Mordekaiser Build Guide by corruptsoul
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Champion Build: Mordekaiser
| Health | 2361 |
| Health Regen | 17.35 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 152.3 |
| Magic Resist | 109.56 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 420.84 |
| Gold Bonus | 0 |
| Attack Damage | 114.7 |
| Attack Speed | 1.048 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 554.95 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Masteries
Introduction
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Hey Corruptsoul here with a guide of the Anti-carry battle-mage,
Also, I have been tweaking this guide for about a month and there is still a lot of content I'd like to add. So if there is something missing, please let me know so I can add it! Thank you!
Credits to jhoijhoi for the template, which you can find here.
Pros and Cons
Mordekaiser is like every champion. He has weaknesses and flaws and he has his strengths. Mordekaiser is excellent at filling in the role of tanky AP carry due to his unique shield and his multiple target abilities.

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P R O S |
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+ A viable pick for either top or middle lane of
+ + High damage output + Naturally tanky due to + + Excellent farmer using + + Mordekaiser is often severely underestimated, leading to commitments in a fight that you will win. In order to maximize the benefits of this, try to keep your shield up constantly, especially early game. |
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P R O S |


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C O N S |
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- Shield is very weak early game, especially before - Difficult to master his play style since he is a mixture of different types of champions. - Movement Speed can make it hard to focus AD Carry in fight. - - No built in escapes or hard CC at all. - Might be accused of playing an "OP" champion. - Your team might not understand how to best work with you. Lack of team cooperation can lead to |
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C O N S |
Masteries
OFFENSE |
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DEFENSE |
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UTILITY |
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Example Mastery Pages
Offensive Masteries for Damage Output
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>> This page is the one you will want to use if you know how to charge your shield and avoid major damage. This compliments the offensive runes well and is the build of choice for me.
The Utility specs on this page are mainly for
I choose |
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>> You really want to avoid using all defensive masteries because of the mechanism of his
I chose
I chose |
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>> I am currently looking into support Mordekaiser, but it doesn't seem to be a good choice unless you have a great teammate. He lacks the CC or healing properties of a support to keep the carry in the lane.
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Runes
| Runes | |||||||||||||||
Greater Quintessence of Magic Penetration 3 |
Greater Quintessence of Movement Speed 3 |
Greater Quintessence of Health Regeneration 3 |
Greater Quintessence of Ability Power 3 |
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Q U I N T S |
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Q U I N T S |
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M A R K S |
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M A R K S |
| Runes | |||||||||||||||
Greater Seal of Scaling Health Regeneration 9 |
Greater Seal of Armor 9 |
Greater Seal of Health 9 |
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S E A L S |
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S E A L S |
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G L Y P H S |
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G L Y P H S |

Survivability
| Runes | |||||||||||||||
Greater Quintessence of Scaling Health 3 |
Greater Mark of Ability Power 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
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Damage Output
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Health Regeneration 9 |
Greater Glyph of Scaling Cooldown Reduction 9 |
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My Personal Favorite
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 1 |
Greater Quintessence of Movement Speed 2 |
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Magic Resist 9 |
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Summoner Spells
- New Mordekaiser:
Ghost +
Heal - Intermediate Mordekaiser:
Flash +
Ignite - Expert Mordekaiser:
Flash +
Cleanse
Summoner spells are in my opinion more useful when they follow your personal preference, but I have found that these spells are the most useful when used with Mordekaiser.
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Ghost: Ghost is the ultimate in movement boosts. I use ghost to either land the killing |
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Flash: Just like |
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Ignite: Mordekaiser's best friend. One of the easiest ways to get a kill on someone as Morde is to harass and push them under the tower, then close in and use |
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Cleanse: This is one of the spells that very high end players can use to wonderful effect, but the inexperienced player will basically be left with only one summoner spell while |
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Heal: As a player who relies on his passive to keep alive in fights, any kind of stun or burst damage can decimate him. I take heal if I am playing against characters like |

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Exhaust: This is one of those spells that can be useful, but isn't the best for this character. I love exhaust for a lot of champions but Mordekaiser is very unique and if you can't kill enemies by your burst damage, you either finish them with your ultimate and |

Morde's Abilities

- Use your abilities on minions to charge your shield as you approach the enemy.
- A 1v1 fight around a minion wave will allow you to charge your shield while hitting the enemy as well.
- Your shield works off of magic resist and armor, so the more of both, the longer your shield will hold against attacks

- If your enemy is hiding behind the minion wave, try using
Mace of Spades on the minions to make the branching part hit them. - If there is only one target around,
Mace of Spades deals more damage. This can be used to surprise the enemy with your initial hit.

