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Nidalee- Support and Carry Your Team to victory!
Hello Everyone!
QUICK NOTE: THIS BUILD IS NOT FOR EVERYONE. THIS IS AN AP NIDALEE BUILD THAT FOCUSES ON HARASSING AND PROTECTING FIRST AND SUPPORT SECOND AS A RESULT OF THESE THINGS. THIS IS ALSO A GUIDE FOR EXPERIENCED NIDALEE PLAYERS WHO ARE LOOKING FOR A HEAVY DAMAGE BUILD THAT CAN STILL SUPPORT WELL. READ THE GUIDE AND MY REASONS FOR THINGS BEFORE YOU START FLAMING MY USE OF THINGS LIKE

Welcome to my

This will be an in-depth guide on how to play Nidalee from her build to skills to team fights the AP way.
Nidalee is a fantastic champion, able to harass her enemies, protect her team, heal for days and keep fantastic map awareness with her traps. If this is what your looking for and you want to know more- then read on!
This Guide focuses on:
- Sustainability as AP Nidalee
- Harassment as a Tool to Protect Teammates
- Supporting through a Strong Heal, High Damage and Map Awareness
- A Higher Damage AP Nidalee
Quick note: Ive been playing Nidalee since April of last year. I hadn't looked at her till a friend of mine told me she turned into a cat and she has been my main since my first game with her. This build I use is the one I've had since the beginning. Ive changed it, played with it, tried entirely different builds but this is what always gave me the most when I played AP Nidalee. (I don't like AD Nid at all. I'd rather play talon. @.@)
Pros-
Cons-
- Fantastic Early Game Damage
- Superb Late Game Heals
- Lane Sustainability (Oh wait- I need to leave lane?)
- Great in Any Summoner's Rift game from Ranked to Normal
- Able to Lane Anywhere- Solo Top, Support Bot and Mid (Mid not recommended- more later)
- 'Skill Shot Spears of Death'
- Very Mobile Champion
- Does Not Require Much Farming
Cons-
- Lower Late Game Damage
(Note that I do NOT say little to no damage- her damage output is high if you focus the right people in fights and kite as your should) - Can Require a LOT of Skill to Play Properly
(She is a hybrid of an Ashe's kiting style and a Shaco's style of picking off people one by one which can make for a difficult time if you aren't used to either of theses styles)
QUICK NOTE: THESE RUNES ARE FOR EARLY GAME TO SUSTAIN YOU UNTIL YOU GET YOUR
Tear of the Goddess /
Chalice of Harmony. THEY ARE FOR EARLY LANE SUSTAINABILITY AND THAT IS WHY I DO NOT GET SCALING RUNES.
I take all nine
Greater Mark of Magic Penetration for some flat Magic Pen that is fantastic early game and does well against teams that don't build Magic Resist.
I take all nine
Greater Seal of Armor for early laning sustainability.
Here I take nine
Greater Glyph of Magic Resist for sustainability in lane or all nine
Greater Glyph of Ability Power for early game harassment.
I take one
Greater Quintessence of Health for early lane sustainability and two
Greater Quintessence of Ability Power for early game damage. Can be replaced with three of either by preferred.


