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Zac Build Guide by SammiBoiii

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League of Legends Build Guide Author SammiBoiii

.::ZAC::. - Majin Buu - Top-Lane / Jungle [Season 4 Updated

SammiBoiii Last updated on March 3, 2014
Guide Top

Introduction




Hi, I'm LeagueOfLegendš a.k.a SammiBoiii..
I'd like to apologize in advance for my grammatical mistakes and weird style of writing.
If this guide becomes hard to read or strains your eyes, I do apologize.

Welcome to my Guide on The Slimely AP Tank Zac, For you that don't know Zac was released on the 30/03/2013 (Australian time)
And it was that day onward which I found The most OP champion.

Now you're probably already thinking, how can you make a guide when he's just been released?!?!
Well allow me to explain, I have been playing Zac On PBE (Which is a Public Test Realm) since his release there, so I've had time to really practice him and learn his abilities, combos and build.

His abilities allow him to get into and out of action fast and Goo the enemies to defeat.
Through this guide I plan to make you a better Zac player, and teach you the basics to the Do's & Don'ts to Zac.

I hope you find this guide useful and thank you for reading.


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What Makes Top the Right Lane?





Top (AP Bruiser)

I believe Top is one of the best lanes for Zac because of the following reasons:
  • When he's Top he can keep to himself, Like Nasus early game they don't have huge damage, which means farming is your key priority to winning late game.
  • And with an endless supply of minions walking straight into your Gooing arms along with the clear potential that Zac has it's easy to sit and farm.
  • Also, because of his Passive Cell Division when ever you get poked or ganked, all you have to do is simply use a few skills collect your droppings and your back to normal again.

I find Zac has one of the best lane sustain kits made so far for League of Legends, and the best part of it all is if you do get tower dived, your other half of your passive will revive you if 1/4 of your cells live.
Many times I have revived under the tower from being tower dived then killed the enemy.

Jungle (AP Bruiser)

I believe Jungling is also one of the best lanes for Zac because of the following reasons:
  • reasonable CC to gank lanes with and effectively gank.
  • Decent burst damage to 1/4 - 1/2 enemies (early game).
  • Zac's skills have fairly short range which makes chasing difficult
    But with the right positioning with your ally ganks can be very successful.
Zac's clear time for Jungle is very quick at a staggering ~3:20 (with leash) ~3:46 (without leash)


Middle (APC/AP Bruiser)

The reason why you shouldn't take Zac middle is because:
  • Because his skills are so short ranged, he will get out-poked.
  • Zac's survivability in-lane depends on collecting his health cells, this can cause difficulty as most opposing AP carries will have enough utility to either prevent you from collecting your health cells, or deal damage to you every time you attempt to pick them up.
  • Zac's AP ratios on his skills aren't as high as most AP carries.

Bottom Lane (Support/AP Brusier)

The reason why you shouldn't take Zac bottom lane is:
  • AD Carries (because they are usually ranged) will end up kiting you and preventing you from collecting your health cells in-lane.
  • Zac is heavily dependent on CS, and so if he is paired with an AD Carry in bottom lane, he will be deprived of CS.
  • Zac doesn't have enough utility to Support well.


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Why Lane Z.A.C




People have asked me this question a lot since Zac's release, and my simple answer was just watch and find out.
I constantly play games only to see people Jungling with Zac. Some do well and others do terrible, but you won't find too many that Lane Zac, Which to me is a problem because I find he's most dominant in top lane.
How many times I get first blood, or even a double kill at the start due to Zac having such a high sustain and damage output is incredible.
So I thought to myself, these poor people who saved up there 6300/7800IP or 975RP to buy this amazing hero aren't getting all the benefits you could with him.
So I figured I'd share my knowledge of this hero and let everyone feel the enjoyment when you blob over there bodies as much as I do.

Now onto what makes him have that advantage over other Top Laners?
Well firstly, his health is 610, and Sitting on about 35 Magic resistance and 33 Defense, with 57 damage & 16 Ability Power. With his Q doing 70 + (8) damage & a 20% Slow, you can out harass majority of the other Top Laners.
Because of this Sustain and his stats early game he's very dominate.
Don't be afraid to rush in with Zac and Goo-a-rise your way to victory.


