, they try to throw at you when they escape. After that, land your Duskbringer on them and finish them.Note that this has to be done in rapid succession.
Keep in mind your Shroud of Darkness ability also blocks (if timed correctly) ultimates from Karthus Lux Ziggs Ashe Ezreal Pantheon and Draven that can hit you either globally or from a very far range.
When using your ultimate Paranoia be patient. Sometimes you might need to use it to get back in range of someone who got away from you by burning their Flash. Just go in normally and get the to burn their escape mechanism, then you can either back off or go in with Paranoia based on the situation. If their low enough, you can also turret dive them with Paranoia.The problem with ganking first is yeah it catches them off guard, but if they use Flash or Ghost to get away, there's no way you can catch up with them.
Your Duskbringer grants you bonus attack damage while your on the trail, so that means you can use it to take down towers, and inhibitors faster.
If you apply your Exhaust on someone who can go invisible such as Twitch Evelynn Wukong Shaco, then they can't become invisible until exhaust wears off.
Your Duskbringer grants you bonus attack damage while your on the trail, so that means you can use it to take down towers, and inhibitors faster.
If you apply your Exhaust on someone who can go invisible such as Twitch Evelynn Wukong Shaco, then they can't become invisible until exhaust wears off.
1.)Start at Blue
2.)Then go wraiths
3.)Then go wolves
4.)Then go Red [Double Buff]
5.)Then go golems
6.)Then gank [Easy Lanes based on Position showed above]
Another thing to keep in mind is your Duskbringer. If you don't use it right, people can see the trail it leaves behind when you use it in the Jungle Camps. When the enemy enters your jungle, be cautious when using it, the dark trail can be seen outside the camp and it reveals that you are there. Keep this in mind while jungling. Some champions such as Twitch Shaco Evelynn and Wukong who have a brief period of invisibility might use this to their advantage to find you in the jungle when your least expecting it.
When you use your main crowd control ability Unspeakable Horror, keep in mind who your using it on. Champions such as Tryndamere Kassadin Nidalee Ezreal Shaco Caitlyn all have abilties that are very similar to flash, meaning, when you get Unspeakable Horror on them, they could use their ability and get out of range. Thats why i make sure to only use it on them when i know its on cooldown.
Current Champions who have Flash like abilities
Another thing to keep in mind is your Duskbringer. If you don't use it right, people can see the trail it leaves behind when you use it in the Jungle Camps. When the enemy enters your jungle, be cautious when using it, the dark trail can be seen outside the camp and it reveals that you are there. Keep this in mind while jungling. Some champions such as Twitch Shaco Evelynn and Wukong who have a brief period of invisibility might use this to their advantage to find you in the jungle when your least expecting it.
When you use your main crowd control ability Unspeakable Horror, keep in mind who your using it on. Champions such as Tryndamere Kassadin Nidalee Ezreal Shaco Caitlyn all have abilties that are very similar to flash, meaning, when you get Unspeakable Horror on them, they could use their ability and get out of range. Thats why i make sure to only use it on them when i know its on cooldown.
Current Champions who have Flash like abilities
When you use your main crowd control ability Unspeakable Horror, keep in mind who your using it on. Champions such as Tryndamere Kassadin Nidalee Ezreal Shaco Caitlyn all have abilties that are very similar to flash, meaning, when you get Unspeakable Horror on them, they could use their ability and get out of range. Thats why i make sure to only use it on them when i know its on cooldown.
Current Champions who have Flash like abilities
-
.
You must be logged in to comment. Please login or register.