- Remember that it gives armor and magic resist, so casting it on your tank can help keep the focus away from your squishy characters.
- If you are pushing your lane well, you can cast
Creeping Death on the minions to help get a couple more hits on the turret. - Remember that
Creeping Death charges your shield as well, so casting it while in a fight will grant a long boost to your shield.

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Siphon of Destruction: Your bread and butter ability. This ability has a decent range and can hit multiple targets equally. The damage output from |
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- After a few hits with
Siphon of Destruction the enemy will back off significantly. Use this to your advantage to push to their tower and force them to lose gold. - Use this in co-operation with your
Mace of Spades to farm quickly. - If you are retreating, you can use it to charge your shield just enough to make it away.

- Items such as
Banshee's Veil can ruin an attempt to get a ghost. - Some characters abilities can stop his ult from going off. These include
Zilean's
Chrono Shift and
Tryndamere's
Undying Rage. Avoid using it until you are sure that it will result in a ghost. - His ult has a relatively short cooldown, meaning you can spam it throughout the game to give you a better chance of a ghost.
- Using your ghost to tank a tower or
Baron Nashor
after a team fight is a great way to take advantage of your it while no one can stop you.
Skill Sequence
There really isn't a better skill order to follow.
Mid Matchups
Please understand that I don't want to base this off my previous experience since I have been trying new things since this guide was started. I will add people as I play against them and hopefully I will be able to flesh this out asap.

Ahri
Difficulty = MEDIUM
Ahri can be difficult early game. She is totally skill shot based so picking up
Boots of Speed first is a good choice. Once she hits level 3 and has all her abilities, she becomes rather difficult. Try to stand away from the minions and anticipate her taunt and orb. Try to combo her at level 6 to force her back so you can get your
Hextech Revolver as early as possible. Besides that just farm, farm, farm.

Cassiopeia
Difficulty = VERY HARD
Cassiopeia is very difficult to lane against. She is faster and has great harass that breaks down your shield. Start with
Boots of Speed and 3
Health Potion. Focus on last hitting early game and try to get any harassment with
Siphon of Destruction you can. Tell your jungler that you are taking
wraiths
and that you need pressure from them as much as possible. With proper movement and a decent amount of minion kills you should be able to beat her by midgame. Realize that she has faster than you with boots so you need to make absolute sure that your shield is up or she will shred your health before you can recover.

Evelynn
Difficulty = MEDIUM HARD
Evelynn is pretty hard to get an edge on in a match-up. You cant harass her well but she is able to maneuver around you well. If she gets to mid-game without dying, it is very hard to beat her. I suggest getting
Boots of Speed and 3
Health Potion. Wait her out and just farm away until you can get a gank and a kill. Until then it is too dangerous to chase her for the kill.

Fizz
Difficulty = EASY
Fizz isn't a terribly hard fight. Whenever he gets close early game, harass him with your
Siphon of Destruction. If you keep him back long enough to get all your abilities up, he won't be able to burst your shield without taking major damage. Your only threat is his
Chum the Waters, which he can use to get a gank on you. If he becomes aggressive, fall back and prep for a gank. Your ult plus your shield should be able to deal with anything that comes your way.

Heimerdinger
Difficulty = MEDIUM
Heimerdinger is a confusing match-up. The fight goes one of two ways: he plays well and it is a stalemate, with you pushing to the tower and him harassing you from afar OR he is bad and you get early kills and dominate the lane. Against a good player you should be a little cautious and try to get your shield up from further back before moving in. He has some serious harass and shouldn't be messed with without your shield. After its up, move in and
Siphon of Destruction,
Mace of Spades,
Creeping Death, retreat. Rinse and repeat as necessary.