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Pro's & Con's

Pro's
High Mobility
Medium Damage Output
Great Initiator
Very Strong early/mid game
Easy to escape with
Great Pusher
Fast Farmer
Guardian Angel Passive :O ! (OPPPPP)
Very Tanky




Con's
Skills use your Health pool
Can be shut down easy when crowded
Stuns will stall your Ultimate
Not Ranged


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Runes

Top Runes!

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Ability Power
3


I chose these runes because having that level 18/flat Magic resist/Armour bonus helps a great deal when it comes to surviving all throughout the game.
And I chose the Magic Penetration/Flat AP runes because having that ability to damage them helps early and mid game because you can deal even more damage to what you're already outputting.


Why didn't I choose Health/Regen runes?

I didn't choose these runes because I found, with the Randuin's Omen & Spirit Visage you're already sitting at a really high HP Pool and Regen.

I find because of these items it synchronizes very well with the runes so you have a little more damage boost and more sustain.

Jungle Runes!

Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Health
3


These ruens stood out the most for jungle Zac because, having the bonus 78+ health early game, with some Magic Pen and other durable runes,
Left Zac very healthly and very tanky, But at the same time he can still deal Ton's of Damage with his kit.
Why did i chose these runes and not more damage?


I chose a more durable start because, late game 78+ hp means a lot more then a 15 falt ability start.
This means during the early/mid game you'll have basically the most health out of the team.
Build your ability power items will fix the damage issue.


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Masteries

Masteries
4/4
1/1
3/3
1/1
1/2
2/2
2/2
3/3
1/1
1/1
1/3
1/3
3/3
1/1
1/1
2/4
1/1
1/1


I chose 9/21/0 Because it gives you some nice starting Health, Magic resistance, Defense and Damage.

Early game this is a must so you can get first bloods and kills.
Why did i chose these Masteries and not more damage?


More Damage has it's benefits but having a lower amount of durability means you can't stay in lane for as long as your opponent, which means they will out-farm you or out-level, leading to being zoned out which means you have to basically butt-f*ck your tower.

Jungle Masteries!


Masteries
4/4
4/3
1/1
1/2
4/2
2/2
1/1
1/1
2/1
1/3
1/3
3/1
3/1
1/1
1/1
]


I chose this mastery set up because I found have selected points in damage reduction from creeps helps Zac clear better so he doesn't take as much damage and has more health at the end of his clear.
These Masteries I chose are fairly basic which a lot of other champions also have.
He gains nice durability early game, then sweeps in with great damage and durability mid/late.
Why did i chose these Masteries and not more damage?


I did this because I found having the early durability allows Zac to clear the jungle near unscathed.


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Items

Very Effective Items!






Randuin's Omen this item is wonderful because it gives 500 health with 70 armor and a passive that slows the attacker's attack speed and movement speed.
This item also has a great active which also slows the movement speed of everyone surrounding you.


Locket of the Iron Solari is a great Tank/Support item which gives Health, Armor & Magic Resist & Health Regen
How does this help Zac?
This helps him by giving him extra Health and Durability that simply trades off in your favor. Also it has a great passive, which benefits your team, So your ADC/APC is protected during team fights.


Mercury's Treads is one amazing set of booties, which gives bonus Movement speed & Magic Resistance & Tenacity
How does this help Zac?
This helps him because with the bonus Tenacity you can enter battles fast or escape them faster without worrying about long stuns, and with the bonus Magic resistance it allows you to take more magic hits and still stay strong.


Ninja Tabi Are armor type boot's which give you a small increase of defense, and a 10% less basic attack received.
These boot's work very well with Zac when their ADC is fed, or they're AD heavy.


Zhonya's Hourglass is an amazing item which gives increased Ability power & Bonus Armour & invulnerability Skill
How does this help Zac?
This helps him because with your increased Ability power gives you that extra edge of damage enough to strike fear in your enemies' eyes.
Bonus Armour: This means your sustainability is a great deal higher, so you can last longer in battle.
Invulnerability Skill means you can become invulnerable for 2 seconds (un-matchable skill)


Abyssal Scepter is a AP resistant item. this item is made for shutting down the enemy's AP Caster, And gives you bonus Ability Power & Magic Resistance, this item is very useful if you are being targeted by AP casters.
And to give you 'Tons of Damage'!