Marks:
I take all nine

Seals:
I take all nine

Glyphs
Here I take nine


Quintessence
I take one


The Good:
The Okay:
The Ugly:
First off, don't be confused- these are not bad summoner spells- these are simply the ones I feel have no place being picked while playing AP Nidalee.
Flash: Perfect on almost every champ and provides Nidalee with another needed escape mechanism. In my opinion, should always be used and never substituted.
Heal: Since the re-make, one of the best spells for supports all around and prefect to protect Nidalee and her lane partner as well as a great choice to use during team fights to protect your team for that few more seconds to win team fights. Not a prime choice for everyone.
Exhaust: Good choice to help keep your ADC from getting ganked and to be able to shut down that nasty assassin in team fights who is threatening you or your AP/AD carry. Not to mention chasing capability.
Clairvoyance: A great support spell and awesome on Nidalee to help lane those killing spears behind turrets or in jungle bushes. Also a great way to spy on the enemy jungler and protect your jungle.
The Okay:
Ghost:An okay substitute for
Flash for those who prefer it, but not nearly as good as being able to
Flash over a wall while being chased.
Ignite: Another okay substitution for
Heal if your playing against someone like
Swain and your team mates refuse to grab it. (If no one else has it on Summoner's Rift your probably with a bad team anyways...)
Cleanse: An okay substitute for
Heal or
Flash if the enemy team is building CC's. But ti's much more effective to build a
Mercurial Scimitar to solve that problem on a game-to-game basis.
The Ugly:
First off, don't be confused- these are not bad summoner spells- these are simply the ones I feel have no place being picked while playing AP Nidalee.
Teleport: With her passive
Prowl, her ultimate
Aspect Of The Cougar and
Boots of Swiftness, there should be no need for this spell.
Surge: Not useful on AP Nidalee at all. Hybrid, Yes. Full AP? No. If you enjoy this spell you should try casters like
Orianna,
Ahri and
Lux.
Garrison: This guild is not for playing Nidalee on the Crystal Scar, so this is a moot point.
Revive: With this build and proper kiting techniques your deaths will be few and far between if you get any, making this spell useless. (A personal note: You should never grab this spell in the first place unless you are tanking- and even then I feel it is a poor choice as one of the goals of the game is to NOT die and NOT feed the enemy team. The only exceptions to the rule are when playing on Proving Grounds or Dominion)
Smite: AP Nidalee does not jungle except mid-late game for farm and with her damage output then has no need for
Smite in any way shape or form. Let the jungler grab it to secure Baron/Dragon/Blue/Red.
Clarity: This build promotes mana regen and spamming even during early game. You should have no need for this spell.
Promote: This is a viable option for supports like Sona and Soraka to generate more farm and push lanes aggressively, but is not necessary on Nidalee. Besides, there's an item for that now if your desperate for it.


Priority:
I get this first and prioritize it for harassment to protect my carry. I have been playing Nidalee since around April of last year as my absolute main and play her 90% of my games. I have tried heal first, I have tried trap first and to be honest neither of them give you the things your spear does as far as keeping your carry safe. If I need to heal my carry that early either their lane is nasty and we need a gank fast or I'm not doing my part (in my opinion) to support and protect my carry and keep them away from them in the first place. I have become good enough with my spear that I rarely miss, and if you are the type of person who missed often, especially in ranked, this is not a build for you as my Nidalee requires a lot of kiting and hitting with that spear.



See the next section for optimal trap placement.
Priority:
I don't prioritize this as heavily because I don't use it as my zoning tool, but rather a as map awareness tool. I make sure to get a point in it early for placement and for my pounce as soon as I get my ult, but I'm not dependent on them for large amount of damage early on.

Priority:
I prioritize this second as Nidalee's heals are necessary for obvious reasons. I get this right after my spear at level two.


Priority:
As her ultimate this should always be gotten at levels 6, 11 and 16 when they become available.

This is pretty self-explanatory, so here you are.
Note: The traps on the river and in the bushes along river on top, mid and bot will save your life in ganks multiple times. Keep an eye on all your traps and make sure to replace them if they are used or fade]
Purple: Solo Top
Blue: Support Bot
Red: Mid
Green: Map Awareness
Green and Black: Map Awareness Priority
(You should always have these areas covered by ward or trap. Have your carry ward the map while you fill in with traps which last a bit longer.)
I'm pretty sure I don't need to go into a lengthy explanation of how to ward as a support or top.
If your top or bottom, keep warded so you don't get ganked (aka tri-bush and river).
Either way, for goodness sakes don't forget your
Ruby Sightstone.
If your top or bottom, keep warded so you don't get ganked (aka tri-bush and river).
Either way, for goodness sakes don't forget your

I wanted to make this it's own section to hammer a few points home.
The priority should be:
YOU -> AD Carry -> AP Carry -> CHAMPION WITH LEAST HEALTH IN A TEAM FIGHT -> Tank
Always heal yourself first if you are below 75% health. Always prioritize yourself first please!!!! The team won't get anywhere if you die and can't heal them.
The priority should be:
YOU -> AD Carry -> AP Carry -> CHAMPION WITH LEAST HEALTH IN A TEAM FIGHT -> Tank
Always heal yourself first if you are below 75% health. Always prioritize yourself first please!!!! The team won't get anywhere if you die and can't heal them.
These are Nidalee's core items and should be gotten every game no matter what.


