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Choose Champion Build:
Spells:
Ghost
Exhaust
Ability Order
Backstab (PASSIVE)
Shaco Passive Ability
Introduction

Why

Backdooring
Counter jungling*
Ganks
Jukes
Counter jungling*
Ganks
Jukes
His Backdooring skills by the mid game to the late game are quite impressive, when coupled with map awareness by his

*Though counter jungling is not MUCH viable in the current state of game, it is a good idea to do it when possible, since it can be sometimes really benefitial to have your opponent lose a few xp here and there.
Ganking with shaco is a completely instinctive movement for me right now, and it's possible to surprise enemies even during their ganks, by using

Lastly, we have his jukes, which are FAR from normal. Trust me, if your enemy summoners don't have an

Now, please note that I have 3 builds shown there, they are for the specific maps (in the order they're shown from left to right):
The Twisted Treeline - Summoner's Rift - The Crystal Scar
On all of the guides, situational / optional items are pretty much the same, so you might just skip from one section directly to another.
Now enough of this chapter, please continue your reading.
PLEASE NOTE!!
Though

+ Pros
- PRO juker*
- Scary to 1v1 with
- Cons
- Is easily killed if CCed
- Prone to counter jungling
-



This rune setup is quite nice for all of the game modes, only having a difference in Dominion, where I also use /lvl Seals for armor, as the scaling goes faster (you usually play a game in dominion and come to a level where the bonuses are higher than flat runes).
+
/
+
AD Marks and quints make the damage from
Two-Shiv Poison well as your basic attacks get higher. You can also run ArPen quints and marks or mix them up, they all work quite well.
/ greater seal of defense
Armor from seals allow me to take less damage from AD carries and a few assassins, as well as reducing damage from minions and jungle on classic mode. If you're new to Shaco, it's also possible to run mana regen seals, since you should be using your skills whenever it seems like a good idea, until you have the instincts to know when is the time to
Deceive in or lay down a
Jack In The Box
Magic resist/lvl glyphs help a LOT when you face an enemy team with AP carries, this will reduce their overall damage by the mid game, and will allow you to simply mow them down with ease. It's also a good idea to run CDR glyphs, as they help you a lot by the early-mid game, which is where shaco dominates enemy teams.




AD Marks and quints make the damage from


Armor from seals allow me to take less damage from AD carries and a few assassins, as well as reducing damage from minions and jungle on classic mode. If you're new to Shaco, it's also possible to run mana regen seals, since you should be using your skills whenever it seems like a good idea, until you have the instincts to know when is the time to



Magic resist/lvl glyphs help a LOT when you face an enemy team with AP carries, this will reduce their overall damage by the mid game, and will allow you to simply mow them down with ease. It's also a good idea to run CDR glyphs, as they help you a lot by the early-mid game, which is where shaco dominates enemy teams.
My masteries are 22 / 8 / 0 for The Crystal Scar, 27 / 0 / 3 for The Twisted Treeline and 23 / 0 / 7 For Summoner's Rift.
On all of the mastery pages, I grab the extra Attack Damage from
Brute Force
and
Summoner's Wrath
, afterwards, I get
Alacrity
and
Sorcery, since Deceive helps more when it's available faster, while
Shaco still benefits a lot from extra Attack speed.
Further on the Offensive tree,
Weapon Expertise
makes sure that even when tanks try to counter me I still deal a significant damage despite their armor. On the same tier, I also get my extra critical chance from
Deadliness
and extra critical damage from
Lethality
, it's upgrade.
Lastly, my finishing touches are
Vampirism
,
Sunder
and
Executioner
. Excluding the last two for Summoner's Rift.
This is where the builds begin to differ, I take defensive masteries for Dominion, since surviving that one or two hits from this or that champion can sometimes result in infinite chases throughout the map, saving my teamates time enough to gank the chaser or capture a point as I run.
For Twisted Treeline, whenever I find myself dead, I find myself useless, therefore,
Good Hands
pretty much makes my respawn timer be less game-breaking. Also, as you can see, I get a Wriggles' Lantern, so the extra 5% vision range on my free ward is really appreciated. The one second faster
Recall is a plausible choice, if you come to think that you must stay the least time in the spawn pool as possible, and rather, be in absolute movement for us much time as possible.
Lastly, I run 23 / 0 / 7 on Summoner's rift, I do not take
Sunder
here, because the game usually lasts longer, so it's a better idea not to take 6 ArPen, which will fall to a very little ammount by the late game.
On all of the mastery pages, I grab the extra Attack Damage from