Spirit Visage is an Armour which gives Health & Magic resistance with an amazing Unique passive of a bonus 20% increase of all HP Regen stats.
How does this help Zac?
This helps him because more Health Regen means more skill spamming.
Because of the Unique passive you can sit in the middle of a group and take a load of damage without dying.





Situational Items





Rylai's Crystal Scepter is a Long Staff Weapon which gives bonus Ability Power, Health & Slow Proc.
How does this help Zac?
This helps him because the more health he has, the more durable he becomes, and because of the Ability Power he deals even more damage on top of the OP amount he currently does.
The Slow Proc is just amazing on Zac. This means enemies will be unable to escape and make him all goo'y inside.

Warmog's Armor is a Health Tank Item which gives bonus Health, Health Regen.
How does this help Zac?
This helps him because the more total health you have, the more 'overall' damage he can output, and because of the Health Regen you have a high chance of surviving your enemies' ignites.


Thornmail is an all round perfection item. This items will protect you against them fed Tryndameres, it's a must when they have a fed AD carry.


Hextech Gunblade is a wonderful item to give you some extra Life steal, Spell vamp, Attack damage and Ability power.
I would recommend this if you're in need of some more sustainability.


Boots of Swiftness are great boots which gives you little more increased Movement speed than your normal boots, but gives no Passive.


Trinity Force this item has multiple effects & stats such as
Attack speed, Attack damage, Ability power, Movement speed, Critical chance, Bonus Health and Bonus Mana with a Unique passive of small percent chance of Slowing your enemies.


Guardian Angel is an Armour which gives you increased Magic Resistance and Armour with a God like Unique passive, re-birthing the fallen champion after death, giving them some sustainable Health & Mana.


Sunfire Cape This armor gives great stats such as 450 health and 45 armor with a team dominating passive, 25 Damage + (per level damage) as magic damage to all enemies within 400range of you.
This could help him because you're usually the first to be in a fight or the one to initiate the team fight,
and as it's your job to lock down all the enemies because of the passive you could keep a consistent damage on going while you're next to them.


Liandry's Torment this is a strong ability powered item, which gives 300 health and 50 ability power with a unique passive that give 15 magic penetration.
This item also gives a after burn affect which after every skill to an enemy it will kill 2% of their current health.
This item is great for him because your w and skill late game are very spammable which means you're constantly burning your enemies. also with you ultimate you able to hit majority of the enemy team and have them all suffer your burn passive.



How do these items help?




These items help Zac because each ability you use costs a percentage of his health, so basically the Warmog's Armor & Spirit Visage gives you plenty of health to spend while also giving you great Health Regeneration.
Because Zac is an Ability Power champion, you need items that will increase his damage, the Abyssal Scepter & Zhonya's Hourglass give a nice amount of Ability Power and Durability,
which together with the Health Pool and Health Regeneration makes you an extremely strong tank, being able to take hits from all champions without much negative affect.

The Mercury's Treads & Runic Bulwark give that extra Speed & Durability to top off your build, while giving some nice defensive stats to your team mates.



Extra Information!




I would also like to add that you should never follow Moba-fire guides 100% Because every person is different and their play styles are different. Some guides will work perfectly every game, others will only work good in some.

Tip - I recommend that you change your build up a little to suit who you're playing against.
If you're playing against a team with a lot of Ability power, then you wouldn't buy a Thornmail, you'd buy a Banshee's Veil.
I just thought for the people who didn't know that this is a great way to go by.


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Item Sequence/Recall Purchases

Item Sequence In-Depth Top Lane



~Spawn~

Okay so you just spawned and your first buy should look like this:
+
You started with Boots,x4 Potions and Warding Totem, this should be enough movement speed to be able to dodge majority of the skill shots thrown at you by the enemy Top Laner.
With your 4 Health Potions and your Health Cells, this should give you enough sustain for you to have gathered 800-940 Gold.
You now have enough for your next purchases, Go ahead and recall! or stay longer if you think you're doing fine.