Katarina
Difficulty = EASY
Katarina is a decent character to play against. She does have ranged harass with her
Bouncing Blades. to negate this and to stay aggresive, just wait to use your
Siphon of Destruction until she comes into range for
Bouncing Blades and then hit her to proc your shield and to harass her a bit. She can dive you with her
Shunpo so you need to be wary when you are low on health. The best defense is offense in these situations and you need to turn and fight and keep that shield up and hope for the best.

Kog'Maw
Difficulty = VERY EASY
Kog'Maw is a very simple champion to beat mid lane that I have seen being played more lately. While he has the range and damage to take squishier AP carries down in mid lane, your sustain is just too much. Focus on hitting him every time he tries to last hit and prevent him from getting the gold he needs desperately to get his damage items. Proper denial leads to you out-leveling and out-farming to the point where he cant stop you.

Morgana
Difficulty = MEDIUM
Morgana is a very viable champion for fighting with
Mordekaiser. The important thing to remember when playing against her is that her stuns can make or break a fight or gank. I go with
Boots of Speed and 3
Health Potion. Remember to always try and keep minions between you and hit her with
Siphon of Destruction whenever you can. Wards are important because if she can hit you with her stun, you are very likely to be killed in a gank.

Orianna
Difficulty = MEDIUM HARD
Orianna is an interesting fight. Early game you will be able to harass her more than you with your
Siphon of Destruction. Later in the game she becomes more difficult. Be careful of ganks and try to avoid her auto-attacks. Her ball is very long range harass, so be sure to have your shield up BEFORE you go for minion farming. With careful approach and taking the wraiths as much as possible, you should be fine until late game, where she becomes much easier to take down.

Ryze
Difficulty = MEDIUM
Ryze can be a big pain. His snare and burst damage is a strong counter to you. Don't try to harass him too much until you get
Hextech Revolver because it will cost you too much health. If you can wait until later in the game when you have built up
Abyssal Scepter or some other AP and MR, it will be much easier to mitigate his damage without danger. A highly skilled
Ryze should be avoided as
Mordekaiser but it is still not a bad fight.

Syndra
Difficulty = VERY HARD
Syndra is your worst nightmare. She out harasses you and can zone you out from outside your range. The only thing you can do is sit under your tower, ask for ganks and hope you get carried into late game. In this fight, I recommend getting
Mercury's Treads instead of
Sorcerer's Shoes since her stuns will screw you up. This is a fight to see if you can get good ganks. Tell you jungler that you need wraiths no matter what and that he needs to camp mid because its gonna be a long laning phase for you.

Teemo
Difficulty = EASY
Teemo isn't a particularly favored fight but can be won easily if you play correctly. His
Blinding Dart works for your Q so you need to make sure you can shield yourself when trying to harass him. To do this, build up your shield on wraiths BEFORE you try to get any harass. Then come back and use your combo on him and retreat. He is highly mobile, so make sure to keep track of where he shrooms post-level 6 so your jungler can help lock him down.

Vladimir
Difficulty = EASY
Vladimir is an extremely simple character to beat as
Mordekaiser. You both are based on your health but you have the advantage because of your
Iron Man. To beat him start with
Regrowth Pendant and a
Health Potion. Every time Vladamir goes for a minion, make sure to hit him with
Siphon of Destruction and follow up with a
Mace of Spades if possible