Further on the Offensive tree,



Lastly, my finishing touches are



This is where the builds begin to differ, I take defensive masteries for Dominion, since surviving that one or two hits from this or that champion can sometimes result in infinite chases throughout the map, saving my teamates time enough to gank the chaser or capture a point as I run.
For Twisted Treeline, whenever I find myself dead, I find myself useless, therefore,


Lastly, I run 23 / 0 / 7 on Summoner's rift, I do not take


Balance is the key to perfection
My Favorite picks



Begginer Shaco
These are spells you shouldn't get used to, but that will prove useful on your early gameplay as shaco.




Don't...
If you definitively hate all above, pick whatever you want, BUT










NOTE ON SMITE* - This isn't applied to my 2nd build, which focuses on jungling, therefore you MUST pick smite.

This map REQUIRES wards and ganks for a victory, and the team that covers any or both of these WILL have the upper hand.
*Note that you will spend some of your time on lanes during this game mode, but you should only get exp enough to hit lvl 3 and then begin your roaming.
The Twisted Treeline:
+ Pros
- EPIC jukes when deceiving through walls
- Using the clone to initiate may net you many kills when done properly
- Your ganks by lvl 4 ~ 5 will be deadly*
- Dragon doesn't scare you :D
- Cons
- Is very reliant on teamwork for ganks to work properly*
- Requires a very frequent last hitting
Reccomended Build






Zeke's Herald - This is a great item, before it's remake it was already good, but now it's just even better. The truth is: this item SYNERGES WITH SHACO so well, that I can't even stress it out enough. Think of this: -Cooldown reduction, attack speed and lifesteal- it's VERY good, and on shaco, having that in a single item is just profit. If it wasn't enough, it also grants you a small extra hp! This item gets you a bit of everything you need, (resembling somehow, Trinity force, except for the sheen proc) and gets a good 8 / 10.




This map REQUIRES you to jungle. Not only it's not worth laning with shaco, but it's also a lot better to jungle him:
Jungle Shaco VS Lane Shaco
Jungling
+ Pros
+ Shaco clears camps with average speed while still having enough hp to gank
+ Your ganks ALWAYS net a freekill if the enemy is overpushing.
+ Counter jungling is a piece of cake.
+ Your build includes a free ward from

+ You can help your teammates get buffs.
- Cons
- Might face a few better junglers who can outdo you.
- Creates a volatile lane in case the enemy team doesn't have a jungler.
Laning
+ Pros
+ You don't get your hands dirty in order to level up.
+ Laning provides more farm than the jungle.
- Cons
- You will be denied.
- You won't be ganking.
- A build with

- Your early game will suck.
- Your mid game will suck.
- Your late game will suck.
- You won't be able to give buffs to your team.
As you can see, laning has too many disadvantages. And worse, shaco cannot make use of the farm if he gets denied every time he walks towards a minion.
Summoner's Rift:
+ Pros
- Can go for early ganks (by lvl 2 ~3)
- EPIC counter jungling
- Scary backdooring skill with the clone
- MANY ways to juke enemies*
- Cons
- Can't juke as well if the enemy has an

- Is really prone to counter jungling
- Can be overrated (at the point of your teammates saying gg in your first death, yes I went through it)
Recommended build









Zeke's Herald - This is a great item, before it's remake it was already good, but now it's just even better. The truth is: this item SYNERGES WITH SHACO so well, that I can't even stress it out enough. Think of this: -Cooldown reduction, attack speed and lifesteal- it's VERY good, and on shaco, having that in a single item is just profit. If it wasn't enough, it also grants you a small extra hp! This item gets you a bit of everything you need, (resembling somehow, Trinity force, except for the sheen proc) and gets a good 8 / 10.

On Dominion, you try to get many capture points as you can, recalling ONLY when and if you die, OR in case your hp gets dangerously low ( maybe < 20% ). then you should recall for healing purposes, but do not recall for mana regeneration, as you're likely to win many skirmishes with your basic attacks and only few skills.
The Crystal Scar:
+ Pros
- Many ways to escape enemy ambushes
- High damage output once you get the first Zeal
-

- Cons
- CCing stops you in your tracks no matter what
- The relic's buff makes it possible to identify you from your clone
- You won't be able to mimic Phreak :( <---- (lololololol)
- Using Jack in the box for vision may be troublesome for your mana*
Core build






Zeke's Herald - This is a great item, before it's remake it was already good, but now it's just even better. The truth is: this item SYNERGES WITH SHACO so well, that I can't even stress it out enough. Think of this: -Cooldown reduction, attack speed and lifesteal- it's VERY good, and on shaco, having that in a single item is just profit. If it wasn't enough, it also grants you a small extra hp! This item gets you a bit of everything you need, (resembling somehow, Trinity force, except for the sheen proc) and gets a good 8 / 10.