~First Recall~

Okay so you now have just recalled with roughly 800-940 Gold go buy:
ruby+null-magicorcloth If more then +
You now should have Boots/Ward/Potions now run back to Top lane and start farming/killing again.
You're wanting to now try and get 1150 Gold once gained this much or more
Go ahead and recall for the second time.

~Second Recall~

Okay so your roughly sitting at 1150 Gold you should now buy:
+sight ward+
Or if you had less or more, then you should buy:
or
You should now have your boots/belt/ward/potions or T2boots/ward/potions now run back to Top lane and start your farming up again. Your goal now is to try and get 1800 Gold
Once you have gained that much or close to it depending on your previous purchases. you'll want to go ahead and make a third recall.

~Third Recall~

You should now roughly have 1800 Gold which should be spent on:
or +
Or
+
You should now have your T2boots/Belt/Legion. At this point you're getting close to the Mid game mark or in some cases at the Mid game mark. You should now be trying to push your turret or other lanes turrets, and farming as much as possible while getting kills/assists here and there.
You're wanting to make your fourth recall once you have gained roughly 2000 Gold. Once gathered go ahead and make your fourth recall.
~Fourth Recall~

You should now have roughly have 2000 Gold which should be spent on:
Your build should now be T2boots/Omen/Legion. At this point Mid game is now upon you or for some had been for a bit now, Your goal is to stick with your team and complete objectives.
The rest of the build should be optimized to how your game is playing out.

~Following items to be purchased, later through-out your game~

- - -

~Item Sequence In-Depth Jungle~



~Spawn~

Okay so you just spawned and your first buy should look like this:
+
You started with a machete and x5 Potions, this should be enough damage and sustainability to clear the whole jungle without a leash, but getting a leash is a must for faster clear time.
With your 5 Health Potions and your Health Cells, this should give you enough sustain for you to have gathered 750 Gold.
You now have enough for your next purchases, Go ahead and recall! or stay longer if you think you're doing fine.

~First Recall~

Okay so you now have just recalled with roughly 800 Gold go buy:
+
You now should have Boots/Spirit Stone now run back to your jungle and start farming/killing again.
You're wanting to now try and get 850 Gold once gained this much or more
Go ahead and recall for the second time.

~Second Recall~

Okay so your roughly sitting at 850 Gold you should now buy:
+sight ward+sight ward
Or if you had less, then you should buy:

You should now have your boots/belt/ward/potions or T2boots/ward/potions now run back to Top lane and start your farming up again. Your goal now is to try and get 2200 Gold
Once you have gained that much or close to it depending on your previous purchases. you'll want to go ahead and make a third recall.

~Third Recall~

You should now roughly have 2200 Gold which should be spent on:
or +
Or
+
You should now have your T2boots/Belt/Legion. At this point you're getting close to the Mid game mark or in some cases at the Mid game mark. You should now be trying to push your turret or other lanes turrets, and farming as much as possible while getting kills/assists here and there.
You're wanting to make your fourth recall once you have gained roughly 2000 Gold. Once gathered go ahead and make your fourth recall.
~Fourth Recall~

You should now have roughly have 2000 Gold which should be spent on:
Your build should now be T2boots/Warmog's/Legion. At this point Mid game is now upon you or for some had been for a bit now, Your goal is to stick with your team and complete objectives.
The rest of the build should be optimized to how your game is playing out.

~Following items to be purchased, later through-out your game~

- - -


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Zac's Skills

Zac's Skills!





Passive!
Cell Division - When any of Zac’s abilities hit an enemy, a piece of him falls to the ground. Zac can pick up fallen pieces to recover health. When Zac dies he splits into four blobs. These fragments will attempt to reform over a short duration. If any survive, Zac revives with a percentage of his maximum health based on the number of remaining blobs.
Tip's: If you going to die, try die within allies range or near an ally turret that way you're more likely to revive.

First Skill: [Q]
Stretching Strike - Zac throws a two-handed punch that deals damage and slows targets in a line.
Tip's: Use this skill to poke, try hit them with the tip of the skill shot line so the health cell drops further away from the enemy.