Why not Ionian Boots/
Mobility Boots/ Merc Treads/
Ninja Tabi?
Ionian Boots of Lucidity are good for cool down but unless your running a CDR AP build or you have constant blue buff these don't do too much.
Mobility Boots are no good for her because she needs to kite, like an Ashe, and need constant fast speed. You don't want to be caught going slow after a team fight when that
Katarina is behind you.
Merc Treads can be a good choice, but my viewpoint is that you should stay away from getting focused and CC'd so you should not need these but they are very viable against a CC team.
Ninja Tabi are moot as you should not be in the thick of a team fight unless in cat form and it is a definite win-and-not-die situation. Or your AD Nidalee- in which you wouldn't be looking here anyways then.





Merc Treads can be a good choice, but my viewpoint is that you should stay away from getting focused and CC'd so you should not need these but they are very viable against a CC team.


I sometimes substitute for
Rod of Ages. Why?
Perfect AP/Health/Mana item to up all her stats. A little damage, a bit more sustainability and even more damage with the
Archangel's Staff and the mana from RoA. It's not much, but a viable option on her.

Perfect AP/Health/Mana item to up all her stats. A little damage, a bit more sustainability and even more damage with the







For the last item see the next section.
The last item to get is trickier. It has to do with your play style and the enemy team.
Though do be sure to note that if you get this far in your build its probably been a long game and people are starting to stack armor and/or magic resist and health.
My recommended is
Liandry's Torment as a general and all-purpose last item. I build it early/mid game but it is such a wonderful true damage source to go along with your spears it can be viewed as invaluable in some cases and is a wonderful all-around wonderful item for her.
Situations:
(Note: Some items have actives- so keep that in mind when considering your play-style and the enemy team to choose an item.)
Though do be sure to note that if you get this far in your build its probably been a long game and people are starting to stack armor and/or magic resist and health.
My recommended is

Situations:
(Note: Some items have actives- so keep that in mind when considering your play-style and the enemy team to choose an item.)
- You are solo top or they have a balanced team (and you need more resist/ survivability):
Guardian Angel
- The enemies are an AD heavy team:
Zhonya's Hourglass
- You need to build some AD to do a bit of backdooring:
Hextech Gunblade,
Guinsoo's Rageblade,
Muramana
- They are building a lot of Magic Resist or Health:
Deathfire Grasp
- You need more health:
Frozen Mallet,
Sunfire Aegis (fantastic in cat form!),
Soul Shroud (Or if desperate
Warmog's Armor)
- Their AP carry is starting to hurt a lot:
Banshee's Veil,
Hexdrinker/ Maw Of Malmordius or
Mercurial Scimitar
I have no idea if they will fix this but
Muramana is a severely broken item on high mana/ap champions who like to auto attack. Nidalee can use this broken bug to her advantage till it is fixed. DO NOT HESISTATE TO USE IT! IT'S A GOOD IDEA AND CAN'T HURT YOU( especially if your top lane). On the other hand, Athene's and Seraph's are perfectly fine replacements in you prefer those items. Your choice.