IMPORTANT NOTE* Tanky DPS shaco can be devastating with the durability he already has with his ridiculous skillset, but it makes him strike into the fray and hope that enemies don't gank him immediately, as he'd have a lower damage output than most, SPECIALLY AGAINST OTHER TANKY DPS, that will have a skillset that allows them to take damage as well as dealing some.
Setup list
Normal setup (Twisted Treeline):






Normal setup (Summoner's Rift):





Normal setup (Dominion):





Armor stacking enemies:






Tanky DPS Shaco:





AP Shaco: (NOT RECCOMENDED)*






Critical shaco: (NOT RECCOMENDED)*






AP heavy enemy team:






AD heavy enemy team:





NOTE* These builds are reccomended because: AP Shaco requires a more skilled gameplay and completely loses the offensive benefit from

Other Choices of Boots








Situationals / Optional items







It gets a double grade, since it can be either really useful or just 40 AD. Against Armor stackers = 8 / 10 (costy costy ¬¬). Against non-armor stackers = 3 / 10 (a low AD for the price, if you ask me).









Other Items:
This section will list a few other choices, but somewhat "useless" for my way to build









I'm just posting this here because I really have to make something clear:
If you don't know how to counter jungle properly, your mid game will be very very harsh, since the enemy jungler might get a jump on you, so if you know that your opponent starts his jungle at blue, RUN and kill his golems before you get back, maybe smite his wraiths once in a while and make sure to take his buffs.
This is important because Shaco's MAIN reason for jungling is to cripple an enemy jungler enough for him to basically fail the whole mid-game and then try to get back on the late game, which is a very exhausting task for many characters.
I have a very random jungle route that includes only blue buff as a start, but you may then do whatever suits you, but my route is 80% of the times this: (cloth armor + hp pots x5)
Blue buff
Wolf camp
Wraiths
Gank mid OR Small Golems
Small Golems OR Gank bottom
Then the rest is your whole choice, I'd try to counter jungle if the enemy team has a rammus or Olaf, as you will be likely to kill them after lvl 3. Succesful coutner jungling means profit for you and trouble for the enemy team, and vice-versa. So, to sum it up: Reach lvl 3 and counter jungle them every single moment that you're not ganking.
DO NOT attempt to counter jungle good duelists, such as
Xin Zhao,
Lee Sin,
Udyr,
Shyvanaand
Tryndamere, as they're likely to kill you before you can possibly deal much damage to them. It's better to just enter their jungle when they're off to gank a lane, and if you're close, try to catch them on their way back to their jungle, since they could be carrying a buff, and that would speed up your jungle while crippling theirs.
Here are some videos with other possible routes, I personally dislike jungling for too long, as shaco excels on ganks, pretty much.
Counter jungle as much as you can!
If you don't know how to counter jungle properly, your mid game will be very very harsh, since the enemy jungler might get a jump on you, so if you know that your opponent starts his jungle at blue, RUN and kill his golems before you get back, maybe smite his wraiths once in a while and make sure to take his buffs.
This is important because Shaco's MAIN reason for jungling is to cripple an enemy jungler enough for him to basically fail the whole mid-game and then try to get back on the late game, which is a very exhausting task for many characters.
I have a very random jungle route that includes only blue buff as a start, but you may then do whatever suits you, but my route is 80% of the times this: (cloth armor + hp pots x5)
Blue buff
Wolf camp
Wraiths
Gank mid OR Small Golems
Small Golems OR Gank bottom
Then the rest is your whole choice, I'd try to counter jungle if the enemy team has a rammus or Olaf, as you will be likely to kill them after lvl 3. Succesful coutner jungling means profit for you and trouble for the enemy team, and vice-versa. So, to sum it up: Reach lvl 3 and counter jungle them every single moment that you're not ganking.
DO NOT attempt to counter jungle good duelists, such as