Second Skill [W]
Unstable Matter - Zac’s body explodes outward, dealing flat damage to surrounding enemies. Enemies struck also take damage based on their maximum health.
Tip's: Use this skill in the middle of creep spawns, make sure you pick up the health cells upon dropping, This skill can also be used during your ultimate.


Third Skill [E]
Elastic Slingshot - Zac is immobilized as he charges up a dash toward the target location. The range of Elastic Slingshot increases up to a cap as Zac charges the ability. Zac then fires himself towards the target location, damaging and stunning all nearby enemies upon landing.
Tip's: Higher level you get this skill further your leap, use the long ranged leap to your advantage such as over baron/dragon pit, or over wraith camp walls.


Ultimate [R]
Let's Bounce - Zac bounces into the air, immediately knocking up, slowing and damaging nearby enemies. Once airborne, he bounces three times, dealing damage with each impact.
Tip's: Try use this skill within the middle of enemy champions, so that you hit everyone that's around you as you land. Also on your last bounce try bounce in front of your escaping enemies path, that way you can get a few extra hit's on them.


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Reason to why I chose this order in skill leveling!


[Q] Stretching Strike has amazing flat damage, to all enemies in a straight line, with a medium sized cast range, this skill is perfect for harassing enemies that get a little to close for comfort.
This skills is great to get health back when your low, and slow your enemies when your chasing or trying to escape.
Level Progress: I Level this skill at Level 1 and max it by 12


[W] Unstable Matter has decent AOE damage to all enemies who are surrounding you.
This damage isn't huge but can be great to push a lane or get last hit's. Because of it's low cooldown you can usually use this skill 2-3 times per minion wave depending on your ability power.
Level Progress: I Level this skill at Level 2 and max it by 15


[E] Elastic Slingshot has quite high damage to all enemies you land on but i use this personally for escaping or catching up to enemies over damaging a enemies. Because of the high cooldown after it's been used in a team fight or a 1v1 you're usually unable to use again during the fight.
Level Progress: I Level this skill at Level 4 and max it by 18


[R] Let's Bounce has massive damage with great crowd control and with the bonus movement speed during this ultimate, if used at the right time you could potentially get a triple if not more, It's cooldown is on the lower side of other Ultimate cooldowns so pretty much every team fight or 1v1 fight you'll have it up again to use.
I never initiate with this skill, I use it to knock up enemies trying to get to the ally ADC or to catch up to fleeing enemies, this skill can also be used to escape sticky situations when 2 peopel come to gank you.
Level Progress: I Level this skill at Level 6 and max it by 16


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Combo





Combo Layout: Run some what close to your enemies, when your at a sizable distance use your Elastic Slingshot to jump right next/in front of your enemy then follow by using, Stretching Strike followed with Unstable Matter when they flash or try escaping use your ultimate Let's Bounce to chase them, and try land in front of them on your last bounce.


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Summoner Skills

Okay onto the Summoner Spells.
When I join games and see people playing Zac with Ghost/Teleport I think to myself, do you really need that?
For my summoners I choose &
I choose these summoners because:

Highly Recommended
Flash
Has so many benefits, Having Flash will give you the bonus escape option or even Kill option.
How many times I see enemies escaping, and me sitting there feeling like a headless chicken. Drives me insane So grabbing flash, will help with escape/ganks/kills/assists.


Ignite
Ignite is a must on carries, this can help you kill them enemies that escape with bare minim health.
It also helps immensely in 1v1 battles to output even more damage then you currently are.


Other useful Summoner spells

Ghost
Ghost can be used to catch up to them running away enemies, and can be used to escape the lethal carry which is chasing you.


Cleanse
Also can be very useful to remove them so badly unwanted stuns/slows


Teleport
Great for protecting a sure to be gone turret. or even help with an assist/kill when used on wards/minions.


Heal
This summoner spell is a miracle worker.
How many times it can save you from turret dives which you perform or turret dives from enemy champions.
Great to pull this on a 1v1 battle. when they think they have you, then BAM! you pop a skill heal and there just like OMG -___-


Exhaust
Has it's many benefits when it comes to them damn Tanks/carries. It slows them down immensely so you get free harass on them.
Or save your life when running away from them.