As soon as you spawn up, grab your
Doran's Ring and head straight to your lane. (See next section on 'Which Lane Do I Choose?' if you don't know where to go.
Grab spear first and if your with a tanky partner, feel free to check bushes by running into the first and spearing all the way through the second. Moving up like this can allow you to get a few preliminary hit on enemy champs- forcing them to be passive during laning until they B, use their health pots early or even return to base before minions even arrive. In any lane feel free to harass gently as you only have so much mana until you go back the first time and make sure you have enough for a heal at all times should you or your lane mate need it.
As soon as you reach enough gold (only stay longer if your laning well) head back to base and buy your
Tear of the Goddess/
Chalice of Harmony and your optional basic boot. A tip: You may want to also wait for level 6 if possible as you can spam your abilities at base and Pounce back to lane after you buy your
Tear of the Goddess- effectively starting your stacks right away. Head back to lane and harass to your hearts content now that your tear is furiously working away on your mana regen. This is a guide for people who like to do a lot of damage and from here on out is your chance with an almost spammable spear!!
Follow the item guide as detailed above, item by item throughout the game, going back when you have enough for a more major piece (e.g. The
Needlessly Large Rod,
Giant's Belt, finishing
Archangel's Staff etc.).
Preferably after your tower is down or after it has begun to transfer to mid game and the champions are beginning to move in groups, you should stick to your team like a burr as much as possible to support them with summoner
Heal if you grabbed it and your own heal and damage output if a team fight occurs. If the game has entered a lull moment with no team fights and everyone is farming/pushing lanes then you should endeavor to follow a teammate and farm where you can.
There is not much more then that out of the laning phase other then what you should already know as a League of Legends summoner- heal, fight and survive!

Grab spear first and if your with a tanky partner, feel free to check bushes by running into the first and spearing all the way through the second. Moving up like this can allow you to get a few preliminary hit on enemy champs- forcing them to be passive during laning until they B, use their health pots early or even return to base before minions even arrive. In any lane feel free to harass gently as you only have so much mana until you go back the first time and make sure you have enough for a heal at all times should you or your lane mate need it.
As soon as you reach enough gold (only stay longer if your laning well) head back to base and buy your



Follow the item guide as detailed above, item by item throughout the game, going back when you have enough for a more major piece (e.g. The



Preferably after your tower is down or after it has begun to transfer to mid game and the champions are beginning to move in groups, you should stick to your team like a burr as much as possible to support them with summoner

There is not much more then that out of the laning phase other then what you should already know as a League of Legends summoner- heal, fight and survive!
Solo Top: If there is a jungler, no better soloing champion (e.g.
Wukong or
Maokai and no one is being stupid and trying to do it with a champ not made for it, head top and use your spears to harass the enemy away from your turret. Play the 'make the minions stand still' game and don't be aggressive, just harass. Keep an eye on enemy ganks, call your MIA's and when you see your jungler finishing his route and heading to you, let the enemy push your closer to your tower for optimal ganking position. Ward AND trap your bottom bush to be safe and only last hit minions to ensure good farming and a more passive lane to set up for your jungler.
Mid: NOT RECOMMENDED. DO NOT PICK UNLESS FORCED.
If for some reason everyone on your team is being stupid and no one else picks a champion that can go mid or no one else will mid, go right ahead and take it (It's better then no mid at all. Your doing the same thing in mid as Solo Top, but can afford to be a bit more aggressive providing you have your bushes warded and the whole area trapped(See trap placement further up). Save mana for heals and try to harass with your spear through gaps in the minions when you can. Wait for your eventual gank if you need to, kill the enemy mid if you can and hit that turret till its time to back off. Rinse and repeat till mid is taken.
Bottom Support: This is my preferred lane, even over all the farm available solo top. The amount of kill potential is high enough on bottom lane you'll find you don't need a ton of farm when your 4/0 and you carry is the same by mid game. Bottom lane aggressiveness depend on who your laning with and if your team, the enemy team or both teams have a jungler. If your laning with someone with good CC and tankiness like
Amumu,
Maokai,
Wukong or
Leona, feel from to have your teammate rush in and stun them and line them up for a well placed spear as harassment. This will also cause them to usually waste spells like
Flash and
Exhaust right away to prevent you getting first blood and can make ganks easier a little bit in when the CD isn't up yet. Other great laning partners for agressive play are ones with high damage and poke like
Miss Fortune,
Gangplank,
Ahri and
Sivir as you can burst them down quickly and can make them afraid of their own lane. This usually makes the enemy bot lane put pressure on their jungler or other lanes to switch or gank which can net you more kills if you are careful and let your jungler know.
Other laning partners for agressive play like
Ashe and
Ezreal can be very poor laning partners as they are squishy and lower damage early on so you need to stay passive and protect them first and harass second.