Here are some videos with other possible routes, I personally dislike jungling for too long, as shaco excels on ganks, pretty much.
Passive -
Backstab allows you to deal 20% extra damage when hitting opponents on their backs, this is lulz, you chase, you kill, if they try to run from you, they die faster xD which is so trololololol
Q -
Deceive - This is THE skill... I'll make a section just to describe how many uses it has.
W -
Jack In The Box - This is your only CC, though it is slightly hard to place it properly, you should have no problem with it. For example, when you can see that an enemy WILL engage you in melee combat, place it in the area yu will fight, SOMETIMES, it's better to wait and make sure to place it properly though, but it's risky to do that against
Jax and
Tryndamere, for example.
E -
Two-Shiv Poison - Slow enemies per hit and an active ranged attack, this is really sweet against pesky
Flashers /
Ghosters... Normally, I'd max this outright, but in dominion, deceive will prove to have several uses here and there, and since the mana cost reduces as you level it, you won't risk going oom so soon.
R -
Hallucinate - Clone yourself, AND deals a boom boom damage on enemy units upon death ;) use this as your last resort escape or your initial poke, taking in consideration wether you can or can't deal with a nuked enemy (It's possible to hurt a
Graves with
Hallucinate and kill him with your other three skills, though attempting to do that against a
Singed is risky and should be avoided if he's fed)
In order to effectively use your skills, you must learn when is the most viable moment to do so, and well, it will sound a little bit rude, but not many
Shacos know how to properly escape certain situations, for example:
1 - Your
Hallucinate can be a lot more worth using BEFORE engaging than during the engage if you're up to dealing nuke damage with it, so you pop clone, send the clone to enemy champion, fake a retreat and once your clone is nearly dead (about to take it's last blow) jump in with
Deceive and finish your victim after you twin explodes.
2 -
Two-Shiv Poison has a fairly good range, but it isn't enough to hit someone over a wall or last hit through turret range, so you'd prefer to throw it moments before you think that your target would
Flash / [Ghost]] / enter turret range, that way your projectile will overextend it's range and kill the victim ;) Also notice that using the active will disable the passive skill, therefore, AVOID using it to initiate a fight, as it will leave you helpless if the victim escapes. In fact, it's better to simply
Deceive in, auto attack a lot and use the active to finish your target.
3 - Stacking
Jack In The Box is not a bad idea, but i'd rather get more fear time than damage in most situations, so here's the deal with the skill: Place a single
Jack In The Box and wait, the moment an enemy gets feared, start attacking and throw your
Two-Shiv Poison, once
Jack In The Box is available again, recast for one more fear, if it was already available after the first fear, INSTANTLY cast it if you think the enemy champion will be engaging you.

Q -

W -



E -



R -




Skill Synergy
In order to effectively use your skills, you must learn when is the most viable moment to do so, and well, it will sound a little bit rude, but not many

1 - Your


2 -



3 - Stacking




This clown is annoying... and HOW annoying he is.
First of all, chasing a
Shaco with more movement speed than you is already a useless chase. Chasing a
Shaco without CC is also a waste of your time.
Imagine the following situation:
You see a Shaco finish off Baron Nashor / Dragon with about 5% ~ 15% hp, your first thought is most likely: "Yay, freekill!"
STOP chasing him by the moment he gets out of your CC's range, I'm serious here, if you can't keep him in range to be slowed / snared / stunned / supressed, DO NOT bother chasing him.
If you do chase him, here's what will happen:
He will enter a brush, place a
Jack In The Box, wait for you to get feared,
Deceive through the nearest wall and spam "TROLOLOLOLOL" on the chat.
So... Are you willing to waste all that time just to get feared and possibly baited to a gank?
Shaco has a VERY low cooldown on his
Deceive, so you'd rather let him stay alive if you're not sure about his last cast. On the other hand, if you DID see his last Deceive, feel free to try and take the kill.
First of all, chasing a


Why?
Imagine the following situation:
You see a Shaco finish off Baron Nashor / Dragon with about 5% ~ 15% hp, your first thought is most likely: "Yay, freekill!"
STOP chasing him by the moment he gets out of your CC's range, I'm serious here, if you can't keep him in range to be slowed / snared / stunned / supressed, DO NOT bother chasing him.
If you do chase him, here's what will happen:
He will enter a brush, place a


So... Are you willing to waste all that time just to get feared and possibly baited to a gank?
One important note on juking*