Summoner spells not to get!

Clairvoyance
You are not a support.


Smite
You are not a jungler.


Promote
You are not a support


Revive
You are not an idiot.


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Jungle Route



Jungle Route!

  • Okay first off I suggest going straight for the Ancient Golem! and have your team help damage it down enough for a smite.
    How to kill: stand in the middle of the camp and spam your
    [W] Unstable Matter and collect your Health Cells till low enough for smite.
    ~You're now level 2~
  • Now go to Wraith Camp
    How to kill: Stand next to the Blue Wraith and use your [Q] Stretching Strike
    over all 4 wraiths, then spam your [W] Unstable Matter until your [Q] Stretching Strike is usable again and finish them off with your skill. Remember always pick up your Health Cells after each ability. (1 HP Pot needed)
  • Now to the Elder Lizard!
    How to kill: After leaving the Wraith Camp head to your red buff and position yourself to the left or right of the camp and use [Q] Stretching Strike over all the lizards, Now spam your [W] Unstable Matter and your [Q] Stretching Strike until the Big lizard is low enough to smite. Remember always pick up your Health Cells after each ability.(1 HP Pot needed)
    ~You're now level 3~
  • Congratulations! you cleared your jungle, Now you should now be level 3 and a half with 2 potions left and 50% hp. I recommend you either Gank Bottom/Mid/Top lane or Recall to buy your items.
    ~Additional Farming after having double buff below~
  • Go to Golem Camp
    How to kill: Use your [E] Elastic Slingshot and land in the middle of the 2 Golems positioning yourself next to the small Golem use your [Q] Stretching Strike over both Golems, then spam your [W] Unstable Matter until your [Q] Stretching Strike is usable again and finish them off with your skill. Remember always pick up your Health Cells after each ability.
  • Now go to Wraith Camp
    How to kill: Use your [E] Elastic Slingshot and land in the middle of the Wraiths stand behind to the Blue Wraith and use your [Q] Stretching Strike
    over all 4 wraiths, then spam your [W] Unstable Matter until your [Q] Stretching Strike is usable again and finish the Blue Wraith with Smite. Remember always pick up your Health Cells after each ability.
  • Now go to Wolves Camp
    How to kill: Use your [E] Elastic Slingshot and land in the middle of the Wolves stand behind to the Big Wolf and use your [Q] Stretching Strike
    over all 4 wraiths, then spam your [W] Unstable Matter until your [Q] Stretching Strike is usable again and finish them off. Remember always pick up your Health Cells after each ability.
  • Go to Wright Camp
    How to kill: Use your [E] Elastic Slingshot and land on the Wright Wraith follow up by using [Q] Stretching Strike, then spam your [W] Unstable Matter until your [Q] Stretching Strike is usable again and finish it off with Smite. Remember always pick up your Health Cells after each ability.


Tip: Always keep an eye on your Mini-Map for possible early ganks after you've killed Ancient Golem.
Remember you only need the first Blue that spawns the second that spawns roughly at 7-7:30 should be given to your allies who are in need.

Clear Time!
With a leash: ~3:05~
Without a Leash: ~3:31~

Spawn/Respawn Time!

Spawn Time: Wolves Camp 1:55 Respawn Time: 50s
Spawn Time: Wraiths Camp 1:55 Respawn Time: 50s
Spawn Time: Golem's Camp 1:55 Respawn Time: 50s
Spawn Time: Wright Wraith 1:55 Respawn Time: 50s
Spawn Time: Ancient Golem 1:55 Respawn Time: 5m
Spawn Time: Elder Lizard 1:55 Respawn Time: 5m
Spawn Time: Dragon Pit 2:30 Respawn Time: 6m
Spawn Time: Baron Pit 15:00 Respawn Time: 7m


Guide Top

Global Jungle Control

When it comes to Dragon, Baron Nashor and buffs your goal as a AP/Tank is to constantly have great Global for the people who don't know what that means it means to control the Buff's on the map. Your first task is to maintain Dragon/Baron & give buff's to friendly allies who need them more then your self. Now or though Zac can benefit from both Blue Buff and Red Buff only Red is more needed, over Blue so if you have a AP/Carry on your team always offer Blue to them, as for your team will perform a lot more efficiently in team fight's if your AP caster can spam his/her spells, and have unlimited Mana to do so.