Mid: NOT RECOMMENDED. DO NOT PICK UNLESS FORCED.
If for some reason everyone on your team is being stupid and no one else picks a champion that can go mid or no one else will mid, go right ahead and take it (It's better then no mid at all. Your doing the same thing in mid as Solo Top, but can afford to be a bit more aggressive providing you have your bushes warded and the whole area trapped(See trap placement further up). Save mana for heals and try to harass with your spear through gaps in the minions when you can. Wait for your eventual gank if you need to, kill the enemy mid if you can and hit that turret till its time to back off. Rinse and repeat till mid is taken.
Bottom Support: This is my preferred lane, even over all the farm available solo top. The amount of kill potential is high enough on bottom lane you'll find you don't need a ton of farm when your 4/0 and you carry is the same by mid game. Bottom lane aggressiveness depend on who your laning with and if your team, the enemy team or both teams have a jungler. If your laning with someone with good CC and tankiness like










Other laning partners for agressive play like


With
Archangel's Staff I have no need for blue buff so I can give it to my jungler like
Rammus or my AP carry who needs it just as much without penalizing myself. I use Seraphs's/Athena's/Muramana because I'm able to not be blue depended to make my team stronger. It makes for good team fights when I don't need blue and my carry has it. If no one else needs it I grab it and it makes for some fantastic spears, but I've learned that not having to be reliant on it so my carry can have it can make my whole team so much stronger in the long run. I like to think its another way of supporting them by making sure I'm not taking buffs they might need more then me.


Nidalee's Pounce offers an escape mechanism as well as a chasing one.
Walking right up to a *thin* wall on the map, Nidalee can use her cat form Pounce to leap over the wall and out of danger. What are some of these walls?
Walking right up to a *thin* wall on the map, Nidalee can use her cat form Pounce to leap over the wall and out of danger. What are some of these walls?

- Inside to Outside Dragon and Vice-Versa
- Inside to Outside Baron and Vice-Versa
- From River to the Crest next to River Bush at Top and Bot Lane
- From the Entrance or River to the Land Area Behind Red Buff
- From inside bushes Lining Mid Lane at River to the Crest of Land North and South of them Leading Into Jungle
OLD BUILD:
Here's a few games smooshed together using paint (I play a lot of champs and it would take up a lot of room to post each one) to show you some games.

Me and my boyfriend just did this game today while I was writing this guide. He was the solo top
Wukong while I supported
Gangplank bot. It was a beautiful game.
Wukong's score was a mirror of mine.

Another fantastic AP
Nidalee perfect game.

The following game was just sad, but it left for a lot of laughs!
Here's a few games smooshed together using paint (I play a lot of champs and it would take up a lot of room to post each one) to show you some games.

Me and my boyfriend just did this game today while I was writing this guide. He was the solo top




Another fantastic AP


The following game was just sad, but it left for a lot of laughs!

12/28/2012: FULL UPDATE
1/25/2012: Added Guardian Angel to 'Last Item' Chapter and did Minor Fixes
1/12/2012: Changes to Clarify the Build
1/11/2012- 1/12/2012: Build/Guide Made
1/25/2012: Added Guardian Angel to 'Last Item' Chapter and did Minor Fixes
1/12/2012: Changes to Clarify the Build
- Updated Intro to Clarify the Type of Build
- Updated Summoner Spells
- Added Section on Blue Buff
- Updated Ability Explanation and Added Priority Explanation
- Updated Rune Explanation
- Updated Rylais Crystal Scepter to replace
Rod of Ages
- Updated Gameplay
- Updated Laning Placement
1/11/2012- 1/12/2012: Build/Guide Made
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