Deceive is IMO, one of the most overrated skills ever. No, honestly, people think that just because they can use
Shaco's Deceive they're OP...
There was this shaco, he was "smart" enough to Deceive at me (I was playing Singed) near my turret and throw his shiv instantly, all I did was turn on
Poison Trail and I flinged him to turret, flooding "Trolololololol" on the global chat :D.
Guys, please do me a favor, DO NOT chase
Singed :D But rather use your clone to initiate on him (I know I said not to a little before, but that was in terms of basic nuking, here, we want to gank him and net a freekill outright). After your clone gets some of his poison, you only have to
Deceive in and right click
Singed a few times, then let your clone take turret hits while you move around and prepare yourself to dive in and finsh him with all you have.
I'd be happy to list more and more ways to kill specific champions, but you can be creative after you play a few games and/or practice with your friends. Moving on, Deceiving through walls is NO ART, and requires absolutely no skill, but rather, control. Which way do you deceive when a whole enemy team chases you, away from them, through the nearest wall or in the direction of their base?
Seriously? I've seen very good shaco players simply fail by trying to use walls and ending up deceiving in place, so they panic and just engage using
Hallucinate for a last resort. Unless they had an Oracle's, that is stupid... Remember the part where you have stealth? Use it to your advantage, brush in if you failed to jump the wall and go recalling with no sweat (unless you know that you can backdoor and repeat this :D).
Basically, there's no tutorial on how to use
Deceive properly, since it's a matter of staying calm and thinking as fast as you can. REMEMBER!! If you fail to deceive but they don't have an Oracle's, you're still in stealth!

There was this shaco, he was "smart" enough to Deceive at me (I was playing Singed) near my turret and throw his shiv instantly, all I did was turn on

Guys, please do me a favor, DO NOT chase



I'd be happy to list more and more ways to kill specific champions, but you can be creative after you play a few games and/or practice with your friends. Moving on, Deceiving through walls is NO ART, and requires absolutely no skill, but rather, control. Which way do you deceive when a whole enemy team chases you, away from them, through the nearest wall or in the direction of their base?
Seriously? I've seen very good shaco players simply fail by trying to use walls and ending up deceiving in place, so they panic and just engage using

Basically, there's no tutorial on how to use

Your enemies will fear you, literally. This is a very unique skill and should be placed properly.
If you're going to gank any lane, place a box in the nearest brush so that you have an escape route, and when killing dragon, place a box in the brush between you and the mid lane. then another one in the corner that leads you to the bottom lane. That grants you a few moments to escape if the enemies see you.
When fighting against strong enemy melees (Tanky DPS champions in general), try to place this skill on the ground as you fight, that will allow you to escape in case the enemy is too strong OR, make your victim fall faster, as it will have to deal with both yours and the boxes' damage.
A few champions who might not fall to this trick are:
Jax
Garen (care, his
Judgment will hurt your boxes)
Xin Zhao
Jarvan IV
Rumble
Malphite
Renekton (
Cull the Meek is deadly when he has more than 50 fury)
Riven (care, her
Broken Wings combo might hurt your boxes)
Another use of this skill is for ganks, which you probably guseed already...
Deceive in and have your free crit, place a box slightly behind your target and keep on attacking, if the enemy champion tries to run, they'll get shots from jack in the box, if they stay in place, they will also get shot :P allowing for an easy kill on MOST champions (ecept for: see the list above).
This is the skill that allows you to jungle, and should be maxed outright if you're playing on Summoner's Rift.
If you're going to gank any lane, place a box in the nearest brush so that you have an escape route, and when killing dragon, place a box in the brush between you and the mid lane. then another one in the corner that leads you to the bottom lane. That grants you a few moments to escape if the enemies see you.
When fighting against strong enemy melees (Tanky DPS champions in general), try to place this skill on the ground as you fight, that will allow you to escape in case the enemy is too strong OR, make your victim fall faster, as it will have to deal with both yours and the boxes' damage.
A few champions who might not fall to this trick are:











Another use of this skill is for ganks, which you probably guseed already...