Tip:
Farming Wraiths and Wolves when your a little low on cash can never hurt. You take them camps down within seconds. Doing so can get you Money to buy more items, and it Globalizes the Map.


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Top Lane/Jungle Warding

Click Here to view larger picture!


Top Lane Wards!
The Red Circles on the map are showing two different area's where Top lane should ward.
River Brush: this is the most usual spot where Top laners ward. You should ward here when your not pushing your lane nor it being pushed.
Tri-Brush: this is the other warding spot, this area should be warded when the enemy top laner is pushing. This allows your Turret to be a safer area from being dived by the enemy jungler.
Tip: These ward area's are crucial to have warded, This will benefit your Jungler and yourself from being ganked and being able to gank.


Jungle Wards!
The Yellow Circles on the map are showing four different locations where a Jungler should ward.
Middle River Brush these two brushes near Baron Pit and Dragon Pit are great area's to Ward this allows you to see where the enemy jungler is going and what his next actions are. This also helps by giving Middle vision so their able to push further without being ganked. This also give vision of when the enemy team is taking dragon/baron.
Blue Buff Brush these two brushes which guard each of the Blue Ancient Golems, are also great spot to ward this allows you to see when their enemy Middle/Jungler is going for the Blue Buff. This also helps which keeping your Jungle safe for when the enemy jungler invades.
Tip: Try have these area's warded as often as possible, this means majority of your team will be safer from ganks.



Tip: When ever you have spare gold to spend always buy Wards, Warding is not only a supports job everyone should try buy at least 1 ward upon each recall. This means more of the map is visible which works in your favor.


Guide Top

Tips & Tricks

Tricks!

Special Tricks which can be done with Zac!
  • Upon using your Ultimate Let's Bounce you're able to Flash.
    This means you can catch up to enemies or escape them easier.
  • Your Elastic Slingshot has a jump range of '1100' this is over double a Flash.
    Use this to your advantage, and initiate with it, Or jump over walls which a Flash usually wouldn't be able to.
  • Land in front of the enemy before your Ultimate [let's bounce]] has finished that way you can get off more abilities before they run past you.
  • Try use your Ultimate Let's Bounce when the enemy has 1/4 life left that way you can burst them down fast without a possibility of them escaping.
  • When using Elastic Slingshot on a minion wave or creep camp. upon landing use your Unstable Matter then run to the side of the creeps so you're able to hit all creeps with your Stretching Strike.

Tips!

Tips for playing Zac!
  • Try using an ability before you kill the last jungle creep or minion this means you're getting more health from your Health Cells.
  • Building a ton of health means Better regeneration from your Health Cells.
  • harass your enemies in lane with your Stretching Strike and pick up the Health Cells which are close to you.
  • when you first activate your Ultimate Let's Bounce, It instantly knocks back all enemies, when you get ganked by a jungler and the enemy laner, using the knock back to your advantage can mean a safe escape without a loss of to much health.
  • When in the Jungle early game, trying to pick up all the Health Cells which drop from your abilities isn't always a good thing! When you run to grab the Health Cell you're also losing your damage output to the camp because you've stopped attacking them to gain a bit of health, while losing health when running for them. try let 3 Health Cells drop before picking them up.


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1 vs 1 PVP

Zac is a great 1v1'er he can win almost every battle, after he has 1/2 his core items.
Due to Crowd Control & Damage output you take down enemies fairly easy.

Never be afraid to try 1v1 someone, Because you have the power to Escape/Chase! because of these abilities it makes 1v1 a breeze.
Don't take on enemies who'll more then likely drop you, you may be Zac but your not god.


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Team Work

When in team fights the best way to win is Team work, and Zac is a very viable champion in majority team match ups. Because of his [E] Elastic Slingshot he can Catch up and slow a full team and set up easy kills for himself and other allies.