Ziggs
Difficulty = VERY EASY
Ziggs is not even a challenge. His abilities are all skill shots and being able to dodge 90% of his shots will win you the lane. Just farm and remember to hit minions before he throws his
Bouncing Bomb and hit as few of his
Hexplosive Minefield as possible.
Boots of Speed help with this a lot. By mid-game you should have been able to deny him enough gold and experience to make this no contest. His late game doesn't touch yours and its free kills from here on out.
Boot Choices
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I love these boots. These give you the same movement speed as other level 2 boots but the magic pen is killer. I take these about 90% of the time because they are so useful. |
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Item Progression
There are 4 things that Mordekaiser needs to remain viable:
If you can keep these four aspects in mind when playing, any build you create, as long as they use a combination of all four, should work with him well. |
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Different Builds
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Items for Damage
These items are where your damage comes from. All of them have certain characteristics that make them desirable and their own area of expertise when they need used. Remember that your build should be fluid, since no one game is the same as another.
The
Hextech Revolver should almost always be rushed as Morde. His early game depends so much on his survivability that the little bit of spell vamp that it gives goes a long way.
THIS IS HIS CORE ITEM!
Will of the Ancients lets
Mordekaiser become the huehuehue king that he is. With the Ability powerand spell vamp it gives, you meet three of the four requirements to keep you viable.
Rylai's gets a special note since it is the only item that can really give Mordekaiser any decent CC. Since Morde is constantly wading through the enemy team, hitting everyone at the same time, a slow on him is devastating if done correctly. Add on top of that the other stats and Rylai's is a wonderful item for almost any situation.
Sometimes it comes to mid game and you've either done really well or just decent (if you are listening to me). In the case that you've built your early game items and feel you can step away from the conventional and have enough gold, a
Needlessly Large Rod could be just what you need. The massive AP boost will surprise the enemy and can be built into both
Zhonya's Hourglass and
Rabadon's Deathcap.
Ability power, armor, and a two second stasis. This item is great because it gives a great amount of AP and fulfills your need to build armor when the time comes. The stasis is an AMAZING tool, especially when you find yourself the focus of the enemy team in fights.
- When you are engaging, try to wait until the whole team is focusing their autoattacks on you. This forces them to change targets and hopefully your tank can take the aggro away from you.
- It is usually a bad idea to use this when running from a fight unless you are sure your team will be there in time to force the enemy away from you. For some reason sitting still lets the enemy catch up with you.
- Don't be bashful and wait too long. It can be useful to use it earlier rather than later, since it gives the enemy more time to find the weaker target (you).
Children of the Grave
Morde's
Children of the Grave is very special and is critical for a good
Mordekaiser to understand and use to change the course of the game. As Morde, you are one of the lucky few who can have a pet to take around with you. What makes this better than
Shaco or
Annie? You get to pick your poison.
There are 2 main types of targets: Tanks and DPS. There are times to focus on each type and I'm going to go into detail on when and why you pick certain targets.
Tanks
Tanks are usually the secondary choice for ulting but do have value. You may want to take a tank in two situations: if you are being focused and taking large amounts of damage OR you want to kill the tank first to use as your own tank. Both situations require you to be aware of what your team is doing and how the enemy team is reacting. If you can catch the tank alone (for example with a
Blitzcrank pull) and burst him down, you can turn a 5v5 fight into a 6v4, giving you a major advantage.
DPS Carries
This is your primary target. Getting a
Vayne or
Nocturne ghost is devastating to an enemy team and also eliminates a lot of their damage. These are defined by being autoattack champions, meaning that while a
Veigar can deal amazing damage he would not be included because he doesn't have high autoattack damage and therefore would not be a great ghost to take. There are a wide range of champions that can fit into this catagory so I will go over the different champions that I would consider a priority.
Ranged
These are considered Priority because they are ranged champions. This allows them to give damage while also staying distant to the fight and picking off champions moving through a fight.
Great damage output and also has her built in slow.
His damage and attack speed is high and both AD and AP Teemo's poison is devastating.
Similar to
Teemo. He has great damage and his poison will help with fleeing targets.
Amazing output as well as true damage.
NOTE: His passive MUST go off before he can be used! This delays his usefulness.
High damage and long range, great choice.
Great carry, hard to focus with his
Valkyrie up.
Like
Corki, his built-in flash makes him harder to focus.
Shorter range than other major carries but has high damage.
Hard to focus with her escape, but has high damage and range is excellent.
NOTE: Make sure her
Spell Shield is down or you just wasted your ult. Can be beat but her shield can ruin any attempt to ghost her.
Special Mentions
Kennen can be useful if going AD but usually it will be more worthwhile to take the offtank in this situation.
Urgot can also be useful when AD, however he does have a shorter range than other AD carries.
Summary
I obviously have a lot to work on this build to make it the best, but I hope you enjoyed it and it helped you. If you have anything to add or comment about it, please contact me!
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