This is the skill that allows you to jungle, and should be maxed outright if you're playing on Summoner's Rift.
This skill has three basic uses:
Passive on-hit slow
Active nuke
Monster / Minion blind
When jungling, you should be able to make full use of this passive by attacking all of the minions on a camp, that way you might get hit less, but once you've hit them all, focus one down as it's better to completely negate a damage than relying on luck against many.
As for the slow, it's always better for you to auto attack someone and only throw your active once the target is about to die, or use the active to slow an enemy champion down for your allies to catch him / her.
This skill scales on both your AD and AP, but that doesn't mean you should build up AP. In fact, getting a trinity force is already a big help for your damage output on this skill, and further building up AP will just cripple you, enough to make your damage ouput suffer BADLY.
One trick with two-shiv poison is to cast it on a ranged enemy when running away or hitting an enemy melee with it as he follows you (unless that champion has good gap cloer and CC effects, like
Renekton and
Talon, in which case you'd throw it too). That will probably save your life a few times, but be careful not to endanger yourself when doing so.
Passive on-hit slow
Active nuke
Monster / Minion blind
When jungling, you should be able to make full use of this passive by attacking all of the minions on a camp, that way you might get hit less, but once you've hit them all, focus one down as it's better to completely negate a damage than relying on luck against many.
As for the slow, it's always better for you to auto attack someone and only throw your active once the target is about to die, or use the active to slow an enemy champion down for your allies to catch him / her.
This skill scales on both your AD and AP, but that doesn't mean you should build up AP. In fact, getting a trinity force is already a big help for your damage output on this skill, and further building up AP will just cripple you, enough to make your damage ouput suffer BADLY.
One trick with two-shiv poison is to cast it on a ranged enemy when running away or hitting an enemy melee with it as he follows you (unless that champion has good gap cloer and CC effects, like