When you play Zac it's up to you to initiate Team fight's, Then your second priority is to obliterate the squishy's so you can reduce the damage from their team and win team fight's easier.

Late game when your much more tank initiating fights is a lot more easier.


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Farming

When it comes to farming, This is EXTREMELY easy on Zac because of his Mobility/Health Cells, and his spells such as [Q] - Stretching Strike & [W] - Unstable Matter you can farm down minion packs extremely fast.
I recommend when safe jump in with your [E] Elastic Slingshot and try land on all 6/7 minions and instantly press [W] - Unstable Matter after impact then move so you have range of all creeps and use your
[Q] - Stretching Strike

Never stop farming through out the game even though you may have a lot of kills, or lanes have been pushed killing minions for 15-30g each is always very useful for Experience & items/stacks.


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Personal Scoreboards



As you can see I go fairly well using this build up top. This is not for bragging purposes, just so it's some what semi proof that it's a legit working build.


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Frequently asked Questions

Q.1 I don't understand what's with your build. That will never work good in games.

A.1 I understand a lot of people will be questioning me upon my Item choices, but i wouldn't of put them up there if I didn't honestly know it'd work.
So please test the build out before any criticism. Thank you


Q.2 What's your play style like? Do you play Defensive or Aggressive or Passive?

A.2 I play quite Aggressive, I do this because not a lot of people play like that, And playing aggressive early game your more likely to get kills.
Now saying this I would never tell someone to Tower-dive at level 2 but, Control your lane. keep them from feeding off your little brave minions. Doing this you're more likely to have more success in winning.


Q.3 Is Zac Fun? Is he worth buying?

A.3 In my opinion yes he is one of the best Champions I've found being able to output such high Damage and still be tanky as hell. But saying this everyone is different, some may find him boring or weak. My only suggestion would be try him when he becomes free if you like him then buy him.


Q.4 What skins do you have? and which one would you recommend?

A.4 I own & use the 'Special Weapon Z.A.C' skin for Zac, but I also am looking forward to later released skins.
Also If your new to the Champions I'd suggest waiting before buying a skin to make sure your definitely going to want the skin.


Q.5 How many games have you played with Zac?

A.5 I have played around quite a few since his release, but as for a number i'm unsure of the exact number.


Q.6 What makes your guide better then others?

A.6 I think my guide is very good, but i have seen others which have been a lot more detailed. I have put a lot of depth into my guides and try explain every detail as thoroughly as possible.


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Summary

In summary, If you like a Tanky Dmg Dealer with loads of CC and Immense DMG then Zac is for you.
This has been the more valuable buy so far. I'm glad I chose to buy him because he's just out right amazing, He's worth every penny.

I'd like to throw a shout out to jhoijhoi for his 'Making a Guide' It helped me Make this.
And JezzaFromAUS which helped with Proof-Reading.

Thanks for reading, and I hope you dominate the fields of justice with this profound Champion.



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Custom Skin's for Champions!

I made a Youtube video on how to install custom skins, in case anyone want's to know.


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Music!

Here's a YouTube video I found which honest to god my my willy rise from my pants.
Prepare yourselves :3


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.::Change Log::.

31/03/2013 - Now changes as of yet. Guide released.
31/03/2013 - Removed Lore Section.

01/04/2013 - Added another item build.
01/04/2013 - repaired a few grammar issues.

02/04/2013 - Remove Philo Stone, and Philo Stone Chapter.
02/04/2013 - Added Emblem of Valor to early-build.

03/04/2013 - 1/2 Guide grammatically repaired.
03/04/2013 - Added 2 new sections, (Skills/Item Sequence).
03/04/2013 - Added more information in certain sections.
03/04/2013 - Added Jungle Build.
03/04/2013 - Added Jungle section's.
03/04/2013 - Reformatted guide, no long un-needed hyper links.
03/04/2013 - added 4 more item's to build.
03/04/2013 - added 4 more item's to item section.
03/04/2013 - Warding Section Completed and Added.
03/04/2013 - Item Sequence Section Completed and Added

04/04/2013 - Tips & Tricks Section (Coming Soon)

05/04/2013 - Tips & Tricks Section has been added.

04/03/2014 - Updated for Season 4.


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