There are basically, three things that will help on bullying a
Shaco, and they're all available to any character:
Oracle's Elixir - This lowers a lot of his juking potential, and alows you to safely walk through MOST of his boxes.
Sight Ward - Prevents his gamebreaking ganks, simply place them in the river brush on your lane, see him coming? GET OUT.
Vision Ward - You have already used the common ones and he still kills you? It's expensive, but it's better you without 125 gold than a psyclownpath with more 200 ~ 300 gold.
Basically, wards and stealth detection SHUTS YOU DOWN, and there's almost nothing you can do about it...
Someone VS
Shaco:
(Colors indicate their danger, as it may need a certain skill level from the enemy players)
Ahri - A skilled fox will
Charm you to her turret, and cast
Fox-Fire +
Orb of Deception to finish you, INSTANTLY DECEIVE AWAY if you feel overextended at all.
Akali - Yeah, go and gank her... the result is quite predictable, you and the laner will leave with lower hp, akali will leave alive... She's the example of a character you shold not mess with... if she gets you inside her stealth you HAVE to be careful, as she can deal a load of burst inside her
Twilight Shroud. You can try to force a
Jack In The Box inside it, but by the time it arms, you'll either be dead or Akali will be in safety.
Alistar - He might just throw you to his turret with
Headbutt as well as using
Pulverize but you can just
Deceive away. He isn't a REAL threat when he is alone...
Alistar + ally champion - Now the sh!t got serious, he will disable you and have his ally deal some real damage, and if his ally has ANY other CC skills, consider yourself dead, and you've been warned, DO NOT fight that minotaur when he's got backup.
Amumu - Much like Alistar, except he brings more damage to a 1v1, even if teammates he's rated as yellow, since juking his
Bandage Toss ruins his chances on you, unless he casts his ultimate, which you can
Deceive from afterwards.
Anivia - Brings some CC, deals a lot of damage, but two of her skills (including her ultimate) can easily be avoided, and you won't have to wait for cooldowns like bird will. She is RESISTANT to your ganks if you cast deceive to enter, though.
Annie - DO NOT GANK HER WHEN SHE IS ENERGIZED AND JUKE THAT TIBBERS!!! That solves the problem.
Ashe - Gank her during her laning, and if she is MIA, be careful not to get hit by an arrow, MAKE SURE that you deny her farming in case she is leveling
Hawkshot first, as it is an easy win for her.
Blitzcrank - A pain, for sure... Give him a
Manamune and some tanky items, he WILL destroy you.
Blitzcrank + ally champion / turret - Is there ANYTHING between you both? If not, get out. Period.
Brand - Chill, he's reaaaaally not a big deal, two skillshots as his basic damage output?
Deceive ftw! A bouncing ultimate that will go on your clone?
Deceive ftw! He will be squishy and no natural escapes?
Deceive ftw! And the basic fact that he is a laner already gives you the gank advantage with your
Deceive ftw!
Caitlyn - She might give you some trouble, but she is absolutely no Irelia when it comes to beating shaco. Her basic thought is that you're a bad thing and should be eliminated, and her method is damage, TONS OF DAMAGE... When she stacks AS early on, get ready for a hardcore damage from auto attacks, and post-6, she will be able to snipe you when you're low, so be careful when ganking her lane.
Cassiopeia - She is not hard to deal with, but she can get quite badass after she gets fed enough... Turret diving her is a good idea as long as she's not lvl 6 yet, after that, DO NOT run into her when she's got any other source of damage to help her with you.
Cho' Gath - Dayum... This guy is that one case of a laner that you're like likely to succeed in ganking, but he's quite easy to deal with in the jungle. Watch out for his lvl 6, and do not engage him when low, NEVER EVER do it, and you'll be fine, remember to juke him with boxes in case you get low.
Corki
Dr. Mundo
Evelynn
Ezreal
Fiddlesticks - BADASS JUNGLER... To simply put it, this guy will kill you if you're seen inside his jungle, IT DOES NOT MATTER unless you're really a lot stronger, he will be casting fear and drain your hp all the way. Also, he can ulti you to death if you deceive over walls.
Fiora
Fizz
Galio
Gangplank
Garen - In more competitive terms, shaco is a lot harder to shut down when compared to Garen, but he still doesn't have a natural insta-win button against this demacian spin-boy. Basically, you delay your cast of Deceive in order to fool him into rushing Judgement on you, then you use a little of your stealth to null his damage output, in case he silenced you first, just move in unexpected directions, that should do enough.
Gragas
Graves
Heimerdinger
Hecarim
Irelia - She can be hard to deal with if she has a good laning. To avoid problem confronting this tanky blade miss you should gank her lane whenever you can, and ask your teammates for help, as she can easily deal with a single enemy while not having enough for a 1v2 or 1v3, CARE FOR HER PASSIVE!!!
Ionian Fervor might crush your ideas of CCing her, so beware.
Janna
Jarvan IV
Jax - Unless he is REALLY stupid, you have nothing to do against him, except lure him to a gank (preferably with your AP carry if you're using the "standard" metagame) and
Deceive away.
Karma
Karthus
Kassadin - The moment you see a Kassadin on the enemy team, go crazy and camp his lane, make sure he's not getting even minions, or else he WILL become a very good trouble on the late game. Kass has a faster and improved version of your troll skill once he hits lvl 6, as well as Silence to prevent you from using yours, he is NORMALLY seen as an AP caster, so don't hesitate on buying mercury threads to counter both his damage and his silence.
Katarina
Kayle
Kennen
Kog'maw
LeBlanc
Lee Sin
Leona - Tough... If you gank her lane, she will only CC you and block any attempt to kill her allies. Beware of her team usefulness, her ulti will also grant her an easy kill on you if you're not a careful Shaco.
Lulu
Lux
Malphite
Malzahar
Maokai - SO HARD to get away from... honestly, he's got instant CC, which can be troublesome for your ganks, and if he get's an oracle's, he can and WILL snipe you with Sappling Toss. DO NOT try to gank him if anyone else is MIA. Counter jungling him is not the greatest idea either by the early game, but when mid-to-early game breaks and/or you see him out of his jungle, run in and take his blue buff. It's hard to keep up with this tree when he has backup, so 1v1 him in order to avoid problems.
Master Yi
Miss Fortune
Mordekaiser
Morgana
Nasus - He's got a deadly combo in his hands... Heavy *** CC as well as tankyness... If this guy gets a good farm, you're simply screwed no matter what. Shut him down in lanes at ALL COSTS, may it be by ganking, helping on zoning him or pretty much anything will work.
Nautilus
Nidalee
Nocturne - The moment he casts his ultimate, the best thing you can do is lay down a box and wait, if he jumps on you, Use clone and brust him down as quick as you can, that will probablly show him how to respect you. Normally, facing Noc is a bad thing for shaco, so make sure to move carefully around the map whenever he's out there.
Nunu
Olaf
Orianna
Pantheon
Poppy
Rammus
Renekton
Riven - Not much of a big deal, but she will destroy you in case you don't play carefully. When low on health, pop your clone in order to confuse her ultimate, if possible (and if you are that much of a daredevil), engage her with a low hp clone and shut her down with your other skills.
Rumble
Ryze
Sejuani
Shaco - Whoever hits first wins when equally fed... Very tough, to be honest, Fighting another shaco NORMALLY means that one has to shut the other.
Shen - Not a big deal... you can ulti in case he goes Shadow Dash, your boxes will be a good way to block his counter jungling if he is. His only would-be problem is the fact that he will turn a few fights around with his own ultimate, but then again, by the time he reaches his ally, he/she/it is already dead.
Shyvana
Singed - A good
Singed is likely to just trap you in his
Poison Trail and MAYBE block your deceives with an Oracle's.
Sion - Ranged stun + high hp if farmed... Can be a counter when he has more HP than you, SPECIALLY, when he has an Oracle's... As an AD
Shaco, your best bet on beating that one bone behemoth is to place several traps on brush and call for a gank on him. YOU SHOULD NOT fight a
Sion 1v1 when he's farmed.
Sivir
Skarner
Sona
Soraka
Swain
Talon
Taric
Teemo
Tristana
Trundle
Tryndamare - This barbarian is tough to crack, and when you do, he simply ults and you're forced to die... You're likely to find many good trynd players out there, so keeping your guard down is an awful idea when facing them. Shutting him down pre-6 is easy when he's on solo top, but not so much if he's jungling, since he's likely to get red buff frequently as well as gank several lanes, making him a mobile target that gets only stronger if let alone, do not let this snowballing happen, if you see him camping on top or mid, IMMEDIATELY ENGAGE.
Twisted Fate - Though he has Stealth detection, it's on a very very high cooldown against yours on stealth. Use that to your advantage and make him blow his ulti. AVOID messing with that Card master, though, he might just snipe you when you're least expecting.
Twitch
Udyr
Urgot
Vayne
Veigar
Viktor
Vladimir
Volibear
Warwick
Wukong
Xerath
Xin Zhao
Yorick
Ziggs
Zilean
Fast burst characters are dangerous, in general, AP carries will be a problem for you as well as tanks with hard CC. Anyone with an easy gap closer and CC will be able to shut you down, by the way, specially if they have an oracle's.


Sight Ward - Prevents his gamebreaking ganks, simply place them in the river brush on your lane, see him coming? GET OUT.

Basically, wards and stealth detection SHUTS YOU DOWN, and there's almost nothing you can do about it...
Someone VS

(Colors indicate their danger, as it may need a certain skill level from the enemy players)





























Cho' Gath - Dayum... This guy is that one case of a laner that you're like likely to succeed in ganking, but he's quite easy to deal with in the jungle. Watch out for his lvl 6, and do not engage him when low, NEVER EVER do it, and you'll be fine, remember to juke him with boxes in case you get low.
Corki
Dr. Mundo
Evelynn
Ezreal

Fiora
Fizz
Galio
Gangplank

Gragas
Graves
Heimerdinger
Hecarim


Janna
Jarvan IV


Karma
Karthus

Katarina
Kayle
Kennen
Kog'maw
LeBlanc
Lee Sin

Lulu
Lux
Malphite
Malzahar

Master Yi
Miss Fortune
Mordekaiser
Morgana

Nautilus
Nidalee

Nunu
Olaf
Orianna
Pantheon
Poppy
Rammus
Renekton

Rumble
Ryze
Sejuani


Shyvana






Sivir
Skarner
Sona
Soraka
Swain
Talon
Taric
Teemo
Tristana
Trundle
Tryndamare - This barbarian is tough to crack, and when you do, he simply ults and you're forced to die... You're likely to find many good trynd players out there, so keeping your guard down is an awful idea when facing them. Shutting him down pre-6 is easy when he's on solo top, but not so much if he's jungling, since he's likely to get red buff frequently as well as gank several lanes, making him a mobile target that gets only stronger if let alone, do not let this snowballing happen, if you see him camping on top or mid, IMMEDIATELY ENGAGE.

Twitch
Udyr
Urgot
Vayne
Veigar
Viktor
Vladimir
Volibear
Warwick
Wukong
Xerath
Xin Zhao
Yorick
Ziggs
Zilean
Fast burst characters are dangerous, in general, AP carries will be a problem for you as well as tanks with hard CC. Anyone with an easy gap closer and CC will be able to shut you down, by the way, specially if they have an oracle's.

If you're someone who really helped me with this guide your name will be shown here! With, probably, a reason depending on what you did :)
Note that not everyone who upvoted will show up, but those who gave me ideas / reviewed my guide will, for sure :)
Thank you,
Jhoijhoi, for making an awesome and inspiring guide to making a guide! You can check it here: Jhoijhoi's guide on how to make a guide. We all love you Jai!
Hawke, for advice on section orders!
Xenasis, for reviewing my guide!
NecroKhoria, for giving me some ideas on the items :)
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